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0

Enter in edit mode, select All with A Use Mesh>CleanUp>MergebyDistance


0

See if you can dissolve those faces by hitting X on your keyboard and then Dissolve Faces:


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Press Numpad 0 to switch to warp to camera view. Then from their just exit cam view and your problem should be fixed.


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To make an animation cyclic, select the action in the Dope Sheet and press shift E > Make Cyclic.


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You can try Plane deformed by Curve modifier plus Mirror modifier It is quite tricky to work with curve for me. But in this case just add Curve, switch type to 2D (under Curve Properties), rotate 90┬░on X, in edit mode shape curve as you need. In object mode rotate on Z axis to let curve peel from cornet. Before you add paper a Curve modifier move curve ...


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This answer may have missed the point, but maybe it will help clarify the question: If you subtract the Object space coordinate of the shading point in the space of object A from the Object space coordinate of the shading point in the space of object B, then the colors on the surface-points of B will represent the World space 3D translation required to take ...


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