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Debossed Text using Geometry Nodes + Boolean Modifier

Using Geometry nodes and realize the instances to generate text, then set up a boolean modifier on the original object and choose the text obj to deboss.
Black Fox's user avatar
  • 180
1 vote

Order Modififer

No, it is not possible. The thing that you are asking for is called "Dependency Graph". Blender decides the order of execution by itself using internal algorithms, based on dependencies. For ...
Crantisz's user avatar
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Mesh can't follow curve on geometry node setup

Here's an idea to dynamically create supporting geometry for deformation… It's imperfect and I wouldn't be surprised if a simple mesh boolean turned out better... rotate everything from y-up to z-up ...
Markus von Broady's user avatar
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Blender Animation - Set Keyframes in Edit Mode with Simple Deform Modifier

Another possibility would be (even if you didn't explicitly ask for it) to solve this with Geometry Nodes. Something like this: Here I simply create a mesh from two circles (to be precise, two ...
quellenform's user avatar
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1 vote
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Blender Animation - Set Keyframes in Edit Mode with Simple Deform Modifier

Since you made your shape with modifiers, the right way to make the animation is to have it happen before these two modifiers are computed. Which you intuitively understood, since you thought of ...
Lauloque's user avatar
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0 votes
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Rotate a path without twisting object constrained to it

Alternatively, if you convert the curve to be 3D: And then edit the curve, and select all the vertices, you can twist them to change the local up for the curve:
Phrogz's user avatar
  • 713
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Rotate a path without twisting object constrained to it

I don't think this is possible rotating just the curve, by design. Before you apply the modifier, the arrow's body is vertical: The curve modifier is set to modify the object along its X axis, before ...
Phrogz's user avatar
  • 713
1 vote
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Multiple solidify modifiers influencing each other when they shouldn't

Although I guess this is a bug, here is another way to get what you want, at least if all modifier settings should be the same and you only want the thickness to be varying (just in case you did not ...
Gordon Brinkmann's user avatar
2 votes
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Strange Faces in high poly modeling

Multires modifier is not designed for such tasks. It is designed to make hi-res details while sculpting (but your mesh is bad for sculpting). If you make changes on the base, such artifacts are ...
Crantisz's user avatar
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3 votes
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Can the Mesh Deform modifier do something that the Surface Deform Modifier can't?

The main difference is that Mesh deform works with any arbitrary mesh, like a lattice modifier with a 3D cube, but you're not restricted to cubes. Mesh Deform Modifier: Surface deform is optimized ...
Jakemoyo's user avatar
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0 votes

Joining multiple objects removing internal geometry

See the answer to this post for a method of getting just the enclosed shell of intersecting but joined objects/faces.
Christopher Pratt's user avatar
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Collapsed Main Menu (Hamburger Menu) - What setting, addon or modifier is this from?

Simply right-clicking on the header and chooseing Header -> Show Menus should work on MacOS same as on Windows:
Martynas Žiemys's user avatar
4 votes
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How can I give alternate numbered distance in a 2D array in Geometry Nodes?

An easy way would be to take the distance between the 1st and 3rd element, call it $a$, then space elements evenly by $a \over 2$, so that odd elements are positioned properly, and now shift the even ...
Markus von Broady's user avatar
1 vote
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Creating a single instance to a deformed mesh

(Using Blender 4.2.1) Adding the following GeometryNodes modifier to a single vertex object (named "Duplicate") is a way to move this point where the empty (named "Empty") is ...
StefLAncien's user avatar
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4 votes

Remesh Text FPS Low (0.16)

This is because your Remesh modifier resolution is set to one millimeter. That’s absurdly high, generating more geometry than your computer can handle effectively.
TheLabCat's user avatar
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0 votes
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How to fix model after boolean?

In your case, the simplest way is to bump up your sub-d modifier to level 2. This creates an edge close enough to where the boolean ends. You can get the same result by adding some edge loops in the ...
Psyonic's user avatar
  • 2,419
1 vote
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How to make a fluid with Geometry Nodes particles?

You can use a Particle System, an low-poly sphere with a Particle Instance modifier to create a mesh of fluid, and then add a few Geometry Nodes to make it look more liquid. Step 1: create a plane (=...
Blunder's user avatar
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4 votes
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How to fix edges "radiating" when adding a subsurface modifier

Start with a Plane and subdivide 3 times. Select faces as shown and press i to Inset Faces. Delete the other half of the shape and add a Mirror Modifier. You can easily resize the square with S to ...
Harry McKenzie's user avatar
  • 14.3k
0 votes

reorder modifier/constraints stack order in python

Update from 2024: now you can use YourObject.modifiers.move(from_index, to_index) and the same for the constraints. https://docs.blender.org/api/current/bpy.types....
K Mosk's user avatar
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