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Are there any specific modifiers you have to have active for sculpting?

when sculpting with a subdivision modifier, you only sculpt on the base layer of the geometry, which means you cant really add fine details on your mesh. However, you can use the multiresolition ...
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My vertices are uneven - how do I auto-correct this?

Enter edit mode (Tab). Bisect the object (F3, search: bisect) and cut it down the middle, then apply a mirror modifier (side panel: somewhere below object properties, blue icon) and configure it to ...
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Wrong press and get things dark in blender 3.4.1

I guess what you mean may be the mesh view, and you want to go back to the shaded viewport. If it's that, you pressed the button marked red in the figure. To go back to shaded view, press the one ...
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Sculpting: What happened to the auto masking options in the Options?

It's been moved to the centre of the top toolbar in Blender 3.4 and above:
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How can I apply this kind of texture to a curve?

The mesh objects that have been created from the curves have a non-uniform scale (e.g. 0.444, 0734, 1.234) as you can see in the viewport's side panel (1). You need to apply the Scale. Select the ...
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How can I apply this kind of texture to a curve?

I figured it out. I got the effect I wanted by shaping a cube with a combination of extrusions, loop cuts, and a subdivision modifier in edit mode. The displacement modifier worked fine after ...
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How do I make face into moveable door?

In Edit mode you can separate a face with P -> then just change the origin point to a suitable point and then you can rotate the new object as you want.
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Sculpting around corners causing weird pinching

Maybe some normals got flipped, that always results in strange pinching. In edit mode, select the object and then press the "Shift + N" key combination to recalculate the normals. You can ...
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How can I replicate this image of a tied-up balloon?

You could do it with a cloth simulation: Create a cube, subdivide it (put the Smoothness value at 1 in the Operator Box), cut several edge loops with the knife (K to activate, C to cut through), ...
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How to do hammered bracelet

I wouldn't recommend sculpting these dents by hand. Your voronoi/bump approach seems more promising. Here's my node setup (the Sphere is just for material preview): With the Color Ramp node, you can ...
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Pixelated sculptures

You can only sculpt geometry that is existing for real. If you increase the details with a Subdivision Surface modifier, this is procedural geometry, i.e. "virtual" and not yet existing ...

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