New answers tagged

1 vote

Blender Particle System Convert to Mesh Button not visible

Because you are instancing objects (the cylinders) the button you want to press is the "make instances real" whereas if your particles where paths then the "convert to mesh" button ...
user avatar
  • 79
3 votes
Accepted

How can i slow down and make a colision with this Particle System (smoke)?

For the speed at which the particles rise: you have velocity settings for them which you can see in your screenshot. If you turn them down, they'll move slower. Another possibility would be to have a ...
user avatar
1 vote

Geometry Nodes: Point Instance Collection use count (object weighting)

I cobbled together a quick and simple method for my project. Set two value nodes that correspond with the amount of items in your collection, starting at 0. In this example there are 5 items total. ...
user avatar
  • 11
2 votes

Animated Particles Loop Pausing Issue

You've set the animation range starting at frame #0 and ending at #100. The way you've setup the particle simulation this causes frames #0 and #100 to be the same. You should start the animation at ...
user avatar
0 votes

How can I use the blender python API to make a scatter plot animation of millions of objects?

I've had similar problems and ended up creating a python-only addon called blender-plots which provides animated scatterplots. I've managed to avoid looping so far using these approaches: Creating ...
user avatar
  • 108
0 votes

Why does my collection not emit?

You should check your elements: make sure 1) alignment is along +x axis (as said above) 2) make sure the origin for each mesh is where it should be (i.e. at the base of the grass strands). In solid ...
user avatar
  • 111
1 vote
Accepted

Make my smoke less fake

Try turning on Noise in your domain settings. Change the Upres Fac to adjust the amount of noise. There's also a Strength and Scale you can adjust. You could try increasing the Vorticity as well, but ...
user avatar
0 votes
Accepted

Appending hair object to file messes up another hair object

I was able to solve the problem by going to the particle settings of both princess and pirate hair -> field weights -> set effector to the collections where each hair is located
user avatar
  • 9
0 votes

How to use collection of armatures with children meshes in particle system or Geometry Node Instancing?

Placing mesh geometry in a separate collection works, to a degree. I have a very similar problem (trying to generate randomized rigged characters with a particle system or geometry nodes) and ...
user avatar
  • 1
0 votes

Reproduce particle system settings in geometry nodes

I managed to reproduce the original rotation with this setting. Not sure why it's so complicated.
user avatar
  • 384
0 votes

How to make slow motion for Particles hair?

There are two options: Option # 1 You can bake your hair particles system, go to the timeline, and stretch/extend the keyframes to make them slow motion. This basically can be done if you first ...
user avatar
0 votes

Why will hair not render in cycles?

I figured it out. The collection of instanced objects were not enabled for rendering. Makes no sense to me why these objects would need to be enabled for rendering when I want to render only the ...
user avatar
0 votes
Accepted

Particle System and generated Vertex Weights

Answer from reddit user u/sumofsines: Long-standing issue. See https://developer.blender.org/T77219 . Basically, for performance reasons, Blender doesn't update particles when vertex weights change. ...
user avatar
0 votes

How to create realistic animal hair and fur?

You probably need to work at least 3 things: The color of your hair, you can use an Input > Hair Info (Intercept output) as node in your material to create a gradient: Make the base of the hair ...
user avatar
  • 107k
0 votes

Hierarchical particle system for a forest

I managed to make it work with the use of geometry nodes, like this:
user avatar
  • 384
1 vote

Will Framerate effect particle emitter during render?

As Jakemoyo said, the render preview is not a real-time preview of what your final rendered video will look like. Eevee comes close but in practice it still takes a good few seconds to render each ...
user avatar
  • 1,423
1 vote

material not showing under render, and particle not showing the way in preview

Recommend to play around with this settings, tho providing a .blend file would be great.
user avatar
0 votes

How to "lock" Location in Object Info for shading particles?

Replace Object Info node with Mapping and set Location X, Y, Z to be as Object's in the ...
user avatar
2 votes
Accepted

Why is my hair dynamics going crazy?

Here is a starter towards things to consider: increasing pin-goal Strength to 1.0 from 0 makes the biggest difference. This has a bit to do with behavior around the root. increasing damping from 0....
user avatar
  • 3,144
1 vote
Accepted

how to make instances of particle system spin around only one axis?

This seems to be it ... Particles System Properties > Rotation Origin at rotation axis Enable Dynamic and set Angular Velocity to Global Z
user avatar
  • 28.4k
0 votes
Accepted

particle systems - change direction of objects

I have no idea what direction you want them to go, but because you already have a boids system, you can do e.g. this: I added a goal + separate with these settings: and i added an empty, which is a ...
user avatar
  • 36.7k
2 votes
Accepted

Submerging An Object From Ground

There is more ways to achieve something like that. Usually Particle System is used. In some cases also cold smoke or fluid could work even better than particles because for something like sand or dust ...
user avatar
  • 28.4k
0 votes

Making flaming particles?

Hi I'd like to add that this ALMOST solves it, but make sure you select inflow under the flow behavior settings!!! Been bugging me for days and I'm a long time simulator in blender. Sometimes it's ...
user avatar

Top 50 recent answers are included