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I never use this mirror selection tool but it looks like you need to have your origin on the middle of your object if you want it to work, so move your origin.


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Basically you have forget to enable Screen Space Reflections and Refractions checkboxes, but it not necessary with Reflection Plane. Currently Eevee couldn't reflect refracted surfaces. For correct mirroring use Add > Light Probe > Reflection Plane: Result download: Glass node setup with Camera crutch. Blend and Shadow Mode could be Clip or Hashed. ...


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EEVEE supports reflection by having a map that saves a screenshot of reflection. You can add a reflection plane in front of your mirror. Also, the reflection setting in both the material settings and in the main render panel should be checked.


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To preview the mirrored geometry, click on the right button in the header of the mirror modifier: Adjust edit cage to modifier.


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To be able to symmetrize, the bones must have suffixes like _R or .R or _L or .L.


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After a bit of digging when I ran into this issue again, I found out that for whatever reason, the vertex group for that particular bone didn't transfer to the mirrored mesh. As a result, the weights for the mirrored object were there, but the wrong bone was controlling it. In my case, I mirrored to the right side, and that part of the mesh was being ...


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