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3D procedural material workflow

In the Shader Editor, you can create a node group and use this same node group in each material (ShiftA > Group > NodeGroup), any change in this node group will be replicated in each material.
moonboots's user avatar
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Character all wrong in armature

Your faces are not correctly oriented (see image), recalculate with ShiftN and parent again.
moonboots's user avatar
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Choose Snapping Point?

New in Blender 4! - use the 'b' key mid-move. To Snap the corner of Box A onto Box B ( Assuming "Snap To" includes Vertex ) Select Box A and press [g] to begin a move. press [b] click on ...
JJones's user avatar
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