Skip to main content
Share Your Experience: Take the 2024 Developer Survey

New answers tagged

3 votes
Accepted

Can not scatter properly procedural plant on targeted mesh

Your leaves are just instances, they have to be real geometry to be used in the particle system. Plug a Realize Instances node between the Join Geometry and the Group Output nodes.
Gordon Brinkmann's user avatar
0 votes

How to make procedural textures seamless

Make sure your textures are unwrapped to the edges of UV editor. Unwrap in segments and make sure your unwrap ends perfectly at the edges of the unwrap window. Zoom in and use SHIFT + S > snap to ...
Benedicts Forester's user avatar
0 votes

How to make procedural textures seamless

I think that UV mapping would solve it. You probably just need to add a Texture Coordinate node and connect its UV output to the Vector input on your Sc'les - BASE [Append] node. I can't test this ...
Kid With Glasses's user avatar
0 votes
Accepted

Geo Nodes: Set object scale between spline points

Here you are: Basically i just take the 2 positions (index + 1, index) and store the midpoint (mix vector), the direction (vector subtract) and the distance to my "points" branch. Then i ...
Chris's user avatar
  • 61.6k

Top 50 recent answers are included