New answers tagged workflow
2
votes
3D procedural material workflow
In the Shader Editor, you can create a node group and use this same node group in each material (ShiftA > Group > NodeGroup), any change in this node group will be replicated in each material.
0
votes
Character all wrong in armature
Your faces are not correctly oriented (see image), recalculate with ShiftN and parent again.
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Choose Snapping Point?
New in Blender 4! - use the 'b' key mid-move.
To Snap the corner of Box A onto Box B
( Assuming "Snap To" includes Vertex )
Select Box A and press [g] to begin a move.
press [b]
click on ...
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