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3

Ok, I have found the way to match top and side view. It allowed me to match the position of points on two planes - horizontal and vertical - rather than on one and ending up with distorted model. Here is what I did: I have put reference image on a plane, subdivided it - first horizontaly when looking from top. I moved the lines to strech image and match ...


3

You could draw the lines from top view (something approximately like that): Create another object with the side view as model, then shrinkwrap your first object (Wrap Method > Project) to this second object: Apply the Shrinkwrap modifier: Begin to move the vertices to sculpt all the slots, etc:


0

Edit mode: Enter Face select mode Select and delete this face: Select and delete these faces: Select and delete this vertex: Enter Edge select mode Using the F2 add-on fill the large hole with faces: F2 allows you to select one edge of the hole, position the cursor inside the hole and then create the face with F. Select the left most edge of the hole,...


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As others suggested, the culprit is a inner vertex. For the reference, one can use Select -> Selecty All by Trait -> Non Manifold to find this kind of problem.


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