New answers tagged

1 vote
Accepted

How would I fix my diffuse colors not appearing from my High Poly baking object?

The details you want to bake sink under the geometry in a few places. Adjust the details to be slightly above the surface everywhere, and they should show up correctly in the bake. Edit: It turned ...
Mr A's user avatar
  • 1,067
0 votes
Accepted

How can I merge multiple Unwraped faces of a single object into one image texture?

You will need to add a new UV map to all objects for the baking. The original UV maps will be used with the current (source) textures, and the new UV maps will be used for the texture to be baked (...
Mr A's user avatar
  • 1,067
0 votes

Blender 2.8 Circular dependency error when baking textures

I know this is an old question, but whoever else might have this issue, maybe I can offer some help. I had 3 separate materials on my mesh. I had to add the image texture node I was baking to each of ...
Pythogen's user avatar
  • 887
0 votes

Baking a wheel, the new texture did not bake the light

There are two problems with how you have this bake setup, but both should cause issues much more significant than that it just didn't receive light. The low poly intersects the high poly, and no ...
Nathan's user avatar
  • 21.3k
1 vote
Accepted

baked texture are black at edges

There are a few problems: some objects have duplicated vertices. Select the object, switch to Edit mode, and remove the duplicated vertices by a M > Merge by Distance there are overlapping faces ...
Blunder's user avatar
  • 13.5k
0 votes

baked texture are black at edges

Make sure you have some margin: You will also need to have adequate resolution and space in-between UV islands for that margin to work. Unwrap operator also has option for margin for this:
Martynas Žiemys's user avatar

Top 50 recent answers are included