New answers tagged transforms
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Mirror negative space to positive
Though it's hard to imagine an applicable usecase, you could do this:
The Hook modifier is linked to an empty that's been scaled by -1 along the x axis, to invert the first inversion by the mirror ...
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Positioning multiple objects at once
Here are the steps I have followed
Selecting a destination (using existing origin point of that object)
Select base object
Press Shift + S and choose ...
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Accepted
The transform arrows are binded to the curser and not the object. How do I change this to the object origin?
As you can see here:
Your Transform Pivot Point is currently set to 3D Cursor.
If you want it to be your active-selected object, set it to Active Element.
By default, it is set to Median Point:
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Baking armature's animation to mesh as keyframes
Select the mesh, apply transforms, export to PC2 (Point Cache), duplicate the mesh, remove all parenting and all modifiers, add the Mesh Cache modifier to the duplicate, select "PC2".
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Using transforms when zoomed in?
I had similar trouble. You can nudge (or rather tweak) the object into place once your zoomed in with
Object > Transform > Move and then position the object with the mouse.
- 151
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Sculpted object gets dirstorted when applying all transformations
You probably have Backface Culling enabled
and your object is scaled to -1 on one or all three axes (two axes won't be a problem): this makes it look like you don't have inverted normals, they look ...
- 16.6k
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Why is my scaling in global mode behaving oddly?
Nothing is wrong with scaling in Blender:
It has never had bugs with simple scaling in some axis in object mode as far as I remember. I think I use it since version 2.49.
I think there is a good ...
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1
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Blender Units and Scale
Scale is not dimension. A scale of 1 on all axes means this is the "natural" dimension of the underlying mesh from which the object is built. If you bring up the sidepanel in the 3D Viewport ...
- 16.6k
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Blender Units and Scale
You seem to have set your Scene Properties > Unit Scale to $0.001$, and Length to Milimeters (which only affects how the units are displayed, not their scale) so you shouldn't need to do anything ...
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How do I set global scale dimensions for 3d printing 1:1?
Dimensions are usually interpreted by 3d printing software(slicers) as well, so you have to be careful to make sure they are correctly imported to whatever software the models go through before ...
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How to extrude a complex plane in a way where the new plane has the perimeter "thickened"
Select the faces along the outer and inner perimeters and press Alt+E > Extrude Faces Along Normals
While you are extruding and moving the mouse inwards, hold down Alt so you get an Even Thickness....
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rotating the x and y axis of a normal
When you switch the Transformation Orientation to Normal in Edit Mode, Blender sets the Z-axis to align with the normal of the selected face, but it seems that was not the case for the X and Y axes in ...
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4
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How to tell a vertex to have its normal perpendicular to the tangent of its edge?
You're right. The normal to a faceless mesh-vertex is its normalized position, in object-space. A curve has more information in its control-points.. so you could use the normal of the mesh-converted-...
- 64.8k
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Resizing a model / armature to the same size as another one
After scaling, apply the armature modifier, then apply scale to both model and armature, then add a new Armature modifier to the model, targeting the armature (weights will remain preserved).
If you ...
- 23.4k
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Is it possible to make a text follow an object assign to an avatar's rig?
Select text,
select the mesh object you want to attach the text to,
hit Tab to enter edit mode,
select 3 vertices that you wish to attach the text object to
hit ctrl+p.
You should get a prompt asking ...
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How to move and resize a bone in Python such that the head and the tail are at a certain global position?
I have an armature called "Armature" containing 1 bone named "Bone". Here's a script that will reposition your bone's head and bone's tail to the positions $(181, 151, 67)$ & $(...
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1
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Can't scale nurbs circle along normals
Your file seems to be behaving as expected, so this looks like a misunderstanding about what to expect?
The AltS shortcut is to an Edit Mode operation. On a curve, it adjusts the Radius of a its ...
- 64.8k
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Imported GLB's UV scale distorted in Blender, but looks fine in the online Model Editor
There's a long-standing issue with UV transformations in glTF, that stems from rotated non-uniform scaling as shown in your node above.
As always, "order of operations" matters, and UVs have ...
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How to apply only one axis Transform?
You want to apply only $x$ rotation, so assuming your Euler order is XYZ (or assuming the axis you want to rotate by is the first non-zero rotation), all you have to do is to hover your mouse over ...
- 20.4k
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Transforming an entire animation to match the location of another
Ok I have found a solution that may be helpful to to others (though I welcome any other solutions).
In order to position the animations to be blended together on the same model, with the complete ...
- 57
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Apply All Transforms moves objects away from their location or warps their shape
Also check if you have any keyframes in your dope sheet, animated models tend to jump when transforms are applied
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Apply All Transforms moves objects away from their location or warps their shape
This trouble may appear in the case you have some deforming modifiers active. If your actual model is ready just try to apply them and after that apply all transforms.
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How to apply the scale of a specific object through a python script?
To apply all transforms without using operators:
...
- 20.4k
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Deform cylinder face into triangle
Enable LoopTools via menu Edit > Preferences > Add-ons > LoopTools
Start with a plane and press Ctrl+3 to subdivide it 3 times and apply it with Ctrl+A &...
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3
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How to apply the scale of a specific object through a python script?
Run a loop over all the objects of interest which should be in your my_specific_objects_list and call select_set(True) on them ...
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Related Tags
transforms × 2394modeling × 358
python × 249
mesh × 246
objects × 245
animation × 211
scripting × 134
modifiers × 111
edit-mode × 110
bones × 101
armature × 100
vertices × 90
rigging × 88
3d-view × 67
geometry-nodes × 61
camera × 56
bezier-curves × 55
constraints × 54
parent × 53
units × 52
keyframes × 51
transform-orientation × 50
uv × 45
snapping × 45
edges × 43