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My best try is 3 steps. Replacing a cube with Suzanne, keeping exact dimensions. Link Object Data (Ctrl + L > Object Data) Copy dimensions of the Cube to one Suzanne (it gets slightly distorted) Select all other monkeys, and copy object scale to them (RMB > Copy all to selected) Linking Object Data, nothing new here. Copy exact dimensions from Cube ...


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Well since I couldn't find an exact solution for this anywhere, I came up with a Python script that processes all Array Modifiers of an object to create clones of such object (rather than just create geometry like Blender does) that correspond exactly to the distribution obtained with the Array Modifier. This is particularly useful for me when I create ...


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Not only do normal maps increase performance in games, but they also increase the speed and performance of renders. Normal maps are only supposed to be used for small details such as small dents, scratches, marks, etc. For small details, you should probably use a normal map. However, normal maps do not modify the actual geometry of the object. They only ...


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I just started to use my Wacom Intuos one week ago and I have not disconnected my 3 button gaming mouse. With Blender 2.8 I discovered that using the lower button of the tablet (equivalent to the middle mouse button) I can rotate the view, pressing Shift at the same time I can move the scene to the sides and pressing control I can zoom in and out. It is not ...


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