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2 votes
Accepted

Why does applying a bezier curve modifier flip my object?

The Curve modifier will deform the object along the Y axis if you set Deform Axis to (positive) Y. However it has to orient one of the other axes of the object along the normals of the Curve. In this ...
Rumen Belev's user avatar
  • 2,803
0 votes

Extrude pattern from modeled mesh

Is there a way to mask the shape on the model and extrude? Yes, to some degree. You can UV map the faces that you want to have the motif to the image of the motif. Then, using a Displace modifier, ...
Mr A's user avatar
  • 1,027
0 votes

Problem with vertices after joining two objects

The boolean modifier doesn't tend to respect topology well. Especially for organic models like a character. I would recommend: Duplicating a separate mesh for the legs to keep the topology Sculpting ...
samuelbourland's user avatar
1 vote
Accepted

Wireframe modifier fails on some shapes. Why?

It's not the wireframe modifier; it's the boolean that precedes it. Booleans operate on volumes and, in order to work, they need to operate on manifold meshes. If meshes are not manifold, then the ...
Nathan's user avatar
  • 21.2k
0 votes

all the body moves except the head

Create a vertex group that you call f8ry.004 (like the bone that is supposed to control the head) and assign all the head vertices to this vertex group (by the way, the mesh is much too dense, you ...
moonboots's user avatar
  • 145k
0 votes

Camera Distorts Mesh

Important thing to know when using the Ctrl+Alt+0 shortcut: only a camera object should be selected. If another element is selected instead of a camera, it will be moved to the chosen viewpoint and ...
CDRX's user avatar
  • 11
1 vote

How to add a driver to a shape key and modify the fcurves through Blender python?

So I figured out how to reference the driver's fcurve to add points through fcurve.keyframe_points.insert(0,0). Please be aware the keyframe_points.insert function doesn't return a proper reference ...
John Smith's user avatar
2 votes

Creating a parabolic-shaped arch more automatically

Here is a more "artistic" solution: You could of course also solve this purely mathematically, but in this case it seemed more flexible and easier for me to realize it with a simple ...
quellenform's user avatar
  • 33.6k
1 vote
Accepted

Why do I get a wedge instead of a loop when using the simple deform bend modifier?

If you want it to bend on X you'll need some horizontal edge loops:
moonboots's user avatar
  • 145k
2 votes

Creating a parabolic-shaped arch more automatically

Here is the simplest example that I can imagine. This setup use X coordinate of grid, set it to power of 2 and moves Z coordinate at this number. Rotate and scale it and it should be good.
Crantisz's user avatar
  • 33.6k
0 votes

Boolean object shows up in render

I fixed it. There were some window frames where the boolean modifier was set to exact instead of fast. I changed it them to fast. I also fixed the window frames meshes to make sure there were no open ...
Piet's user avatar
  • 1
0 votes

Screw Modifier Destroying Normal in Blender

If your mesh or part(s) of your mesh have flipped normals, here is what you can do : Select your object and enter Edit Mode Activate the Calculate Order option in the Screw modifier tab Select the ...
Vincent.B's user avatar
3 votes
Accepted

Non-Destructive Deformation of a Collection Instance in Blender with Lattice

Here is my solution for that This consists of 2 modifiers and 2 geometry nodes: First modifier uses geometry nodes to get collection, and realize instances to convert to mesh, as Nathan already ...
Crantisz's user avatar
  • 33.6k
1 vote
Accepted

Follow path of curve while the curve is drawn

I think this can be achieved easily using Geometry Nodes. This is the result that I have received using random speeds and lengths: This is the node setup: Repeat zone in center rotates vectors. ...
Crantisz's user avatar
  • 33.6k
4 votes

A cube appears when I generate a skin

In Edit mode, press AltZ to see with transparency, and AltH to unhide this pixel, remove it:
moonboots's user avatar
  • 145k
1 vote
Accepted

Boolean raise ValueError

No need to override context here: {"object": resX} in bpy.ops.object.modifier_apply() Operator only needs the active object (with modifier) as set in line ...
relaxed's user avatar
  • 2,092
0 votes

How to solve problem with render with boolean modifier?

If you use different subdivision levels for the Render, whatever you see in the Viewport may not match what you see in the Render. If the problem still persists after equating the subdivision levels, ...
Mr A's user avatar
  • 1,027
5 votes

Maya Bending in Blender, is it possible?

An alternative to Vklidu's answer is the Mesh > Transform > Bend. Put the cursor at the bottom left: Then put your mouse at the bottom right, ShiftW and drag:
moonboots's user avatar
  • 145k
7 votes
Accepted

Maya Bending in Blender, is it possible?

-15 Z with object's origin at corner ... ... or place Empty at lower left corner and use as Origin object in modifier.
vklidu's user avatar
  • 34.8k
1 vote

Why bevel modifier is not working?

