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2 votes
1 answer
30 views

White screen gray image

When I try to render image, I get a white background and solid gray silhouette of my image. Not sure if I made a mistake during shading. I will attach my Layout, Shading, and Rendering screens here.
SYD UNIVERSITY's user avatar
0 votes
0 answers
80 views

How to undo the perspective distortion caused by projections?

When projecting a texture with the UV Project modifier or by using the texture coordinates of an object there is a distortion caused by the perspective. This is what I'm referring too: As you can see ...
Brockoli Bruce's user avatar
0 votes
1 answer
30 views

Project from view continuously

I think this question has been asked before: Unwrap project from view for each frame automatically But it was never answered so I thought maybe I'd try my luck again. If you want to project footage ...
James Siewert's user avatar
2 votes
3 answers
375 views

How do I automatically rotate and move a camera mapped texture?

I have this cylinder, I'd like the texture that has been projected onto it to move and rotate along with the shape. Here's a mockup of what I'm envisioning, made possible by animating the texture ...
Brockoli Bruce's user avatar
1 vote
0 answers
429 views

Blender crashing when trying to access the viewport shader in blender version 3.5 [closed]

I am still new to the hardware aspect and using 3D software such as blender .My specs on my desktop is just the bare minimum but it could run blender viewport shading with default settings on version ...
Deathassassin297's user avatar
1 vote
0 answers
182 views

How to billboard game sprites based on camera angle?

So to keep things simple, here is a sphere with a blue and green line going through it for reference: Here is a sprite sheet with roughly the same angles portraying the 3d sphere: My question is, ...
Mitchell's user avatar
2 votes
3 answers
895 views

Directional camera based shader

I've been trying to develop a camera based shader where half of the area of an object is in one color and the other half of is in another. It has to function the same way after a deformation, which is ...
Brockoli Bruce's user avatar
0 votes
1 answer
1k views

How can I make an outline for a mesh but only on the exterior part?

I've been struggling with making an outline that does only show on the exterior part of the mesh, not like the solidify outline that also works with parts of the interior. What I am looking for is ...
Caelestis's user avatar
2 votes
1 answer
137 views

MIX RGBs not working

I'm struggling with something, as I am following a tutorial on youtube. Lightning Boy Studio made a wonderful video on how to imitate Arcane's style in blender using camera projection and several UV ...
Haya_Banana's user avatar
2 votes
0 answers
548 views

Does anyone know the best way to change shadow colors?

I have used the shader nodes to almost get what I want, however I am running into many difficulties. I am making isometric 2D sprite art to a mod an existing game so I need to work within the confines ...
InfectedBySmile's user avatar
2 votes
1 answer
182 views

How can you render backfaces depending on whether the camera can see them?

I have a scene where I'm using a geometry node's backfaces input to mix two shaders. I like the fact that the camera can only see the inside walls of my object (as it is rendering backwards normals), ...
Kext Next's user avatar
0 votes
2 answers
251 views

Creating a background with stars

I know the stuff with the noise texture and the colorramp but when moving the camera something looks kinda off. When searching for this I heard terms like "infinte background" and stuff like ...
Der Finder's user avatar
8 votes
0 answers
320 views

how to write a custom projection type?

Is it possible to create a lens shader with EEVEE/Cycles ? I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
menoz's user avatar
  • 81
0 votes
1 answer
143 views

Making masks with shading nodes that accounts camera ray

I have a problem that I want to solve if possible. I have 2 objects (Boxes), Obj2 is above Obj1 (almost touching each other on Obj1's Z+ face). I want to draw Obj2 only in where Obj1 is visible to ...
Spar's user avatar
  • 101
0 votes
1 answer
217 views

Camera cutting objects [duplicate]

For some reason I cliked on something I shouldn't click and don't know how to undo it. Only happens in shading viewport. On Layout, it looks perfectly fine. How to undo this?
Álvaro CM's user avatar
-1 votes
1 answer
1k views

How to get transparent glass option under film?

I saw a response to the question "Render Glass like materials with Alpha Channel to composite in external app" that you can check a transparent glass option under film to make the background image ...
Zuros's user avatar
  • 19
0 votes
1 answer
4k views

Volumetric lighting is not showing in camera view

I currently have a camera inside a box that has a volume scatter node connected to the material outputs volume. I got my lighting set up (just a lamp) and gave it a view port render not in camera view....
blenderuser's user avatar
1 vote
1 answer
2k views

is there a node that outputs the distance value from the camera dof in cycles?

I'm trying to work out a node group that will take the distance value from the camera to color objects from that point forwards / backwards and i've been triying to find an output that will give me ...
Looch A. Muñoz Sessarego's user avatar