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-1

Why Even Do this there are several options to monitor the transitions in frames but in my experience the best way is to use the mouse scroll wheel since you have more control over speed and its easy to use . It's like classic animation when animators flip back and forth paper between their fingers. but when you are making a cycle animation which is used a ...


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Edit the keymap. As commented by @John Eason these are already mapped to SHIFT and left arrow for go to start, and right to end. Can search for keymaps by keypress Or name, if unsure hover over the button that does it Once found change to suit. Here I've altered it to ALT + middle mouse click. Save User Preferences to make change permanent.


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Okay, found it: In pose mode, the shortcut to select the next bone in the chain (child) is ]. To select the previous bone (parent): [. Shift + [ or ] will extend the selection in each direction.


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You can click Ctrl + 1, Ctrl + 2 or Ctrl + 3 to switch between objects


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There are several ways. You can move the frame (X) cursor by dragging in the top bar You can place the cursor by using Shift–Right-mouse You can set the cursor in the sidebar in the cursor tab: You can also use the buttons in the cursor tab to move the cursor.


4

I first thought it was a "flat" mesh but it looks actually 3D, so in that case the knife tool, as suggested by Chris, is probably the best solution: Use K to activate, then Z to cut through. You can also try J to join the vertices. If it was a flat mesh, you have an addon called EdgeFlow made by Benjamin Sauder that allows you to align edges (I don'...


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Pass 'Image' as the name and 'IMAGE_EDITOR' as space_type to keymaps.new(), and the registration works as expected. CtrlY demo based on the Operator Simple template: import bpy class SimpleOperator(bpy.types.Operator): """Tooltip""" bl_idname = "image.simple_operator" bl_label = "Simple Image Operator&...


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Find mirror modifiers by type. This will toggle all mirror modifiers of all selected objects import bpy from bpy import context for ob in context.selected_objects: mods = getattr(ob, "modifiers", []) for m in mods: if m.type == 'MIRROR': m.show_viewport ^= True for just the context object, remove the outer loop ob = ...


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F4 for seeing the wireframe is not by default like that. I have added the F4 shortcut to see wireframe. Removal of default F4 First you need to remove the current short-cut associated with F4 by going to the preference menu. Edit=>Preference=>Keymap. Go to keybinding and type in F4 to see what is by default linked to F4. Deselect the box on the ...


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Yes, kind of, but if you plan on following blender tutorials, you'd be better off climbing the learning curve to learn Blender's hotkeys. Blender doesn't have a one-to-one mapping with Maya commands, but you can find keymaps on line that do a fairly good job of mapping what can be mapped. Here's one example: Maya Navigation Hotkeys for Blender 2.8 onward ...


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'Render Region' Toggle You can implement a custom Operator to toggle Render Region using a shortcut. In this case, all you'd have to do is finding a reliable way to set the state of RenderSettings.use_border: The following demo based on the answers of How to easily toggle a Boolean property? and Create keyboard shortcut for an operator using python?: toggle-...


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Go to Edit -> Preferences. In the preferences window click the Input tab. On the top click Keyboard, then check the Emulate Numpad box. Pressing numbers 1 and 3 will switch between front view and side view.


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I found the solution: bpy.ops.view3d.view_center_cursor() See https://docs.blender.org/api/current/bpy.ops.view3d.html#bpy.ops.view3d.view_center_cursor


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I found that the easies solution is to just invert the selection and afterwards invert it again. This works with all selection tools and you just need to press Ctrl-I


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