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If your HDRI isn't showing in your final render then you probably don't have it set up correctly in your World Shader (Shader Editor > Shader Type: World). This example is in Cycles, and the only lighting is one of Blender's included HDRI's (sunrise.exr) in the Environment Texture node: An easy to miss cause of this (or similar) problem is to use the ...


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I would say it is optical illusion ... you just matched light direction parallel with object edge direction in Camera view ...


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Try this node setup for your world: Mix your HDRI with the color (or other HDRI) you want to see as reflexion, and use an Input > Light Paht > Is Glossy Ray as factor of your Mix Shader: If you don't want to see the HDRI as background either, I guess you need to mix your Mix Shader with another one and this time use the Is Camera Ray output. But it ...


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