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2 votes
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GN: Shrink/Fatten - what does Offset Even mean, mathematically speaking?

Blender calculates coefficient depends on angle between faces. The function is: ...
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8 votes
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How to make a greater equal using math nodes?

On the whole, in floating-point world, 'equals' makes sense only for what you know to be representations of integer values with good clearance. In that case, you can subtract a margin from the ...
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3 votes

Is there a vector math version for the "power" math node?

Ok so this wasn't the answer I was looking for but it works
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0 votes
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Mixing Transparent BDSF with Glossy BDSF using a Fresnel factor in cycles results in black material

I was able to achieve this look with this node setup The look is more defined by using this as a background (HDRI + Color): As an "enhanced" version of this, I would add a Noise Texture ...
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1 vote
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Calibrate a FirstPerson movement combination

Normalize the vector. Normalizing means that your vector length is equal to 1, it doesn't matter where it's pointing. Python example ...
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3 votes

Geonodes mix position with random index values - How to make random values unique?

I believe my method to generate a new shuffled index is faster and simpler than everything proposed so far, it could also work with millions of points easily, not sure the other algo can handle a ...
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-1 votes

What happens when a vector is fed into a value slot of the add node?

Vector converts to color, and the color data is converted to its gray scale equivalent From Blender Wiki: Some socket types can be converted to other socket types either implicitly or explicitly. ...
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7 votes
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What happens when a vector is fed into a value slot of the add node?

🟣 Vector values convert to ⚫ scalar values by averaging all three components, therefore the following material should be white: (both branches compare as equal) ⚠ At very big values the $ε = 0$ ...
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0 votes

Is there a tool for scientific visualization using Blender?

In case someone else stumbles across this question I've recently made an effort to implement something like this with blender plots. My goal is for it to have an interface similar to matplotlib and ...
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2 votes

How to get Circumference of Corners or Outer Edges? (Geometry Nodes)

It does sound as if you'll be wanting to handle non-circular cakes. You could let Curve to Points > 'Length' do the maths for you. Select the edges of your cake-mesh you want piped, assign their ...
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2 votes
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How to get Circumference of Corners or Outer Edges? (Geometry Nodes)

Geometry Nodes: What this does is: First, it captures the normal of the mesh as an anonymous attribute, that way we have access to the original normals after the Delete Geometry node. Then it deletes ...
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3 votes

How to get Circumference of Corners or Outer Edges? (Geometry Nodes)

Please forgive me, my icing looks terrible. ...but it tastes good, I think, because the solution could look like this: Here I use an existing mesh (cylinder). I have created a vertex group for the ...
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1 vote
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Control over attributes of individual objects of a collection info node (part 2)

The reason for the one index offset when translating is because the node group's $\text{Auto Index}$ starts at index $1$: This is for letting the position of the Mesh Line's first vertex at zero (if ...
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2 votes

Control over attributes of individual objects of a collection info node (part 2)

The question can be understood as: How can I control the distribution of an extensible number of objects from a collection with a given probability and transform them group-wise? Note: The main ...
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