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all the body movie except the head

Create a vertex group that you call f8ry.004 (like the bone that is supposed to control the head) and assign all the head vertices to this vertex group (by the way, the mesh is much too dense, you ...
moonboots's user avatar
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0 votes

Importing particle simulation from Houdini to Blender

use an add node at the end of your houdini grain or particle sim and then in the third tab check add particle system, then when you render it out as an alembic blender should read it as an object.
Ben Cooper's user avatar
2 votes
Accepted

How to make particles flicker?

Another way to do it. The solution may depend on the final effect you want. But if you are using Cycles, you can use 'Particle info' node (documentation here, this node is Cycles only) and for example ...
lemon's user avatar
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0 votes

How to make particles flicker?

Create a collection of several particles, each particle has its own material with an Emission node, keyframe the Strength value of the Emission node so that it flickers at a different time. Of course ...
moonboots's user avatar
  • 145k
0 votes

Cycles doesn't Render Particle Scale Changes... Is this a Bug?

When you render as object the scale is set here as a multiplier of the base object scale. I don't know if particle size behaves differently between the two engines, but it's where I would look.
Allen Simpson's user avatar
0 votes

While trying to render a particle animation with a transparent background, render shows a black background

There's an object called Limit that is disabled for preview but enabled for render, disable it for render if you don't want it to mask the transparency. Also disable the Output > Post Processing &...
moonboots's user avatar
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1 vote

Simulation Nodes: Particles with normal-aligned velocity

The attributes of the geometry entering the simulation zone not from the Simulation Input should also not enter by the Simulation Input. You have at least these options: Use a named attribute: Add ...
Hulifier's user avatar
  • 5,858
1 vote

How do I have random color variations for grass?

One technique we use in game-dev is something like this: Find yourself a grass texture, something with a decent amount of color variation, but it's not extremely important. Then in photoshop down-rez ...
Jakemoyo's user avatar
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0 votes

Need help with prepping a 3d model for printing

The easiest way is to use the Voxel Remesher, but before that you need to make all instances real and merge all objects into one. While in Object Mode, you can find the Voxel Remesher under the Remesh ...
Mr A's user avatar
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4 votes

How to change the colour of a particle system

Another possible solution for just switching the color of all particles is the following: Take the Object Info node's Random output just like @moonboots does, use the frame number as driver in the ...
Gordon Brinkmann's user avatar
3 votes
Accepted

How to change the colour of a particle system

Plug an Input > Object Info node into a ColorRamp, move and keyframe the Position value of each color needle so that they go from right to left (or opposite): Result:
moonboots's user avatar
  • 145k
5 votes
Accepted

How can I detect even terrain in geometry nodes?

If you want to keep some distance from uneven terrain, you can use the Shortest Edge paths node, as it can give you the shortest path through edges to vertices defined as an end vertex. This method ...
Hulifier's user avatar
  • 5,858
4 votes

How can I detect even terrain in geometry nodes?

I would do it like this: first use a Capture Attribute node set to Vector and Face to get the normals of the faces. Plug the Attribute output into a Vector Math node set to Dot Product, as the second ...
Gordon Brinkmann's user avatar
6 votes

How can I detect even terrain in geometry nodes?

Simple terrain sample ... You can try to get selection from Edge Angle node ...
vklidu's user avatar
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0 votes

Hair texture is one big block vs being singular strands

I've also had the same issue before and never found a clear answer until now. Here's what worked for me: The Color Ramp might not be necessary - and make sure you have your blend mode set to alpha ...
yoonchbo's user avatar
0 votes
Accepted

i lost my grass plane?

Unplug the image called grass material Base Color from the Alpha, it is a completely black image, so it makes the image completely transparent, plug another one or modify it:
moonboots's user avatar
  • 145k
0 votes

Incorrect display of grass in Particle Systems

If you have Hair Dynamics checked on the Particle System properties and open the Cache section below it, there's a Delete All Bakes button near the bottom of that section. Does that help?
John Eason's user avatar
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