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3D procedural material workflow

Here's a first shot at 2 Geometry Nodes tools which may help. Set Part Mapping Which will store a mapping of object-space, per-face, on the mesh: Usage: In Edit Mode, select all the faces whose ...
Robin Betts's user avatar
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3D procedural material workflow

In the Shader Editor, you can create a node group and use this same node group in each material (ShiftA > Group > NodeGroup), any change in this node group will be replicated in each material.
moonboots's user avatar
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