New answers tagged

2 votes
Accepted

Bevel modifier with limit weight and edge weight creates bad topology vs bevel tool, why?

The same thing would happen if you chose to bevel the whole mesh manually. If you bevel the horizontal edge loop manually, and bevel the vertical edge with the modifier, it won't create the problem, ...
moonboots's user avatar
  • 139k
0 votes
Accepted

How to mirror selection without adding new polygons/vertices

This seems to be what I was looking for. To use it, select an object and go into Edit Mode and you should see a butterfly icon with X,Y,Z being near it in the top right corner of the scene.
INeedHelpWithThisProblemIHave's user avatar
3 votes
Accepted

How can I fill a complex face with good topology?

Maybe try this way, first inset slightly the face (if you have too many vertices it may be better to remove some with the X > Limited Dissolve operation): Hide the outer vertices, cut a grid with ...
moonboots's user avatar
  • 139k
0 votes

Weird zigzag circle in edit mode when applying subdivision modifier

L0Lock is right the problem lies in the algorithm of the Subdivision Surface Modifier. However, there is a way to trick the modifier a bit. Recently I ran into a similar problem as you, with the ...
olli30019's user avatar
1 vote
Accepted

Incorrect reflections (topology problems) in Cycles

If you Apply geometry nodes, you can see hexagons are not flat. They are triangulated. Eevee seems to use different normal info (I'm not so techy, so I'm not sure it is calculated). Hexagons are not ...
vklidu's user avatar
  • 34.4k

Top 50 recent answers are included