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54 votes

How to use built-in default HDRi's in renders?

The default HDR images can be found in your installation folder: [Windows] - ...
Emir's user avatar
  • 5,530
34 votes

How to use built-in default HDRi's in renders?

Here is a list of corresponding HDRIs from HDRI Haven in full resolution. City > Portland Landing Pad Courtyard > Courtyard Forest > Ninomaru Teien Interior > Hotel Room Night > Moonless Golf Studio >...
jachym michal's user avatar
30 votes
Accepted

Make texture visible in sunlight

"I adjusted the exposure but that didn't help"... maybe you mean: I didn't adjust the exposure "enough". "My textures they turn white" But what is white anyway? In the ...
susu's user avatar
  • 13.9k
29 votes

How to hide hdri background?

In Blender 2.8x, this can be done by ticking the Transparent checkbox in Render Properties: ...
Austin Martin's user avatar
26 votes
Accepted

How to hide hdri background?

In the properties panel, World section, Ray Visibility tab, unceck the "Camera" option.
josh sanfelici's user avatar
20 votes
Accepted

How can I get HDRI shadows in an Eevee scene?

First, the reason for the lighting difference is that in the scene you provided, everything is lit by a World HDRI only. Eevee by default can only produce shadows from Light objects, so even if you ...
aliasguru's user avatar
  • 11.1k
14 votes
Accepted

Using "Material Preview" HDRI in Renders?

This is possible, but at the time of writing it's not a one click solution. First you need to setup your world to use an environment texture and then load the same HDRI that is used in Look Dev mode....
Robert Gützkow's user avatar
  • 25.2k
10 votes

How to hide hdri background?

I usually just use this node setup for the environment to hide the HDRI from the camera. It also allows for some flexibility if one were to want the visible background to be say, blue or have a ...
Timaroberts's user avatar
  • 12.2k
10 votes

How can I create a silhouette using HDR in cycles?

In addition to the dynamic range of the light coming from the surrounding environment, also consider the dynamic range and exposure level of the camera. If your HDRi is significantly brighter on one ...
gandalf3's user avatar
  • 156k
10 votes

In Blender 2.8, how do I light an EEVEE scene with an HDR?

Yes and no. EEVEE can't use mesh lights or HDRI lights "properly". Why? Because EEVEE is not raytracer. For further reading/watching please see: Blender Cycles vs. Eevee 15 Limitations of ...
cgslav's user avatar
  • 17.4k
9 votes
Accepted

World texture doesn't show no matter what only in Cycles

Your Environment is disabled in View Layer Properties > Filter:
Markus von Broady's user avatar
8 votes
Accepted

Changing HDRI exposure within Blender

Given the answer of troy_s in this question here How to measure the dynamic range of an HDRi?, he states in the first paragraph that: An F-Stop is a halving and doubling of light, relative to the ...
aliasguru's user avatar
  • 11.1k
8 votes
Accepted

Making a HDRI map more subtle creates a drop shadow

It's because you're blurring the Environment Pass. The Environment Pass is not inclusive of the area behind the building. In other words, there's a black hole where the building is that's being ...
bertmoog's user avatar
  • 6,066
7 votes
Accepted

How to scale properly HDRI image, to be used in ASC-CDL HDR render?

I'm quoting here " Clamps are dangerous creatures." @troy_s The problem was that I had value in the clamp direct and indirect under Render>Sampling, so what happened is that Cycles was clamping all ...
Georges D's user avatar
  • 4,842
7 votes

Blender 2.8 - Transparent background

Transparent Background In general - Render Properties - Film - Transparent works (viewport and render) To Save render with transparency - Render Properties - Output - File Format - PNG and Color - ...
vklidu's user avatar
  • 34.3k
7 votes

Use a HDRI just for lighting and change the background color

A flexible way would be to use compositing, as shown here. That would let you change the background to anything you like, at later stages. A more destructive way is to use a Light Path node in the ...
Robin Betts's user avatar
  • 72.8k
7 votes

Render looks way different from viewport render mode. How can I fix this?

It looks different in the preview because in Material Preview Shading there is an HDRI already set up for convenience, but that HDRI is not used for Render Shading. How to use an HDR image as ...
brockmann's user avatar
  • 12.1k
7 votes
Accepted

Does HDR sky resolution change a lighting?

Resolution of HDRi doesn't change strength of light too much. Resolution have an influence on sharpness of shadows. Probably not visible too much between 2K / 8K, but for lightning with 256px result ...
vklidu's user avatar
  • 34.3k
7 votes
Accepted

HDRI not appearing as the background

Disable "film > transparent" in the output settings.
7 votes
Accepted

Blender reflects an HDRI that no longer exists in a project and ignores current ones

You have baked the indirect lightings, so the reflections will stay even if you remove the HDRI. To fix it, delete the lighting cache in the Render panel:
moonboots's user avatar
  • 139k
6 votes
Accepted

How do I render in blender 2.8 to get the same result as I see in viewport?

Turn transparent ON in Film in Rendering Settings. Go to Shader editor, choose World, add environnement node (open your HDRI here), mapping node, and texture coordinate and set it up like so. in ...
globglob's user avatar
  • 1,538
6 votes

Use HDRI without lighting the scene?

A solution that works in both Cycles and Eevee: Use a Mix node that plugs into your Background and World Output nodes. Use a Light Path node's Is Camera Ray output for the Mix node's Fac input. Use ...
Keavon's user avatar
  • 7,933
6 votes
Accepted

Can I use an HDRI for reflections only, and not have its light affect the scene?

Or you can use the Is Glossy Ray input from the Light Path node. With this setup, your World color stays the same, but reflection rays show your HDRI. Color 1 is your world background, Color 2 is ...
jachym michal's user avatar
6 votes
Accepted

Why are all my HDRIs displaying distorted?

Delete the texture coordinates node. Delete the vector mapping node. Delete the image texture node. Add an Environment Texture Node, use the image in it and set it to Equirectangular.
susu's user avatar
  • 13.9k
6 votes
Accepted

Cube projected image texture as HDRI?

I don't think you can use an image like that as an HDRI, however, you can convert it into an equi-rectangular map that can be used. Give a basic cube your Cube-map texture (it's default UV is already ...
Christopher Bennett's user avatar
6 votes
Accepted

required amount of light is not coming inside the room

You can use whatever strength value for the environment that works for you, so if 20 is too dark, you can use 200, if 200 is too dark, you can use 2000, so if there is not enough of light, just add ...
Martynas Žiemys's user avatar

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