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0

It's in the context menu in edge select mode: (I think the context menu is a weird choice because it always works the same, no matter the context.)


0

There is a way, but it's a very bad idea You should not do it. Middle click is used too much to practically change it and retain important functionality in Blender's keymaps. You would have to add a new entry here in the Preferences(F4 -> P), Keymap tab, under Screen, Screen(Global): But you would also have to search for and remove all the conflicts: ...


0

With the UiPieMenuOfficial Addon ,pivot point menu can be easily accessed with the period "." key.


1

No need to use Alt before M. Simply go to 3D view window. Press hotkey M and select your merge choices. Here is something new about Merge. If you ever want to remove doubles before rendering, it is now hotkey M > Merge > By Distance.


0

You can also just click F between 2 vertices. It will automatically fill a line. Once they are connected by a line, grab 3 or more vertices and click F once again to fill it. Hope this helps!


10

The new shortcut to merge is M. No Alt is needed no more. You can use the right mouse button to bring up the Context Menu, and the shortcuts should be visible there.


0

What you need is your mouse's software installed. For example, Logitech has its own software for its peripherals like keyboard, mouse. Once installed, open up the program, and set your extra key as CTRL+Z


5

Put the mouse cursor over the Collections field and press Alt+H to unhide everything.


1

Workaround: Make 1 new collection at the top; Drag-drop all other collections into top collection.


1

In the video he is using the beveling for vertecies tool . For doing this,select the vertex and press Shift + ctrl + b


1

The Bug team resolved it. Apparently the Viewport was not updating. I had to install the new graphics card drivers and it started working fine.


3

All you need is to copy the userprefs.blend file from the old computer to the new one. If you are using windows the file is usually in your user's app data roaming folder. For more. Info please refer to this post: Where is the startup file stored?


2

As others have already pointed out that Shift + Numpad 4 and Shift + Numpad 6 rotate the view by increments. This is ok and already works on the default set up. For me, the better solution was to go to Edit > Preferences Keymap under Grease Pencil > Grease Pencil(global) press Add New. From here set your preferred key binding (I chose Middle Mouse ...


1

On the keyboard, press button ` which is the Tilde key, and select View Selected


2

The shortcut for rotate view can be changed in user preferences. Assuming you are using 2.8 keymap, see the gif below: Open user preferences. Go to keymap section and search for rotate view to middle mouse in key binding. Then you may simply change the shortcut for Ctrl + MMB from the default MMB


3

right click on the ScreenShot menu item, click assign shortcut. That should get you started


0

Preferences > Keymap > 3D View > Object Non-modal > Add New. Expand None and type in active field object.origin_set set shortcut to Shift + Ctrl + C Done!


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In Blender 2.79 and before (not sure how long back), the Ctrl+Tab indeed opened a menu to choose the selection type, one had to be in edit mode first though. From Blender 2.8 on wards, there are the following hot keys while in Edit Mode: 1 for Vertex select 2 for Edge select 3 for Face select You can add multiple active modes by holding Shift while pressing ...


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Not sure what the key is called- maybe the Accent key? Followed by #3. See below.


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To frame all objects in one viewport do: Home or Ctrl + Home Both with the origin as the camera focal point Or Shift + c This will also bring the 3D cursor back to the origin. Numpad . will frame the currently selected object or objects. Numpad / will frame the currently selected object or objects and hide everything else, until you press it again. You can ...


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If you're on a laptop, you may need to disable its "Fn" key in the BIOS at bootup.


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