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That sounds like a really cool project, I'd be interested to see the results if you happen to post it somewhere. As far as animating, if each stage of construction is a separate object, you can keyframe their visibility at different points along the timeline to have them transition. For example, assuming 30 frames per second and each object stays in the ...


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I just started to use my Wacom Intuos one week ago and I have not disconnected my 3 button gaming mouse. With Blender 2.8 I discovered that using the lower button of the tablet (equivalent to the middle mouse button) I can rotate the view, pressing Shift at the same time I can move the scene to the sides and pressing control I can zoom in and out. It is not ...


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One solution is to use add-on, which can save your independent animations into your blend file, and you can load them back while needed. Such as this add-on: https://blenderartists.org/t/animation-versions-kit/1243407


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My best try is 3 steps. Replacing a cube with Suzanne, keeping exact dimensions. Link Object Data (Ctrl + L > Object Data) Copy dimensions of the Cube to one Suzanne (it gets slightly distorted) Select all other monkeys, and copy object scale to them (RMB > Copy all to selected) Linking Object Data, nothing new here. Copy exact dimensions from Cube ...


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Well since I couldn't find an exact solution for this anywhere, I came up with a Python script that processes all Array Modifiers of an object to create clones of such object (rather than just create geometry like Blender does) that correspond exactly to the distribution obtained with the Array Modifier. This is particularly useful for me when I create ...


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Yeah, unfortunately, I think the best you can do for now is to enable face and edge measurements under overlays. It's only a display - it doesn't let you input any numbers directly, but at least it lets you see dimensions as you scale, and transform and whatnot. If an add-on for this type of thing does exist, I would love if someone could point it out. Until ...


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Not only do normal maps increase performance in games, but they also increase the speed and performance of renders. Normal maps are only supposed to be used for small details such as small dents, scratches, marks, etc. For small details, you should probably use a normal map. However, normal maps do not modify the actual geometry of the object. They only ...


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Here's yet another way to do it, moderately efficiently. insert 7-sided cylinder apply Mirror modifier with Axis=X, Bisect=X (this is Blender 2.90) Tab to go into Edit mode select rightmost vertical edge in orthogonal top view (7) use G to move edge to $$x = 0.43388, y = 0.62349$$ $$x = \sin(\pi/7), y = \cos(2\pi/7)$$ Done


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Yes, blender is the software you are looking for blender can do almost everything you imagine, also the big advantage of using blender is that you will get a million of tutorials about how to use it on YouTube , also it is open source so you will not even have to spend a coin on it, the only thing is you will have to be patient in order to create something ...


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