All Questions
18 questions
8
votes
0
answers
320
views
how to write a custom projection type?
Is it possible to create a lens shader with EEVEE/Cycles ?
I'd like to have the control over the camera position and the ray direction per sample. This allows to simulate various conventional lens ...
2
votes
3
answers
375
views
How do I automatically rotate and move a camera mapped texture?
I have this cylinder, I'd like the texture that has been projected onto it to move and rotate along with the shape. Here's a mockup of what I'm envisioning, made possible by animating the texture ...
2
votes
1
answer
30
views
White screen gray image
When I try to render image, I get a white background and solid gray silhouette of my image. Not sure if I made a mistake during shading. I will attach my Layout, Shading, and Rendering screens here.
2
votes
3
answers
895
views
Directional camera based shader
I've been trying to develop a camera based shader where half of the area of an object is in one color and the other half of is in another. It has to function the same way after a deformation, which is ...
2
votes
1
answer
137
views
MIX RGBs not working
I'm struggling with something, as I am following a tutorial on youtube.
Lightning Boy Studio made a wonderful video on how to imitate Arcane's style in blender using camera projection and several UV ...
2
votes
1
answer
182
views
How can you render backfaces depending on whether the camera can see them?
I have a scene where I'm using a geometry node's backfaces input to mix two shaders. I like the fact that the camera can only see the inside walls of my object (as it is rendering backwards normals), ...
2
votes
0
answers
548
views
Does anyone know the best way to change shadow colors?
I have used the shader nodes to almost get what I want, however I am running into many difficulties. I am making isometric 2D sprite art to a mod an existing game so I need to work within the confines ...
1
vote
1
answer
2k
views
is there a node that outputs the distance value from the camera dof in cycles?
I'm trying to work out a node group that will take the distance value from the camera to color objects from that point forwards / backwards and i've been triying to find an output that will give me ...
1
vote
0
answers
429
views
Blender crashing when trying to access the viewport shader in blender version 3.5 [closed]
I am still new to the hardware aspect and using 3D software such as blender .My specs on my desktop is just the bare minimum but it could run blender viewport shading with default settings on version ...
1
vote
0
answers
182
views
How to billboard game sprites based on camera angle?
So to keep things simple, here is a sphere with a blue and green line going through it for reference:
Here is a sprite sheet with roughly the same angles portraying the 3d sphere:
My question is, ...
0
votes
2
answers
251
views
Creating a background with stars
I know the stuff with the noise texture and the colorramp but when moving the camera something looks kinda off. When searching for this I heard terms like "infinte background" and stuff like ...
0
votes
1
answer
1k
views
How can I make an outline for a mesh but only on the exterior part?
I've been struggling with making an outline that does only show on the exterior part of the mesh, not like the solidify outline that also works with parts of the interior.
What I am looking for is ...
0
votes
1
answer
217
views
Camera cutting objects [duplicate]
For some reason I cliked on something I shouldn't click and don't know how to undo it. Only happens in shading viewport. On Layout, it looks perfectly fine.
How to undo this?
0
votes
1
answer
4k
views
Volumetric lighting is not showing in camera view
I currently have a camera inside a box that has a volume scatter node connected to the material outputs volume. I got my lighting set up (just a lamp) and gave it a view port render not in camera view....
0
votes
0
answers
80
views
How to undo the perspective distortion caused by projections?
When projecting a texture with the UV Project modifier or by using the texture coordinates of an object there is a distortion caused by the perspective. This is what I'm referring too:
As you can see ...
0
votes
1
answer
30
views
Project from view continuously
I think this question has been asked before:
Unwrap project from view for each frame automatically
But it was never answered so I thought maybe I'd try my luck again. If you want to project footage ...
0
votes
1
answer
143
views
Making masks with shading nodes that accounts camera ray
I have a problem that I want to solve if possible.
I have 2 objects (Boxes), Obj2 is above Obj1 (almost touching each other on Obj1's Z+ face). I want to draw Obj2 only in where Obj1 is visible to ...
-1
votes
1
answer
1k
views
How to get transparent glass option under film?
I saw a response to the question
"Render Glass like materials with Alpha Channel to composite in external app" that you can check a transparent glass option under film to make the background image ...