New answers tagged vertices
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How to duplicate vertices and modify their uvs with script?
Consider this shader, it uses the typical Array modifier $u$ coordinate offset of $1$ to make every 2nd element metallic:
Here's a Python script that efficiently duplicates the objects and for each ...
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slope from an extruded curve object
(Using Blender 3.6.5)
The Z coordinate can not be modified because the shape of the curve is 2D. And it as to remain 2D to fill upper and lower surfaces.
Procedure: Add a Geometry Nodes modifier to ...
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Ripping vertices with more than two connected edges
I know, no one asked, but what if some vertices were already split and you wanted to keep it this way? You can do so by capturing the indices before splitting (so after splitting the new vertices ...
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Accepted
How to move selected vertices along their normals in Edit mode by script?
In Edit Mode use bmesh:
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How to move selected vertices along their normals in Edit mode by script?
The code doesn't work in Edit Mode. In the modified version below, I temporarily switch to Object Mode to perform the edits, then switch back to the previous mode.
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Accepted
How to increase the number of polygons while maintaining mesh curvature in Blender
In your case a Subdivide operation with the Smoothness at 1 should give the desired result, but for more complicated shapes, don't use the Subdivide tool in Edit mode, it will tend to flatten the ...
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Ripping vertices with more than two connected edges
In GN, it can be done as follows:
Mark vertices with more than 2 edges (Capture Boolean)
Rip all vertices
After ripping, move marked vertices towards centres of their edges
Weld unmarked vertices
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Accepted
Connect multiple vertex pairs
An operator that can handle this kind of cases:
The code checks:
if we have an even number of vertices selected
if they share one face
If one of these conditions is not respected, it will do ...
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Connect multiple vertex pairs
I assume you make the initial selection manually in the correct order.
If that's the case you don't need a script to perform this connection.
You need two sequential Mesh operations in Edit Mode:
...
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Vertices inside the donut
You have somehow created some inner faces, go in Edit mode and Select > Select All by Trait > Interior Faces then X > Delete Faces and ShiftN to recalculate the normals:
You'll still have a ...
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A cube appears when I generate a skin
In Edit mode, press AltZ to see with transparency, and AltH to unhide this pixel, remove it:
4
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Accepted
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Align from normal
First, the line you're interested in is not the normal of anything. "Normal" is a term with a very particular meaning in 3D graphics. If you're not yet familiar with its usage in 3D, then ...
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When moving a group of vertices', how do select a specific one to act as origin when snapping to grid?
all I have figured out a solution, I set the origin of the object and set the 3d cursor position BEFORE using the sheer tool, and the 45 started from the vertex. I still can’t move them as a group ...
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Morph curve into line?
Sorry I just couldn't get the result from Hadriscus's answer ... so here is what worked for me. For Blender 3.4+ use Sample Index node (instead of my Transfer Attribute).
To animate transition (morph) ...
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Accepted
Morph curve into line?
You can create a curve line, move the endpoints to position it (set position node with endpoint selection node plugged into the selection socket), resample it (resample curve) using the same number of ...
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Choose Snapping Point?
New in Blender 4! - use the 'b' key mid-move.
To Snap the corner of Box A onto Box B
( Assuming "Snap To" includes Vertex )
Select Box A and press [g] to begin a move.
press [b]
click on ...
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Reduce vertices from 14 to 10 while keeping circle shape?
On what looks like a simple shape like that, I'd be inclined to start again and set the number of vertices in the bottom-left corner Properties menu when you first add your initial object. Trying to ...
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Align vertices behind each other
Scale the vertices to 0: S > Numpad 0 on the y and z axis, then merge them together.
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