New answers tagged bezier-curves
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Edit each individual extrude made by Curve to Mesh node
The procedure is that you first capture the index/factor of each individual point on the base curve using Capture Attribute (this must be done after resampling!).
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Uncontrollable Offset with Follow Path
Constraints operate on object transforms, regardless of the geometry they contain. It appears the cube mesh has moved from its origin, you probably moved it away while in edit mode. To recenter it, ...
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Issue with the Hook Modifier in Curve Distortion
I think the issue is occruring because you only selected the control points and not the handles when you assigned it to a new hook object
instead, select the control point and its handles and assign ...
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How to Set Handles Correctly for Bezier Curves
There are two issues with the above code. First, the handle type should be free. Second, the resolution should be higher (e.g. 12).
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Why does applying a bezier curve modifier flip my object?
The Curve modifier will deform the object along the Y axis if you set Deform Axis to (positive) Y.
However it has to orient one of the other axes of the object along the normals of the Curve. In this ...
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Trim curve based on radius of control points using geometry nodes
In this particular case, I would not use the Trim Curve node if I were you, for two reasons:
When trimming, the values for the radii are interpolated, so you end ...
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geometry node: mesh as curve profile
If the profile shape you want to use is a Mesh object, you can convert it to Curve object to be able to choose it, while selecting the other Curve used for the hair strand length, in Properties panel &...
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DXF imports convert polylines to splines
The issue is not in Blender's DXF importer.
The file has DXF objects like Circle, Arc, LWPOLYLINE and also Line. The curve objects are imported as Bezier type of curve and the Lines - as Poly.
If you ...
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Evaluation Time while modifying curve
You could try this trick: Create aplane, parent the camera to 3 vertices of this plane (select the camera, shift select the plane, select 3 of its vertices, CtrlP to parent), give a Curve modifier to ...
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creating bas relief from 2d vector curves
It is quite dificult for me to imagine to easily sculpt relief based on vector shape (probably show some reference of desired result, probably you aim to something stylized (not realistic).
In ...
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Draw a polygonal curve through a series of points in geometry nodes
Answering the question title (Draw a polygonal curve through a series of points in geometry nodes):
In Blender 4.0, you can use the Points To Curves node to create one or multiple curves using a ...
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How do I generate a rough outline around a shape in geo nodes
something like this?
If you need to keep the concave angles, try this node setup (lower performances)
If the object you want an outline on is 3D rather than 2D you can use a node setup like this
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Morph curve into line?
Sorry I just couldn't get the result from Hadriscus's answer ... so here is what worked for me. For Blender 3.4+ use Sample Index node (instead of my Transfer Attribute).
To animate transition (morph) ...
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How to taper a curve with geometry nodes - the proper way?
You're right.. you want to sample the taper-curve's Y at X (in projection). not the taper-curve's Y at Factor.
Sticking to your tree, you could 1. Capture the Y on points, 2. Collapse the points onto ...
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How to taper a curve with geometry nodes - the proper way?
Here is one way to do this :set the sample curve node to vector and plug in the value socket a position node. I used the Z axis in this case
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Morph curve into line?
You can create a curve line, move the endpoints to position it (set position node with endpoint selection node plugged into the selection socket), resample it (resample curve) using the same number of ...
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How can I close thick hair tips made with curves while keeping their tubular form?
This may not be the exact answer you're looking for, but you can use Alt + S on each of your curve vertices to scale the profile of your bezier circle up and down, which means you shrink the bezier ...
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How can I close thick hair tips made with curves while keeping their tubular form?
Here is how to set up your geometry nodes based on the file you shared:
You can go back to your second modifier : Set Hair Curve Profile
and play with the hair shape and radius.
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Intersection of procedural road cause UV artifacts
Solved by storing UV attribute right after "Geometry Generation"
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Geonode : Morphing profil along a curve
$\hspace{15pt}$The Curve profile is the same for all points in the curve, as it is evaluated only once. For that to work it would first need that Blender supported $\color{MediumSpringGreen}♦$ ...
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