New answers tagged vertices
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Connecting vertex points using Stored Named Attribute node using geometry nodes
Since you described in the comments that the cuts should be parallel to each other, a selection via the indices of the points would not be purposeful.
I would rather suggest the following solution:
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How to remove those vertices?
As John says, you have the Subdivision Surface modifier's Edit Mode option enabled, which, in Wireframe mode, will display the mesh as it will be if you applied it as well as the original mesh. So ...
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Fill a plane with circles in it
Press AltF instead of F, so that it can use triangles and fill properly the plane. After that use a X > Limited Dissolve to remove as many inner edges as possible (you'll still have edges because ...
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Fill a plane with circles in it
There are many ways to do this, but the easiest way for you doing this 100% in EDIT MODE would be to use the Intersect Boolean ...
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Blender 3.0.0 - How to use a vertex group in geometry nodes?
I just got all this to work. Once you have created the vertex group inputs you can isolate the vertex group geometry with the 'Separate Geometry' node. This is very useful for setting different ...
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Face having a weird shape when connecting vertices
In the first screenshot you can see that seemingly all vertices are selected, but usually an edge between two selected vertices should show orange as being selected, too. All your edges are black. So ...
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Can't see vertices, edges or faces in Edit Mode
I had the same problem but none of these solutions worked, in my case the selected mode was set to Edge select, so the solution was simply return to the Vertex select, as shown in the image below, but ...
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How to match Z coordinate for vertices from two different objects that share same X and Y coordinates?
Select a vertex that has the "target" Z value, press Shift S > cursor to selected.
Switch the pivot point to "3D cursor", select all vertices you want to move and press S, Z, 0, ...
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Adding A Face / Faces between two objects
A single face cannot have "holes" in it. You can create two faces instead. For example
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How to do toes without creating more vertices
If it needs to be modeled, you can do it with this kind of topology, not sure what it will give with the toon shader though:
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Can vertex indices be transferred between identical meshes?
To copy the vertex order from one mesh to another, you can use this free addon. original, mirror
install addon
Install it to your addons folder
go to preferences/add-ons and search for "transfer ...
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Rigging Mesh With Separate Parts Deforms Incorrectly
If the shoulders and torso use the same materials, I would Join, Merge by Distance, then apply the auto weights again. You shouldn't have that issue and it'll simplify your model somewhat. If you need ...
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How to add single vertices onto the surface of a mesh?
I just had the same problem and snap with the option "face project" works by adding a vertex by ctrl + right click. The vertex will be projected onto the face underneath the mouse cursor. I'...
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File size get too big when using array modifier
Your computer might be short of power for 5 million polygons, as I can make the array on mine OK.
You do have 211 unneeded vertices that you can get rid of by selecting one of them then Select -> ...
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Trying to "thin" a car body and make panels more smooth
Here are some options
The first one is super simple if you don't want to put much work into it. Simply Right Click on your model, then at the top, just below Edit Sketch hit Shade Smooth, from there ...
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Eyelashes vertices
From what I can see, the lashes may not be attached to anything (independent mesh segments). If that is the case I might do the following. In my example, a cylinder represents the mesh that is not ...
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Help merge meshes. Boolean not an option
Answering my own question: The solution isn't to "merge" the meshes, it's to "Join" them.
To do this, first select the mesh(es) that you DON'T want to be the parent (Be in "...
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Selecting a set of vertices and pressing F will not always create a face connecting to ALL selected vertices
Well, the fifth vertex the arrow is pointing at is not connected to the edge between the vertex to the left and right. The shortcut F is for the Fill tool, so it fills the hole between the four ...
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How do I connect these two faces together?
You can enable the Snap to Vertex and the Auto Merge options:
Then move the edges on X and Y, use Ctrl to snap to the vertex of the other edge:
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Create menu to edit vertices
I'm not sure how easy this really is to use, but here's a script with a list of heights you can edit.
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Select faces depending on material
Excellent question and answer.
If you are changing a single object, this code should help.
This code is a script that changes the size of the UV layer of the selected active material's UV.
For Blender ...
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How do I merge two meshes with high density and different structure?
The example looks straight so I think this case is resolved by joining both objects with Ctrl+J then selecting all the edges that you want to merge.
and then scaling it in the perpendicular axis with ...
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How to gross select vertices
Select one of the areas that you want to change.
Press Shift+G and choose Area.
That selects all faces with a similar area as the active one. In the lower left part of the viewport, you'll see ...
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How do you group vertices as a section in a mesh?
Select the vertex that you want to group and go to vertex groups.
Create a new group, you can rename it (for example 'flanks'). Then click assign.
Now every time that you click on select (on edit ...
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Blender 3.0 geometry nodes - how to edit vertex normals?
While you can't edit vertex normals directly from Geometry Nodes can you still access the attribute from Python and use that to set your vertex normals.
Assuming you already have the same setup as in ...
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Pose distorts mesh?
You need to try "Shear" tool, press "F3" or "space bar" don't know how you have setup your blender and search for "Shear" or press ...
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How to add depth / thickness to edges evenly
Have you tried it with geometry nodes? You could create the lines then just use geometry nodes to make the round piping.
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Related Tags
vertices × 2061modeling × 560
mesh × 508
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edges × 255
faces × 241
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objects × 106
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scripting × 91
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selection-tools × 67
uv × 61
vertex-groups × 59
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snapping × 48
geometry × 47
subdivision-surface × 46
topology × 44
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