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Curve Modifier distorting object I want to curve

To create a mesh of this type, you actually only need two curves: A curve, which should be the profile (cross section) of your mesh. A curve along which the profile should be applied. So first ...
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4 votes

How to Flatten Geometry and Keep Curved Shape

For a mesh object Mesh objects can be set to smooth shading to hide the transitions between faces, and then be told to flatten edges that are above a certain angle. First, enable the smooth shading by ...
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3 votes

Displace modifier for curves

Here is a solution in Geometry Nodes: select your curve object which you want to displace, open the Geometry Node Editor and click New. Add a Noise Texture node and a Set Position node. If you would ...
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3 votes
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Round / smooth the end points of curve in geometry nodes

You can solve your concrete problem as follows: First put all your base curves into one package with Join Geometry. This makes them easier to handle. Then create ...
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2 votes

Round / smooth the end points of curve in geometry nodes

maybe something like this helps you?
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0 votes

Why doesn't a boolean modifier work with this prism?

I realize you didn't ask for it now, but I just felt like rebuilding the thing with Geometry Nodes. ...Maybe it will help you. The practical thing is: It is 100% procedural! So you can always edit the ...
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3 votes
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Why doesn't a boolean modifier work with this prism?

The normals are inverted on the modifier object. Turn on the Face Orientation overlay as shown below. As @MartyFouts says, using the Fast Solver option in the Boolean modifier does work in this case ...
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6 votes
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How to duplicate a collection of meshes along a drawn curve?

This is actually a task that is made for Geometry Nodes. If you simply use your curve as base geometry, and subdivide this curve with the node Resample Curve ...
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2 votes
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Why do selected vertices create two faces instead of one?

If you zoom in close to your full curve, it is visible that the vertices are separate. Either do what @GordonBrinkman said on the original curve or do this: Press M ...
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2 votes
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How to unify the direction (Tangent direction) of the curve?

Basically, you did everything right, but since the indices of your mesh are pretty messed up, the alignment of your curves is also messed up. However, you can use a trick to straighten everything out: ...
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2 votes
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How to hang curves between two points using Geometry Nodes?

Set the Handle Type to Vector and then use two Set Handle Position nodes to adjust the Z positions of the handles.
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6 votes
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Flatten mesh along curve

You can try ... Add a Curve - ShrinkWrap modifier to Landscape, Smooth modifier. Apply them. Add a Cube - Array > Fit Curve modifier, Curve Deform modifier For Landscape add Boolean modifier ...
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4 votes

bevel outer edge from curve

You can set Bevel also for Curve object type under Object Data Properties > Geometry > Extrude and under Bevel > Depth ... In extreme corners it has its issues, but could be working in some ...
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5 votes
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Create a quadratic bezier from vertices of three different circles in Geometry Nodes

You can achieve this relatively easily by simply querying a certain position of each of the three circles. The easiest way to do this is to use the node Sample Curve...
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3 votes

bevel outer edge from curve

You have a messy topology that will prevent any good bevel. Once you have converted to mesh, select all in Edit mode and press X > Limited Dissolve. In the Operator box choose a Max Angle value ...
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3 votes

Create a quadratic bezier from vertices of three different circles in Geometry Nodes

you can use this node setup: to get this: The quadratic bezierpath has 4 control points for its lowest resolution. So for 3 circles...you didn't define where the points should be. So i just set 2 ...
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1 vote
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How to deform/curve a mesh without getting sharp edges?

The solution to this issue I found out is to select the "Beauty" modifier whenever you fill the loop mesh after you convert the curve to a mesh but before you solidify. This method uses ...
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6 votes
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Create twisted lines around the surface of a waterdrop

I'm surprised that both Chris and Robin Betts provided an interesting answer, but neither of them accurately addressed the actual question ;-) Hence now the answer to your question (Based on Robin ...
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2 votes

Create twisted lines around the surface of a waterdrop

This group will 'Spiralize' a given profile curve, along its local Z.. ..setting the Z of a created unit spiral to the Z sampled from the profile, and scaling it in XY by the sampled XY length. For ...
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4 votes

Create twisted lines around the surface of a waterdrop

if you mean the second picture, you could use geometry nodes with this node setup: So every edge will be checked whether the z values are not the same, by this all edges which are vertically will be ...
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1 vote

Radius is different even though mean radius is the same on beveled curve

That doesn't answer the question (The answer would be found here), but just to refute @Melodicpinpon's statement that it is not possible to set the radius of multiple points to a single value. Mark ...
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Graph Editor F-curve noise modifier for cameras is completely flat in 3.2 - doesn't show bezier handles - how do I show them?

