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How to animate the position of a material along the "mesh line"

If you want to use the empty object as driver of the material, the material should look like this: Texture Coordinates: use the Object output, and select the empty object in the object selector. Make ...
Lauloque's user avatar
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2 votes

How to animate the position of a material along the "mesh line"

assuming that you want to achieve this: i would recommend using a curve, because then you can use the UV x value for the right value to animate along the curve. Shader node tree: Note: yes, you can ...
Chris's user avatar
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