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Extrude pattern from modeled mesh

Is there a way to mask the shape on the model and extrude? Yes, to some degree. You can UV map the faces that you want to have the motif to the image of the motif. Then, using a Displace modifier, ...
Mr A's user avatar
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2 votes
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Remove parts of object, which are inside of another object

If you're doing this to retopo the model, I suggest to use the Voxel Remesher. It is found under Object Data Properties > Remesh. The most important parameter is ...
Mr A's user avatar
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0 votes

How can I relocate the Transform tool in Sculpt mode (Blender2.81)?

Sculpt > Set Pivot > Pivot to Surface Under Cursor
Gabriel Levi's user avatar
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creating bas relief from 2d vector curves

It is quite dificult for me to imagine to easily sculpt relief based on vector shape (probably show some reference of desired result, probably you aim to something stylized (not realistic). In ...
vklidu's user avatar
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0 votes

sculpt tool is stuck to z axis

The problem is that you have scaled your object on Z, to fix that apply the scale (CtrlA > Scale) in Object mode.
moonboots's user avatar
  • 146k
0 votes

sculpting mirror is not topological

Mirroring is based on the origin of the object and you can transform the the origin this way adjusting how the mirroring works: With Affect Only Origins enabled all transform operators( G , R , S ) ...
Martynas Žiemys's user avatar
1 vote

How can I smooth these lumps and bumps, to match with that of the surrounding surface?

I suggest to use a Cast modifier. Setting it up will be a bit tricky, though. You will need an empty object to define the center axis of the cylinder which is going to be the Z-axis of the empty. You ...
Mr A's user avatar
  • 1,119
1 vote

Is there a way to smooth a mesh without it flattening?

Change the Deformation setting of the Smooth brush tool to Surface from Laplacian. You can ...
bmdelacruz's user avatar
3 votes
Accepted

How do I fill/fit an object into the empty space of another (eg the center filling of a cookie)

Rather than trying to fit your center to the cookie itself, try using the cookie as the starting point of the base of the center. Duplicate your mesh. Select what will become the bottom of the center....
Jakemoyo's user avatar
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0 votes

How do I have two perspective views for sculpting?

In Blender 3.6.2, press spacebar to start animation playback, and start sculpting. Ctrl+Alt+Q to view in quad mode. All viewports update in real time.
Coby Randal's user avatar
0 votes
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Help creating a texture for cookie - not sure how to improve texture bump with my simple texture node tree

It's far from perfect (it would probably be better to use a photo as texture and sculpt) but you can try the Voronoi in Distance to Edge mode, twist the Mapping a bit with a Noise Texture: File here:
moonboots's user avatar
  • 146k
2 votes

Blender sculpting

Bring back the radial symmetry to its default 1:
moonboots's user avatar
  • 146k

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