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Boolean cut not working

It's probably because you have the boolean modifier set to Difference. If you set the boolean modifier to Union, The objects won'...
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How to cut out an extra Face/extension

What I eventually did was to create vertices with edges on the wall, that had the similar shape of the window, and then extrude it inward.
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1 vote

weird artifacts when doing Boolean operation

Your main problem is that you are working all out of order. The typical workflow is, Blockout/Low-Poly: This is where you use random primitives, and boolean to your hearts content just get an idea of ...
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Why doesn't a boolean modifier work with this prism?

I realize you didn't ask for it now, but I just felt like rebuilding the thing with Geometry Nodes. ...Maybe it will help you. The practical thing is: It is 100% procedural! So you can always edit the ...
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1 vote
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How can I use a boolean modifier on 2 objects at once?

Select all the objects you want to bool then hit ⎈ CtrlJ to join them into one object. Apply your bool modifier. In Edit mode, select All then P Separate > By Loose Parts. You'll now have all your ...
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3 votes
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Why doesn't a boolean modifier work with this prism?

The normals are inverted on the modifier object. Turn on the Face Orientation overlay as shown below. As @MartyFouts says, using the Fast Solver option in the Boolean modifier does work in this case ...
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1 vote
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How to re-align objects with the array modifier

Apply the transforms of your object and empty (in Object mode CtrlA)
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1 vote

How to do a recursive Shrink/Fatten with Geometry Nodes?

I discovered a bug in the 3.0+ solution. You will need to determine the sign of the normal vector and multiply that by the offset or else it won't scale every face evenly. To do this, I divided the ...
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2 votes

How can I use a boolean modifier on 2 objects at once?

You can link modifiers to other objects. Add the modifier to 1 object. Select the other objects and then the one with the modifier. Press Control + L to open the Link menu. Choose Modifiers. Now the ...
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How would you make a sphere hole in a bigger sphere?

Why not procedural? Sure, that wasn't asked here, but I just love Geometry Nodes. Anyway, here would be the solution for Geometry Nodes:
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Masking influence of dynamic paint

With Geometry Nodes, before the Dynamic Paint you can store the position as an attribute that is then used after the Dynamic Paint to set the position, a Vertex Group as an input attribute can be used ...
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  • 2,643
0 votes

Non-destructive method to subdivide cylinder lengthwise (i.e. replacement for loop cuts)

Of course you can use Geometry Nodes here: First I set up the parameters as group inputs. To make the normals of the inner side point in the right direction, I reverse one of the curves with ...
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1 vote

How to create an array of lamps?

Valid for 3.1. Lights must be anchored to an object, but you can use an array as well to create the anchors. The advantage is you can manage light locations and number using the array modifier ...
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1 vote

How would you make a sphere hole in a bigger sphere?

Welcome to Stack Exchange! Moonboots and Robin Betts both have good, robust answers. Here's another one that might be interesting. Some advantages to this method: It can be very fast if the cutout is ...
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6 votes

How would you make a sphere hole in a bigger sphere?

Same difference.. slightly different method.. V slice your inset sphere around a latitude. With Snap set to 'Vertex and 'Active', set to influence all transformations, it should be easy to move and ...
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7 votes

How would you make a sphere hole in a bigger sphere?

Create your sphere, duplicate, scale down the copy, move it and make its vertices overlap with the first one, keep it selected, go into the top header menu > Face > Intersect (Boolean) and in ...
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2 votes

Why modifier in the source object is not working for the main system of particle system?

In the Render settings for particles, you can enable different things for Instanced Objects: Global Coordinates Object Rotation Object Scale You have to enable the necessary options if you want to ...
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Is there a possibility to create non rounded corners with bevel tool or bevel modifier?

You can use a combination of modifiers to accomplish a similar result as I demonstrate in this question: Sverchok Decimate and Weld
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2 votes

Why checker deselect doesn't work on object created by array

Checker deselect only work on contiguous selection. Make sure all the faces are connected by using the Merge (Alt+M) -> ...
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7 votes

How to bend a straight strip into a complete circle?

The simplest way is to use the Simple Deform modifier in Bend mode on Z (make sure that you've applied the rotation of your object): Another way is to use a Curve modifier with a circle as Object, ...
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3 votes
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How making only small hills flatter in landscape?

Smooth Modifier Smooth modifier could work for you ... for more details see Manual. Weight from Slope Also what can help is Vertex Group based on Slope. If you enable Landscape add-on (found under ...
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2 votes

How making only small hills flatter in landscape?

Sculpting is probably the quickest way. Try using the Flatten brush or the Smooth brush to paint away the small hills and bumps. Tip: Hold down Shift when you're using any brush to access the Smooth ...
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4 votes

How making only small hills flatter in landscape?

I suggest weight painting your low hills. Then go into edit mode, deselect all with Alt+A and then select your new vertex group (created by the weight paint). Now place your 3d cursor at the base of ...
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1 vote
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Where is named attribute blender 3.1.2?

