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How to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?

The Extrude value that you need to choose will depend on how much (in scene units) the object you need to bake go through the object that bakes (by the way, make sure that you've applied the scale of ...
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How to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?

For a really good bake, you can use a Cage object. Hit the Bake > Selected To Active > Cage checkbox. Now you can choose a Cage object. During the bake, rays are projected from the cage object ...
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How to bake a texture from shader nodes?

TL;TR The baking of materials and textures are mostly the same with the exception that specular / meticallic values are mostly static in the end and act like fake tints in your baked texture. How to ...
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How to bake a texture from shader nodes?

To bake to an image: First, make sure your model is UV unwrapped. Next, set up your material the way you want it. (A material is your entire shader setup, nodes, etc. while a texture is just an image ...
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A certain part of the mesh isn't baked onto any map, like it is ignored

It works now, here is what I tried before the map came out good: Recalculate normals for that specific part Reduced Island Margin when using "Smart UV project" Increased the angle limit by ...
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Cycles - Can't Change Bake Target

I was having a similar problem on blender 3.2. It baked to two textures simultaneously, the one I selected and some other texture randomly. I finally realized it had to do with having two material ...
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Weird normals in Blender, why? Imported textures from Substance

i forgot to turn on displacement and bump in cycles settings. this fixed it right up
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cycles emissive material not baking

Baked Blacks By opening your "project" file (you share with us), you use Color Ramp node set Pink(left side) > Black(right side) that works just fine for me. On other hand in your screen ...
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i'm having a very complicated(by my standard) issue on baking

Solutions: 1st issue: if you don't use any addons that speed up baking workflows, then yes, you will need to proceed the bake for each. (if packing all uvs onto one meets your needs, then yes, you can ...
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Procedural texture is much lighter when baked (Solved)

@moonboots I did already, it's there in my original question as a bolded edit at the very top and I upvoted your answer so that was the top response too.
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Normal map bake is not seamless after UV unwrapping character

When setting the normal map texture it needs to be set as non colour data before bake
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Multires baked texture is overlapped at some parts

In bake settings set margin smaller: Please note, that margin is created in purpose. Most engines generate mip-maps, so that this margin is important for low-scale versions of the texture. Without it,...
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Problem with the baking from multires

You've done a second unwrap, this is the one you need to enable: Your first unwrap seems pretty unusable, see how it looks, the islands are completely collapsed in the bottom left of the image, ...
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