4
votes
Accepted
Geometry nodes, Arc curve to mesh endpoints dont align
As quellenform commented, multiple splines won't align, but you can recalculate the ends or even the entire thing.
The reason for the misalignment is that the direction used to generate a profile ...
4
votes
Accepted
In a normal workflow, lighting is to be done first or shading?
I think the question is actually opinion based.
But from a purely technical point of view, the following fact arises:
The light from a light source is reflected from surfaces to a certain extent (...
4
votes
Geometry nodes, Arc curve to mesh endpoints dont align
I love Hulifier's interpretation of my idea, but what I love even more are simple solutions:
Why would you calculate the angle of the ends when Blender has already done that for you?
This image shows ...
3
votes
Geometry nodes, Arc curve to mesh endpoints dont align
I suppose you could wheel out the ol' Curve Deform group (simplified a bit), and use it to deform a prism of an appropriate length, given arc-span and arc-radius, then rotate the whole thing to the ...
3
votes
Geometry nodes, Arc curve to mesh endpoints dont align
if i understood you right, you just want them to align, and not "one" curve, so you could just increase the resolution of your arc to a high number and the align pretty well:
2
votes
Accepted
Rigging a character made of multiple objects
Is working like this and constantly fighting against Blender's built-in workflow a good idea?
No, it's not.
There are times when it seems like a mirror modifier won't cut it. I've run into a few ...
2
votes
Accepted
Creating a greyscale gradient between two chosen points in the modelling space
Since you mention "arbitrary" points, rather than e.g. bounding box of a whole collection, you need to somehow communicate which points you mean. For example by using two empties and ...
2
votes
Make an Earth Sphere
I close the question.
Apparently I found a nice tool from domlysz called BlenderGIS: https://github.com/domlysz/BlenderGIS/wiki/Make-an-earth-globe
And it has a nice function to transform lon/lat data ...
1
vote
Accepted
tab does not switch to edit / object mode
Set Object Mode to switch between edit/object mode directly
Object Mode Menu to switch modes using pie menu
1
vote
How do I transfer UVs between high and low poly meshes?
It depends on the details of how you "made it high-poly." If you made it high poly with an unapplied multiresolution or subdivision modifier, ctrl-L will work. If you made it high poly ...
1
vote
Get the total time spent working on a file
In case if someone else is still strugling. There's Martin Zielinski's original addon (https://archive.blender.org/wiki/index.php/Extensions:2.6/Py/Scripts/System/Project_Timer/) upgraded to Blender 3....
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