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Baking should happen to image with image buffer

Such kind of error happens in three cases : texture (you trying to bake on) was moved to another folder texture was deleted ".blend" file itself was moved (while texture was NOT) __ So, ...
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How to Run Code After Baking With 'INVOKE_DEFAULT' Has Finished?

Thank you. Great script. As a side note, once the image data is baked, is_dity returns true. If you want to bake that image over again, you need to pack the image once. In ...
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Shader is Black in Cycles

Here's an additional answer just in case you might want to create an outline object in Cycles. Of course you can use something like Freestyle or a Line Art modifier, this is just an alternative method....
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Shader is Black in Cycles

The preview panel you used is EEVEE instead of Cycles Since you explicitly tell the shader that only output to Cycles engine, EEVEE doesn't get the result from shader. You can either: Changing the ...
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Shader is Black in Cycles

The reason the object is coming out black is because you have 2 objects occupying the same place (one of them being black). Cycles does not like overlapping objects and will often yield black as a ...
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Making a complex animation be controlled by a simple value from 0 to 1

So after some time and tampering, I actually found out how to get this to work using drivers, No bones, none of that. First I gave the object a custom property that was a float value that has a min of ...
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Baked texture is distorted - it has some weird lines

You've set a Max Ray Distance, it will stop the ray before it hits the face it is supposed to bake. Bring back this value to 0 so that the ray is infinite and the bake will work fine. Also increase ...
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