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2 votes

GN: Instances on curve points and rotating based on surface's normals

That the cubes happen to align with the grid with no displacement is just an accident-- a broken clock right twice a day. We can see that with any arbitrary transform, the cubes don't follow the grid:...
Nathan's user avatar
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1 vote

Separate horizontal edge loops from a mesh and adjust the transform of each independently using Geometry Nodes

I don't believe geometry nodes has a conception of edge loops. Additionally, "horizontal" isn't always well-defined for every mesh. However, we can identify the loops in which you're ...
Nathan's user avatar
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1 vote

Using curves how do i generate a grid of 1m x 1m sections with geometry nodes

It's easier if you first make the "grid", then convert it into curves like this for example
Alex's user avatar
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0 votes

Separate horizontal edge loops from a mesh and adjust the transform of each independently using Geometry Nodes

Select the edges you want to manipulate, press P (Separate Elements Menu) > Selection. Then in Edit mode for that new object, go into side or front view, and then Shear (Ctrl+Alt+Shift+S) to ...
Jakemoyo's user avatar
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0 votes
Accepted

Intersection of procedural road cause UV artifacts

Solved by storing UV attribute right after "Geometry Generation"
Chirva Danylo's user avatar
1 vote

In Blender 3.5.0 how can you reverse the colour of the Voronoi Texture Distance output using math nodes?

Not an answer, just a (not so) short explanation/visualization in what range the Distance output of a Voronoi Texture set to Euclidian can result. The node generates random points (unless Random is ...
Gordon Brinkmann's user avatar
2 votes

In Blender 3.5.0 how can you reverse the colour of the Voronoi Texture Distance output using math nodes?

you can try this node setup: i am not totally sure whether 1 is the maximum of voronoi distance - you might have to play with that value - but that's how you can invert it.
Chris's user avatar
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1 vote
Accepted

Geometry Nodes: Random Array Using Curves

Here is a Geometry Node set up for arranging an array of randomized by scale blocks on a Curve: Restrictions: *- works best on 2D curve in XY plane. works best on convex open and closed shapes. ...
Rumen Belev's user avatar
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