The node Named Attribute is available since Blender 3.2. To put it precisely: The following additional nodes have been (among others) added in this version: Named ...
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1 vote

Create/simulate repeating bevel on walls of room geometry

Nah, don't use the bevel modifier or array or anything, no need for real geometry (unless you need it) There are two approaches: One Procedural, One through PBR Materials. Procedural Material For your ...
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6 votes
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Flatten mesh along curve

You can try ... Add a Curve - ShrinkWrap modifier to Landscape, Smooth modifier. Apply them. Add a Cube - Array > Fit Curve modifier, Curve Deform modifier For Landscape add Boolean modifier ...
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2 votes
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Blender bevel curves

I see now. It is a combination of several issues. First one. Is a doubled geometry, as I've deducted yet: It is easy to remove. Select all vertices by pressing A in Edit Mode Then press M → By ...
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2 votes

Merging two objects to make a corner

The answer to this was evidently to choose "union". Visually, it doesn't delete the other unwanted faces, but if you apply the boolean modifier, it will allow you to select the unwanted ...
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How to unlink Object Texture (material) in blender

Make the fence using Array modifier first and texture the whole fence next. Blender treats the arrayed fence as one object and applies the texture the way each plank looks different. In fact it's one ...
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How to unlink Object Texture (material) in blender

If you want to link-duplicate the same plank and the same material, and make each plank look different, it means that the UV location of each plank is randomized, I don't know if it's possible, maybe ...
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How to unlink Object Texture (material) in blender

yes. You should be able to have the look you looking for by using a Node Group. by doing so you will retain the look of your "parent" plank as the default setting then a little tinkering ...
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5 votes
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Modeling an organoid

You could try some variation on this approach: Depending on your starting topology, the top 2 modifiers in ths stack are Subdiv, and Decimate. Balancing these two will yield a reasonably jumbled ...
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1 vote
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How to apply all geometric transformations given by modifier but without modifier itself?

You may want to play that section back slowed down. What he has actually done: Added a subdivision surface modifier (Shortcut: Ctrl–1) Applied it (Shortcut Ctrl–A) but what is hard to see is that ...
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How to apply all geometric transformations given by modifier but without modifier itself?

CTRL + A is Apply, but your Mouse have to be on top of the modifier panel not on the 3d Viewport
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Modeling an organoid

You can achieve this through geometry nodes. Here's a try: First, make the single instance object of what you want the cubes/cells to look like. Then, use this geo nodes setup to distribute them all ...
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1 vote
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Adjust (crop) object on plane

There are three options you can use as a solution: Extrude the bottom of your sand plane and add a boolean Select the outside Edge Loop of your plane by ...
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1 vote

How to solidify a model/tube without overlapping/passing through itself?

I take it you do not want to move the position of the vessels slightly... So here are a few options: The Boolean Modifier Add a Boolean modifier to one of your vessels and select the other vessel as ...
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5 votes
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How to morph two objects using geometry nodes?

If you have the same topology, even the vertex indexes, it is relatively easy: You can use transfer attribute in Index mode: The problem may occur if you have the same topology, but the indices are ...
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2 votes

How to match modifier visibility in render and viewport?

For the modifiers, Make sure the Levels Viewport and Render have the same value. Also, don't forget to turn on Realtime Display which is circled in red. If you mean visibility (hidden), then make ...
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is it possible to use shrinkwrap or something similar this way?

If I understand what you want, for a LOD object what you may be looking for is actually called Convex Hull. It can be easily obtained with Geometry nodes. Add a Geometry Node modifier to your palm ...
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1 vote

Having trouble with complex Boolean Modifier

The normals of the boolean object are inverted, go in Edit mode, select all and press ShiftN to recalculate.
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3 votes

vibrating each atom in a structure?

I can tell you two ways to do this.In particle system set the emission velocity to 0 so that they are stationary then use a force field called turbulence (you would need to play with the values for ...
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3 votes

Having trouble with complex Boolean Modifier

I just moved around your boolean in the Y-axis and changed the Boolean Difference Solver to Fast.
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1 vote

Decimate removes faces, but not edges/vertices

The problem was the original .ply files had no connected polygons at all. They were all separated. To fix this, I used "Merge by Distance" to fuse them all together, and was then able to ...
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0 votes

How to mirror an object along with its local transform orientation?

Here's one possible solution: Add an "Empty" to the center. Parent your object to said "Empty". Duplicate the object and its parent. Mirror one of the "Empties". "...
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Graph Editor F-curve noise modifier for cameras is completely flat in 3.2 - doesn't show bezier handles - how do I show them?

No idea why, but I restarted my computer, and it worked. The original file size was massive too, with lots of vertices and materials. So I'll bet it just had something to do with the memory.
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How do I make my conveyor belt object carry an object straight and then slightly shift up at an angle and back to straight?

Blender doesn't seem to support deformations interacting with rigidbodies, or at least not very well. There's a workaround, but it's in no way close to perfect. To use it, you will lose performance ...
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Is Curve Modifier Axis Alignment working properly?

If this is what you want, rotate your mesh 90° on Z so that it's aligned with X, then in the Array modifier and in the Curve modifier choose the X axis:
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0 votes

Solidify modifier not working correctly

Undet Blender 3.2 I checked both Fill and Only Rim under Solidify and fixed this problem.
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Is it possible to create an incremental array?

Does not work on macos 12.4. Blender version used 2.8. Probably the pyton version. I need to generate 10000 objects 1, 2, 3 .... 100000. That is with a difference of +1. Could you help?
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