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Mike Belanger's user avatar
Mike Belanger's user avatar
Mike Belanger's user avatar
Mike Belanger
  • Member for 11 years, 7 months
  • Last seen more than 3 years ago
9 votes
Accepted

Animation fade to black?

8 votes
Accepted

Skin modifier not work for entire mesh

8 votes

How can I manage multiple animations in one .blend file?

8 votes

How to combine various armatures?

5 votes
Accepted

Joining two rigged models

5 votes

How do you Split Action strips?

5 votes
Accepted

Automating commands in Blender?

4 votes

Low Poly Mountain Terrain

4 votes
Accepted

Cleanup Vertex Weights

4 votes
Accepted

Is there a way to make a quick animation PREVIEW, to evaluate motion, etc.?

4 votes

Is it possible to use a slider toggle from FK to IK, in a armature?

4 votes
Accepted

How to join vertices of 2 separate parts of one object

3 votes
Accepted

How can we build shape keys for protruding eyes?

3 votes

Clothes weight paint / skinning

3 votes
Accepted

Armature Not Deforming Mesh

2 votes
Accepted

glove: proper way to create/apply It to an hand?

2 votes

weird rigging problem

2 votes
Accepted

IK not working for legs, where am I wrong?

2 votes

Where are the extrude and scale values?

2 votes

What does abbreviations like DEF, MCH, CTRL, WGT stands for in rigging?

2 votes
Accepted

Rigging character; Keep Offset not working?

2 votes

Animating creation of a model?

2 votes
Accepted

What to pay attention when modelling for animation?

2 votes
Accepted

Weight painting issues

2 votes
Accepted

When moving character vertex stretches (After weighting)

2 votes
Accepted

Connect Hip Bone to the Tail of Backbone

2 votes

Bringing in Multiple Animations of a Single Armature to Be Used For One Animation

1 vote
Accepted

How to fix animation distortion?

1 vote

Blender Automatic Weights: Is it grabbing more mesh than it should?

1 vote

Bone Heat Weighting: failed to find a solution for one or more bones