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1 vote
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Rope modelling with screw modifier

If you don't want to just apply the mod and use a bolean, what you can do instead is something like this: Instead of using circles in the original, use single vertices. The screw will give you the 3 ...
Cornivius's user avatar
  • 1,526
3 votes

Merge Curves via Geometry Nodes

1)Build the pointer from 2 arcs or if you want more control handles, 2 bezier segments. 2)Rotate and realize the instances into place 3)Convert them to mesh temporarily to merge the points. 4)For the ...
common_goldfish's user avatar
3 votes

Converting a 3d model into a square-dominant mesh with same sized faces

The tool that comes the closest to what you show is probably the Data > Remesh > Quad, click on the QuadriFlow Remesh button and you'll be able to choose the amount of faces in the pop-up panel: ...
moonboots's user avatar
  • 162k
3 votes
Accepted

Merge Curves via Geometry Nodes

I'll give an extremely simple answer for you and leave the elaborate answers with bells and whistles to the folks who suggested them. Since your Bubbles and Pointers are going to be generated ...
Obfuscate's user avatar
  • 615
1 vote

Python Geometry Node Trees

In Blender 4.1, the following script will produce the following screenshot: ...
Kolibril's user avatar
  • 111
2 votes

How can I fill this without filling the holes?

I'm not really sure if you are starting with an svg or what but if you are starting with a curve obj you can just go to the Geometry tab and extrude it before converting it to a mesh You can also ...
Cornivius's user avatar
  • 1,526
8 votes
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How can I fill this without filling the holes?

Try AltF instead of F (if you want to simplify the topology afterwards you can press X > Limited Dissolve):
moonboots's user avatar
  • 162k
1 vote

How can I fill this without filling the holes?

First up, a suggestion for a better title, like Duarte mentioned: Fill geometry with faces, without overlapping holes, to recreate image in 3D To the question, it should be pretty simple to fill the ...
Marcel's user avatar
  • 15
3 votes

Blender 4.1 Geometry Proximity Part of the Target Mesh Coming close to Effector Mesh

try this: result: tbh i don't know what you want to achieve with a rgb curve node from a single value (distance) which makes less sense. Or it is higher math i don't understand. I changed the map ...
Chris's user avatar
  • 62.1k
0 votes

Calc factor for multiple curves using Sample curve node

If you calculate your own length from the desired count on your longest spline, you can leave the rest to Curve to Points (By Length): Owing to the requirement that the endpoints of splines should ...
Robin Betts's user avatar
  • 78k
0 votes
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How can I remove overlapping points on a grid in geometry nodes?

Putting a Realize Instances node just solved it :)
Furkan Işık's user avatar
2 votes
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How can I fix the number of repeating unit issue in geometry nodes?

It is all a matter of values which you are combining. Since you use a Volume Cube instead of something simple like a Mesh > Grid for example which lets you exactly define where the points are, it ...
Gordon Brinkmann's user avatar

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