Alright i downloaded your file and did the following: edit mode, select all, merge by distance. This removed 83 overlapping vertices Then i just applied a bevel modifier, default settings with 3 ...
Flo's user avatar
  • 31
2 votes
Accepted

How to smooth such a boundary?

Your topology won't let you bevel the edge, you can either redo a clean topology, or extrude up the top face and bevel:
moonboots's user avatar
  • 145k
0 votes

Why bevel modifier is not working?

Heres what i would do: apply the scale. Then try disabling the "clamp overlap" option in the Bevel modifier. Then you should see the bevel applied but maybe also some artifacts because its ...
Flo's user avatar
  • 31
0 votes
Accepted

Accelerator keys in Blender 4.0

Accelerator keys have been removed from Blender 4.0 in favour of direct searching in menus by typing for a few reasons. Scales better for large number of items Allows for custom entries like the new ...
Duarte Farrajota Ramos's user avatar
0 votes
Accepted

Union boolean object keeping substraction

You will need to apply all the modifiers on every object before joining all your objects together. Hover over the modifier panel and hit Ctrl-A to appy it or use the drop-down on the Modifier panel. ...
John Eason's user avatar
  • 4,101
3 votes

Need Help Creating Arches Around Main Structure - Array Usage?

Add an Array modifier and turn on Object Offset Add an empty in the scene (technically any object will do) Set this empty as the object for the offset Make sure the location of your empty and the ...
The Kalaakaar's user avatar
2 votes
Accepted

Need Help Creating Arches Around Main Structure - Array Usage?

Create a cube, in Edit mode move it away from its origin, scale it on Z, in Object mode create an empty at the exact same location: Give your object an Array modifier, Count > 16 or whatever, ...
moonboots's user avatar
  • 145k
0 votes

Boolean acting funky with ridges

First, I went to viewport overlays and selected Face Orientation. In doing so I saw that the ridges had flipped normals. I went to edit mode and hit alt + n, recalculate outside and that fixed that. ...
Dikianify's user avatar
0 votes
Accepted

Blender Geometry Node : Mesh Boolean isn't working on instances

Looks like it was a bug in the Blender 4 Beta 7 Nov. I installed the release candidate Blender 4 (12.11) and now it works fine. No realize instance is needed.
saicode's user avatar
  • 953
4 votes

Why can't I add a modifier like Bevel to object?

You have overlapping vertices, it prevents the bevel, select all in Edit mode and M > Merge by Distance. In the modifier, use a low Amount value (here 0.8): Result:
moonboots's user avatar
  • 145k
0 votes

Why doesn't bevel work on my object?

Select the Width Type to Absolute, then the bevel works.
Jun Yu's user avatar
  • 101
1 vote

Making variations of a cyclic modified loop walk cycle

There are several solutions: Duplicate the whole pose and make the changes you want all along the timeline. Create one cycle for the desired bones, select these bones only and press ShiftE > Make ...
moonboots's user avatar
  • 145k
1 vote

Blender Geometry Node : Mesh Boolean isn't working on instances

It works fine here with Realise Instances added in Blender 4.00 beta: version: 4.0.0 Beta, branch: blender-v4.0-release, commit date: 2023-11-07 21:30, hash: 7f89063161cf, type: release build date: ...
John Eason's user avatar
  • 4,101
0 votes

Blender Geometry Node : Mesh Boolean isn't working on instances

You have to Realize instances before boolean operation.
Mounir AL-SAYED's user avatar
1 vote
Accepted

accidently applied mirror modifier

The mesh and the armature are 2 different things, you'll be able to use the symmetrize option of your armature even if the mesh has its mirror applied.
moonboots's user avatar
  • 145k
0 votes

How to join two objects in blender where one of them has an array modifier?

If you parent objects, they retain their modifiers, it doesn't matter if you parent A to B or B to A.
PolyMad's user avatar
  • 812
3 votes
Accepted

How to project the outline of an object when viewed from a particular angle onto another object and use that outline to cut through the object

Use Object Line Art from the Grease Pencil This creates an outline of an object in the direction the camera is pointing. Create a camera pointing in the direction you want: Select the object you want ...
Psyonic's user avatar
  • 2,254
0 votes

My Array doesn't follow the curve

Both the origin of the curve and of the object are too far from the objects, select them and right click > Set Origin > Origin to Geometry, then select the curve, ShiftS > Cursor to Select, ...
moonboots's user avatar
  • 145k
1 vote
Accepted

Are there any way to get mirror modifier for camera with geometry node now that everything node have started to land?

No. There is no node system for objects in Blender currently, only geometry. You can only do that with drivers and/or Python.
Martynas Žiemys's user avatar

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