New answers tagged particles
0
votes
Accepted
Fixed stream of particles that represent pride flag?
Your instance object, the icosphere, has two materials on it: "odd" and "Oddness". The first material slot gets automatically assigned to all faces. The second one you don't need ...
1
vote
Accepted
hair are thick at the end of it
The tips of the hair are thick because you have set the Shape value of the Set Hair Curve Profile to a negative value. The value has a range of -1 to 1 and works like this:
...
0
votes
How can I align particle rotation to only the X-Axis of the emitter normals?
This is a second answer to this problem that adds a bit more control: Graswald's Gscatter plugin.
It allows you to use surface normals or a straight rotation for particle orientation. You can even ...
0
votes
rendering result comes out blurry
Yes the hair tends to make it more blurred. But also you've enabled the Render > Sampling > Denoise option, it will tend to blur the parts of the image that seem messy, like the ones with the ...
0
votes
How can I align particle rotation to only the X-Axis of the emitter normals?
After experimenting with various Python scripts and other methods, I finally arrived at a solution. I'm pleased to share the steps:
Begin by using a Hair particle system. This enables you to utilize ...
2
votes
Particle escaping Tube
apply scale + rotation for all objects which are part of the particle sim (collision + emission) and increase subframes to 5.
then i got:
2
votes
Particle escaping Tube
Go to the Particle Properties and under Physics > Integration set the Subframes value to something higher than 0, e.g. 5 or 10. This will calculate the simulation more accurate and the particles ...
0
votes
Accepted
Determine the number of the selected particle system
bpy.context.object.particle_systems.active_index
bpy.types.Object.particle_systems.active_index
0
votes
How to turn particle emission on/off?
I found the solution for me. Just animate mesh far far away in one frame and then return.
0
votes
Accepted
Access custom properties of a particle system
You can't add custom properties to ParticleSystem. It doesn't derive from ID.
However what you see in the particle properties panel, is the particle system's settings. ParticleSettings.
Here's a ...
0
votes
Mirror mesh with hair particles
Once you apply the mirror it will work for you.
To do this you have to press on little arrow and apply the modifier.
I hope it is of use to you.
5
votes
How do I hide the object the particles are on?
There is a checkbox for that in the Properties editor, Particle Properties tab, Render panel:
0
votes
Hair particle system as dynamic paint brush not working?
I have been on this exact same quest and I also have not got hair painting or collision to work, would like to see your cloth settings, I have tried it and it was horrible, tried hair cards, ...
1
vote
Accepted
How do I remove hair from the face of this model?
In Weight Paint mode, paint the face in order to create a vertex group:
Then in the Particle panel, under Vertex Groups > Density, select the vertex group, and invert the selection with the <-&...
1
vote
Particles are falling through Collision Object - Even with Size Deflect
The problem is that the particles (depending on the velocity you give them and other parameters) are to a great part generated directly at the surface, not above. And when the emitter is also a ...
-1
votes
Hair won't render in cycles?
Go to modifier properties and click on Convert to Mesh!
Top 50 recent answers are included
Related Tags
particles × 3065hair × 596
animation × 337
cycles-render-engine × 298
rendering × 259
physics × 234
mesh × 157
modeling × 155
python × 118
modifiers × 110
materials × 103
texturing × 101
force-fields × 94
smoke-simulation × 93
fluid-simulation × 92
collision × 92
objects × 76
eevee-render-engine × 60
blender-internal-render-engine × 54
geometry-nodes × 54
animation-nodes × 53
rigid-body-simulation × 52
node-editor × 49
shaders × 49
bezier-curves × 49