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How to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?

The Extrude value that you need to choose will depend on how much (in scene units) the object you need to bake go through the object that bakes (by the way, make sure that you've applied the scale of ...
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How to know the best value of extrude and ray distance while baking a normal map from low poly to high poly model?

For a really good bake, you can use a Cage object. Hit the Bake > Selected To Active > Cage checkbox. Now you can choose a Cage object. During the bake, rays are projected from the cage object ...
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A certain part of the mesh isn't baked onto any map, like it is ignored

It works now, here is what I tried before the map came out good: Recalculate normals for that specific part Reduced Island Margin when using "Smart UV project" Increased the angle limit by ...
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Cycles - Can't Change Bake Target

I was having a similar problem on blender 3.2. It baked to two textures simultaneously, the one I selected and some other texture randomly. I finally realized it had to do with having two material ...
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Animating indirect lighting

You can also use Reflection CubeMap to use it in real time without baking
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cycles emissive material not baking

Baked Blacks By opening your "project" file (you share with us), you use Color Ramp node set Pink(left side) > Black(right side) that works just fine for me. On other hand in your screen ...
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Animation using Child of Constraint - cannot move the object from original place

After a day of work where I cancelled all previous parenting and child of constraints of all the detaching objects I finally managed to do it by using Dynamic parents addon and without rigging. Now ...
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Animation using Child of Constraint - cannot move the object from original place

TL;DNR: The child should have an armature with a root bone Apply the constraint to that bone The order of operations is important when you turn off the Child-Of constraint: One frame before the ...
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i'm having a very complicated(by my standard) issue on baking

Solutions: 1st issue: if you don't use any addons that speed up baking workflows, then yes, you will need to proceed the bake for each. (if packing all uvs onto one meets your needs, then yes, you can ...
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How to animate hair without major lag? Hair Dynamics 3.0.1

Having more child particles and less "real particles" can help with performance, if you weren't already using the child particle system. You could also try re-keying in comb edit mode to a ...
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Procedural texture is much lighter when baked (Solved)

@moonboots I did already, it's there in my original question as a bolded edit at the very top and I upvoted your answer so that was the top response too.
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