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2 votes
Accepted

Create concentric scaled rings with individual noise translation to each instance

Duplicates with noise offset It's actually quite easy to achieve. With the Duplicate Elements node you are using, you get an index output that you can use to offset the noise texture differently for ...
Lutzi's user avatar
  • 1,125
1 vote

Vary Geometry Node Instance Rotation Along Source Normal

That is the standard way to rotate instances. Perhaps the normal-based rotation is not quite right? For a comparative example, I replaced your "Align Euler to Vector" node's     Y alignment ...
Joel Reid's user avatar
  • 146
3 votes
Accepted

Dynamic Distance between Instances while rotate

i hope this is what you wanted: with this node tree: you will get this: https://github.com/luckychris/blender_gifs/blob/main/grid%20packed.gif Link here instead of pasting directly because adding ...
Chris's user avatar
  • 60k
2 votes
Accepted

Distribute instances along a curve equidistance on cuve projection on a plane

if you save the z-position of your original curve, then just set z of your curve to 0, resample by length, then restore old z position and instance your poles:
Chris's user avatar
  • 60k
1 vote

How to rotate individual instances in GN based on the value in Edit Mode?

Ok, I found another way to solve the problem. I have separated all assets into individual instances within different groups. So, when I need to delete a few instances of a certain type, I dont mess up ...
Pacpak P's user avatar
1 vote

How can I access named custom instance attributes generated with Geometry Nodes in Python?

In my case I solved the problem by storing the attribute Color on both the points and the instances created from the points and using ...
Jonathan's user avatar
0 votes

Modify individual instances after instancing on points along a path

(Using Blender 3.6.8) Instead of deleting instances, it might be more efficient not to spawn these, taking advantage of the Selection input socket of the Instance on Points node. To improve ...
StefLAncien's user avatar
  • 3,652
2 votes
Accepted

Deform instances (distributed on points using geometry nodes) rigidly with original armature

The best idea here is to step away from the idea of armature deforming a bunch of realized instanced scales, and instead, deform the surface that you are using to instance your scales. This might be ...
Nathan's user avatar
  • 24.6k

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