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1 vote
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How to make glass dispersion behind a no dispersion glass? (cycles) and why light reflections is triangle in a round surface?

First of all, for the glass panel covering the core lens, the material setup makes no sense. With the Mix Shader's Fac set to 1, only the Glass BSDF will contribute to the output, so you can directly ...
Gordon Brinkmann's user avatar
4 votes

How can I hide a part of an reflection in Cycles

If you are looking how to eliminate reflection of object in its surface at all like in Eevee try this ... ... or you can go to Object Properties > Visibility > Ray Visibility and uncheck Glossy....
vklidu's user avatar
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2 votes

How can I hide a part of an reflection in Cycles

You could use the Is Glossy Ray output of an Input > Light Path as factor between your current material and a Glossy that is white:
moonboots's user avatar
  • 145k
3 votes

How do I make an object reflect light through a volume at a specific angle?

The standard Blender renderers (Cycles and Eevee) aren't really suited to rendering the reflected volumetrics due to how the light paths are traced. However, if you're only interested in determining ...
Rich Sedman's user avatar
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2 votes
Accepted

Stained glass window reflection not working

In your current setup the image gets lost, maybe make it simpler, like plug the image into the Transparent shader and plug the Transparent into the Output:
moonboots's user avatar
  • 145k
4 votes

How do I make an object reflect light through a volume at a specific angle?

You can not solve this in an honest way. The implementation of Cycles engine does not allow this. The bright light in the volume is visible only because the beam knows in which direction the sun is. ...
ugorek's user avatar
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