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How to scale dimensions proportionally to a specific size?

I was wondering the same thing. Go to Object Mode, select your object of choice with the Select Box tool on the top left in Blender 4.2. The side menu may be hidden so you can use the T key to hide ...
Michael's user avatar
2 votes

Constrain scale/rotation to two pivot points at vertices?

Essentially, I'm considering having two pivot points that determine the rotation and scale of the object: the top and bottom vertices. Because of some (pretty arbitrary) limitations in Blender, this ...
Nathan's user avatar
  • 25k
5 votes
Accepted

I copy the mesh with the same material and scale it, the scaled one looks different

Your problem is you need to adjust UVs, or use generated coords. Right now you took a mesh that looks like this. And then scaled it up only in the 3D viewport side of things. Scaling it by that same ...
Jakemoyo's user avatar
  • 5,522
3 votes

I copy the mesh with the same material and scale it, the scaled one looks different

I'm not seeing the same thing if I open your file and load the image textures, anyway the problem I see is that the UVs of the small object are not proportional. See the UVs for the long object, it ...
moonboots's user avatar
  • 163k
0 votes

Scale and move the extruded mesh without affecting the shape of mesh where it was extruded from

Edge slide works if you select the edges connecting the barrel and the metal ring and edge slide them up, and then select the outer edge of the ring and edge slide them down a bit and then use the C ...
PxlQZ's user avatar
  • 1
0 votes
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Scale and move the extruded mesh without affecting the shape of mesh where it was extruded from

I would disconnect the metal parts from the wooden parts, nothing prevents you from reconnecting them later on if you wish. while in Edit mode, in edge selection mode, hold ⎇ Alt to select the edge ...
Lauloque's user avatar
  • 17.1k
1 vote

Animations become messed up after rotating whole object. Is there an absolute (non-relative) posing mode or something?

As @josh sanfelici mentioned in his answer, you can use the armature object in object mode. But this isn't the ideal solution in some cases. Generally, rigs made correctly for animation have a root ...
Lauloque's user avatar
  • 17.1k
0 votes

Pose Mode: How to reset transformed armature to its rest position?

In pose mode, press A to select all bones Click the Pose menu (in the header, next to Select). Under Apply, click Apply Pose at Rest Pose. Found this answer that helped me with this issue here: pose ...
yoonchbo's user avatar
4 votes

How to duplicate a lot of windows all in different sizes when the frames are the same?

I can use Hook modifiers and duplicate the window together with hook objects parented to it, then just snap the hooks into places. I probably first want to make sure I can snap the whole window to ...
Martynas Žiemys's user avatar
1 vote
Accepted

Move the vertex/point without have to select it first

In edit mod press and hold the 'select' (top most tool on the left panel) , switch from default 'select box' to 'tweak' : When tweak is active, we can move object directly by clicking and dragging.
andio's user avatar
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-1 votes

Move the vertex/point without have to select it first

If you are moving them one at a time you don't need to use box select, you can just click on them with left or right mouse button (which ever you set for selection when you installed blender) to ...
Cornivius's user avatar
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2 votes
Accepted

Shortcut to lock/unloack all Transform parameter

You can do this easily just by using the mouse. Click and hold the LMB over the top icon to set/unset it and drag the mouse down over the other icons.
John Eason's user avatar
  • 5,064
2 votes

Shortcut to lock/unloack all Transform parameter

Here's a short and easy python script I came up with. It might be a bit tedious to go back and forth with the text editor to run this script, but it works. Just change ...
Dgc's user avatar
  • 353
0 votes

Why is it a struggle to zoom into smaller objects?

You can zoom by holding Ctrl+MMB and drag. This is a more accurate way to zoom.
Refone's user avatar
  • 31

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