New answers tagged

-1

Say goodbye to 'File Output'! There is an obvious misleading on this thread. Every video and every post on forums says that you need to have 'File Output' node in the compositing, which is so tedious to have so many layers ,name them and connect one by one! Just UNCHECK 'use nodes' on compositor. And choose the output format to 'openEXR multilayer'. All ...


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This is 3 years old. Here's a more recent tutorial: Blender 2.83: Christmas Wreath in Blender | Beginners Tutorial / Dec. 2020 https://youtu.be/UGkgEFcW8co


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You should be looking at the subdivide operation. Here, in edge mode, I've selected two edge rings (ctrl alt RMB on edge, then shift ctrl alt RMB on edge, at least for me; interfaces may vary depending on startup interface choices) on the left, and then used a subdivide operation. I accessed the subdivide via the context menu ('w' key for me) followed by ...


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When you are satified with your simulation, go to your domain object, then the modifiers tab(wrench icon). Then click the arrow down and press apply. Your simulation is now permanently there.


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If you mean what I think you mean, here's one way: turn OFF proportional editing: move the vertices you want to round way up out of the range of the proportional tool: edit them with the proportional tool until to do whatever rounding you want: turn OFF proportional editing again and then move them back down in place: I know this isn't exactly what you ...


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I found an answer thanks to Nodevember. Nodevember 3-4: 4-sided — Menger sponge fractal with geometry nodes https://www.reddit.com/r/blender/comments/qm8vi0/nodevember_34_4sided_menger_sponge_fractal_with/


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Node Wrangler has different keymaps and shortcuts depending on the version of Blender you are using it with. In recent versions of Blender Ctrl–Shift–LMB is not the shortcut for lazy connect. You can verify this by editing Preferences, going to the Add-ons tab, and finding Node Wrangler. If you search the keymap for lazy you get If the shortcut for lazy ...


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⎈ Ctrl + ⇧ Shift + LMB normally connects your clicked node with the viewer node. Don't lift your fingers, just click again on that node, then it will cycle through the inputs.


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This was a good question. You can use axis constraints with the 3D cursor. Select the 3D cursor icon on the toolbar to your left.(shift+spacebar) Then when you move the 3d cursor, you can use normal axis constraints by pressing X, Y, or Z as you are moving it. If you are unsatisfied with this go to the sidebar and choose "View" and then "3D ...


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You can use the Wrap Tools addon by Rich Colburn, video here: Create your object, rip it (V) along the seam you want to create, open the N panel > Extended Tools, click on Create UV Shape, it will create a shape key for this object: Back to Object mode, go into the Shape Key panel, select the second one and put the Value to 1 to "unwrap" the ...


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