# Tag Info

1 vote

### Mirror negative space to positive

Though it's hard to imagine an applicable usecase, you could do this: The Hook modifier is linked to an empty that's been scaled by -1 along the x axis, to invert the first inversion by the mirror ...
• 966

### Positioning multiple objects at once

Here are the steps I have followed Selecting a destination (using existing origin point of that object) Select base object Press Shift + S and choose ...
Accepted

### The transform arrows are binded to the curser and not the object. How do I change this to the object origin?

As you can see here: Your Transform Pivot Point is currently set to 3D Cursor. If you want it to be your active-selected object, set it to Active Element. By default, it is set to Median Point:
• 10.3k

### Baking armature's animation to mesh as keyframes

Select the mesh, apply transforms, export to PC2 (Point Cache), duplicate the mesh, remove all parenting and all modifiers, add the Mesh Cache modifier to the duplicate, select "PC2".
1 vote

### Using transforms when zoomed in?

I had similar trouble. You can nudge (or rather tweak) the object into place once your zoomed in with Object > Transform > Move and then position the object with the mouse.
• 151
1 vote

### Sculpted object gets dirstorted when applying all transformations

You probably have Backface Culling enabled and your object is scaled to -1 on one or all three axes (two axes won't be a problem): this makes it look like you don't have inverted normals, they look ...
• 16.6k

### Why is my scaling in global mode behaving oddly?

Nothing is wrong with scaling in Blender: It has never had bugs with simple scaling in some axis in object mode as far as I remember. I think I use it since version 2.49. I think there is a good ...
• 17.6k
1 vote

### Blender Units and Scale

Scale is not dimension. A scale of 1 on all axes means this is the "natural" dimension of the underlying mesh from which the object is built. If you bring up the sidepanel in the 3D Viewport ...
• 16.6k

### Blender Units and Scale

You seem to have set your Scene Properties > Unit Scale to $0.001$, and Length to Milimeters (which only affects how the units are displayed, not their scale) so you shouldn't need to do anything ...
• 7,765
Accepted

### How do I scale a specific set of vertices via the api

Without an operator: ...
• 20.4k
1 vote

### How do I set global scale dimensions for 3d printing 1:1?

Dimensions are usually interpreted by 3d printing software(slicers) as well, so you have to be careful to make sure they are correctly imported to whatever software the models go through before ...
• 17.6k
Accepted

### How to extrude a complex plane in a way where the new plane has the perimeter "thickened"

Select the faces along the outer and inner perimeters and press Alt+E > Extrude Faces Along Normals While you are extruding and moving the mouse inwards, hold down Alt so you get an Even Thickness....
• 5,973
1 vote

### rotating the x and y axis of a normal

When you switch the Transformation Orientation to Normal in Edit Mode, Blender sets the Z-axis to align with the normal of the selected face, but it seems that was not the case for the X and Y axes in ...
• 5,973
Accepted

### How to tell a vertex to have its normal perpendicular to the tangent of its edge?

You're right. The normal to a faceless mesh-vertex is its normalized position, in object-space. A curve has more information in its control-points.. so you could use the normal of the mesh-converted-...
• 64.8k

### Resizing a model / armature to the same size as another one

After scaling, apply the armature modifier, then apply scale to both model and armature, then add a new Armature modifier to the model, targeting the armature (weights will remain preserved). If you ...
• 23.4k
Accepted

### Is it possible to make a text follow an object assign to an avatar's rig?

Select text, select the mesh object you want to attach the text to, hit Tab to enter edit mode, select 3 vertices that you wish to attach the text object to hit ctrl+p. You should get a prompt asking ...
• 17.6k
Accepted

• 20.4k

### Transforming an entire animation to match the location of another

Ok I have found a solution that may be helpful to to others (though I welcome any other solutions). In order to position the animations to be blended together on the same model, with the complete ...
• 57

### Apply All Transforms moves objects away from their location or warps their shape

Also check if you have any keyframes in your dope sheet, animated models tend to jump when transforms are applied

### Apply All Transforms moves objects away from their location or warps their shape

This trouble may appear in the case you have some deforming modifiers active. If your actual model is ready just try to apply them and after that apply all transforms.
• 11

### How to apply the scale of a specific object through a python script?

To apply all transforms without using operators: ...
• 20.4k
Accepted

### Deform cylinder face into triangle

Enable LoopTools via menu Edit > Preferences > Add-ons > LoopTools Start with a plane and press Ctrl+3 to subdivide it 3 times and apply it with Ctrl+A &...
• 5,973