No idea why, but I restarted my computer, and it worked. The original file size was massive too, with lots of vertices and materials. So I'll bet it just had something to do with the memory.
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1 vote

How to evenly space vertices along several segments bezier curve

for what its worth, an alternative approach: 1 - Convert curve to mesh 2 - extrude it so its a surface: (name: curve_mesh) 3 - make a plane (name: tracing_geo), keep just one edge 4 - place first and ...
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2 votes
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Geometry Nodes Curve / Spline length simple math

The node Attribute Statistics gives you the length of the longest spline, without having to rely on Python.
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Geometry Nodes Curve / Spline length simple math

The length of the main spline can be determined via a python line: bpy.context.object.data.splines.active.calc_length() Because I use this setup in a script anyway,...
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how to rotate a texture along a bezier curve

You should capture attribute from another curve: why? can you elaborate? capture attribute takes information from one point of the node tree and transfer it to the other. Let's take a look at ...
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2 votes
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Not to match start/end points of closed curves when adding a bevel?

Select the two points and connect them by pressing the F key, which creates a segment between those points. Then select several of your surrounding points (or all of them, depending on what works ...
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1 vote

How do I turn a group of curves 3D?

Select all the curves, put your cursor over the 3D button and press AltEnter
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1 vote
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Array along curve only arrays to a certain distance

Apply the scale of your object:
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2 votes
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Create line from origin to vertex of mesh in geometry nodes

This uses a transfer attribute node to get the position vector at a specific index. It will also work if you use a mesh circle instead of the curve and you don't need the curve to mesh node. I've ...
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Apply Transform Curve to Mesh Geometry nodes

when you finish adjustment ,just convert curve to mesh then
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Creating a filled curve from scratch

As another workaround you can also go via Merge by Distance. So Curve to Mesh into Merge by Distance into Mesh to Curve into Fill Curve like
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7 votes
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Geometry nodes curve constant offset

This can be solved like this: Use the node Normal as input. This node returns the normals of the individual points. These vectors can then be scaled with the (...
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2 votes

How to move object along the path generated in Geometry Nodes in Blender 3.1?

Almost a dupe of @Chris' answer.. Done, now, so I'll just highlight the option of making a separate little GN 'Follow Curve' modifier, which can be re-used on other objects/paths, and does evaluate ...
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4 votes

How to move object along the path generated in Geometry Nodes in Blender 3.1?

AFAIK this cannot be done with geometry nodes at the moment. But you could animate the empty within geometry nodes like this:
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1 vote
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Camera not Following To Bezier Curve

Welcome, You've got a few things going on in your setup that are creating problems. Start by hiding everything that isn't connected to the camera movement. You've got an errant Keyframe leftover from ...
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1 vote
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How to move object on curve along X/Z axes without object's X-scale compressing

Apply the scale of your curve (CtrlA in Object mode)
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2 votes
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How to remove instances from some parts of a curve? (Geo Nodes)

I would solve it like this: First I create an offset of the curve to get a direction vector from the original positions and the new positions. Then I check if the angle of this direction vector ...
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0 votes

Camera not Following To Bezier Curve

Find the right direction from which your Camera starts following the curve and then edit your curve to make desired shape Follow screenshots and remake your ...
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2 votes

How to remove instances from some parts of a curve? (Geo Nodes)

This example assumes the plan view of the curve-path for the roller coaster is constructed in XY, and raised to its various heights in Z. The incoming curve has its 'Twist' set to 'Minimum'. This ...
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