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1

In Blender 2.91.0 I see the so called Material Preview mode which allows what you're looking for. There I have the option to use the built in HDRI's or installing my own one by conveniently using the little gear icon on that pop-up window.


2

create a plane under your object and keep it as shadow catcher... Search on Youtube for Shadowcatcher


4

There are just three things you need to get such result: A studio lighting HDRI (like this one shipped with Blender) Shiny metallic material (Metalness=1, Roughness=0.2) Transparent background (RenderTab > Film > Transparent) Rotate the HDRI to your needs, and add white background through compositor :).


2

It's simple. Just use an Image Texture (your HDRI) for the object's material and connect it through an emission Shader so it emits light instead of being prone to shadows: From inside the sphere, you can see the HDRI as you would as if it was connected through a World Shader:


2

If you are using a mesh for the "skybox", all you need to do is make the material visible to camera, but transparent for all other rays. A light path node is used as mix factor in a mix shader node for this. Then use a normal environment texture in the world. If you have a real skybox texture then use it on the world as enviroment along with ...


2

This is possible in EEVEE and Cycles without compositing by using the Light Path Node>is Camera Ray output. A node setup like below will allow you to do just what you are asking: This produces the following result in the EEVEE viewport: Notice that the background rotates, but the lighting does not.


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