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Geometry Nodes: Bend each instance to curve

As quellenform pointed, you cannot bend instances. Instance is an object inside object, so in order to get points information you have to realize instances, so that they will be converted into meshes ...
Crantisz's user avatar
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3 votes
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Fill corners with faces on an adaptable mesh tool with geometry nodes

As already written in the other answer: There is hardly any useful way to get a satisfactory result only from vertical edges, so it is easier to process the horizontal edges. That's why I'm using a ...
quellenform's user avatar
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How to create an Outline on generated objects with Geometry Nodes?

I needed to put a Realize Instances node before the Set Position for it to function properly.
Peter Wirdemo's user avatar
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Fill corners with faces only having vertical edges

With Geometry Nodes, it is generally difficult to create faces from points or edges exactly at the positions where you would like them to be. Even Trim Curve is not ...
quellenform's user avatar
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there is a gab in the donut icing however i increased the geometry and also the thickness with the solidfy and sub devesion modifires

Press G and your vertex will stick to the surface of the donut, you can also choose Snap Individual Elements To > Face Project in the Snap With panel, and if you select several vertices it will ...
moonboots's user avatar
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How to Set Selected Edge Bevel Weight in Blender 4.0

Based on the helpful answer from Psyonic, I was able to implement this with a similarly simple bit of code to the original implementation. The missing puzzle piece I needed was that the attribute's ...
Christopher Gearhart's user avatar
1 vote

How to Set Selected Edge Bevel Weight in Blender 4.0

Add a bevel and look in the attributes tab for the mesh You can access it by: bpy.context.active_object.data.attributes['bevel_weight_edge'].data[1].value or write ...
Psyonic's user avatar
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3 votes
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Solving mathematical XYZ equations in geometry nodes?

So, this is one way to do it. The results are looking very similar to the Results of the XYZ Math Function addon. The XYZ Math Surface can be used to construct meshes for parametric surfaces. The ...
smice's user avatar
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3 votes
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Best approach to make these circlet wings

Create a flat shape with this kind of topology: Create a lattice, scale it to fit the mesh size and change its resolution: Give a Lattice modifier to your object with the lattice as Object: Switch ...
moonboots's user avatar
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4 votes
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Align from normal

You could use the Knife tool to extend the CB edge:
moonboots's user avatar
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2 votes

Align from normal

First, the line you're interested in is not the normal of anything. "Normal" is a term with a very particular meaning in 3D graphics. If you're not yet familiar with its usage in 3D, then ...
Nathan's user avatar
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2 votes
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How do I link to objects movement with each other?

As mentioned in comments, you can use a driver to do that. 1- Select Cube2, right click on its Z coordinate and add a driver. Open the driver editor window, and 2- Use Cube1 and its Z rotation as ...
lemon's user avatar
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3 votes

Need Help Creating Arches Around Main Structure - Array Usage?

Add an Array modifier and turn on Object Offset Add an empty in the scene (technically any object will do) Set this empty as the object for the offset Make sure the location of your empty and the ...
The Kalaakaar's user avatar
2 votes
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Need Help Creating Arches Around Main Structure - Array Usage?

Create a cube, in Edit mode move it away from its origin, scale it on Z, in Object mode create an empty at the exact same location: Give your object an Array modifier, Count > 16 or whatever, ...
moonboots's user avatar
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2 votes
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Getting completely different results on manual editing vs script

This is due to: smooth_modifier.factor = 10 Use instead smooth_modifier.iterations = 10 As you can see below, "Factor&...
lemon's user avatar
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