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How to fake hi-poly circular holes using normal maps?

Update: I believe I found a solution Make the first model, then its texture, and UV Map; Duplicate it, then set up the Mean Crease on the copy; Subdivide the copy, and make sure the "Render"...
Alexandre Luiz's user avatar
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Baking bump map into texture with normal map

I was able to bake it here and use it, but it was necessary to "save" the baked image first: Then in the "Image texture" node, you take the image from the file. Since your "...
Daniel Möller's user avatar
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Baking bump map into texture with normal map

Normal map vs bump map Is there a particular reason why you turned your bump data into a normal map? Bump is an elevation data, normal map is an orientation data, so I wouldn't expect to get an equal ...
Lauloque's user avatar
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1 vote
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Is it possible to blend a normal map with Matcap style shader?

I know this is super late but basically you do the matcap node setup like you usually would. But instead of using the Geometry node you replace it with your normal map like so.
tidiestflyer's user avatar
1 vote
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How to bake normal map without projection?

Looks like your problem is coming from a few different spots that I don't think I can 100% solve myself. You've got doubled verts so that probably isn't helping much get rid of those. Your current ...
Jakemoyo's user avatar
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