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Mike Belanger's user avatar
Mike Belanger's user avatar
Mike Belanger's user avatar
Mike Belanger
  • Member for 11 years, 7 months
  • Last seen more than 3 years ago
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Question on Rigging and Bone roll
I just realized I haven't answered all your questions. Blender does allow rigs to follow the master-slave paradigm of rigging too, so you can have deformation bones constrained by the control bones, etc. It certainly isn't nonsensical - extra weight painting should be avoided when rigs get revised!
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Why doesn't Bendy Bones' Easing property work in pose mode?
Looks like a bug to me. Maybe a dev can confirm.
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Why doesn't Bendy Bones' Easing property work in pose mode?
Oooh I see Easing isn't deforming the mesh, unlike the other settings.
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Why doesn't Bendy Bones' Easing property work in pose mode?
It looks like the easing property is working to me. What aspect of easing isn't working?
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Weight mirroring fails with a error
Glad you figured it out. I was about to suggest doing a fresh mirror modifier, you beat me to it.
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Weight mirroring fails with a error
Hmm weird, not sure why your having no luck on the mirror. I would retry the mirror tool after taking the poly count down. The mirror tool doesn't handle a high polys well. Also, did you have those mirror options unchecked? I mean try checking them.
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Bone with TrackTo constraint isn't rotating properly in poses on 1st frame [video included]
If that's the case, try making the bone for the bone cylinder to TrackTo instead.
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Bone with TrackTo constraint isn't rotating properly in poses on 1st frame [video included]
Is the geometry the TrackTo bone is constrained to also a child of the armature? Even though your idea makes sense, Blender might look at that as a circular dependency. ie) Armature [object level] -> Geometry [what the trackto bone is aimed at] -> Armature (trackto bone)
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How to align exactly more bones in pose mode
I'm terribly sorry for not responding until now -- I got busy and this totally slipped my mind! Has the issue since been solved?
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Cyclic dependency errors - Rigging problems with stretching
Without a .blend, I can only guess how this could work as an armature-based rig. If possible, could you post a .blend to blend-exchange.giantcowfilms.com? That's considered standard practice here on Blender SE.
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Cyclic dependency errors - Rigging problems with stretching
Plus, I think a node-based workflow like Animation Nodes allows the user to see, or simply avoid circular dependencies,to get back to your original question.
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