I made a particular kind of glove for this hand, I archived this using a shrinkwarp and solidify modifier
But this works well if the glove goes not on the "fingers" part of the hand!
as a shrinkwarp modifier, It does what It is suppoused to, so It refers to the mesh Itself and not the form "finger" or "palm"
Am I building these gloves in the wrong way? suggestions?
It works sufficiently well only when the hand is open but I get these kinda bad points:
Attack the blend file, It's a little a mess and middle italian/english but e.thing is in the armature parent ^^
problem solved applying the modifiers in advice!