New answers tagged topology
2
votes
Accepted
Triangle bool topology fix for bevel workflow
You could try this topology instead:
If you need to make the bottom rounder, create this topology:
Result with a Subdivision Surface:
0
votes
Accepted
Solving smooth shading artefacts as a result of a circle on a non flat surface
Create your 16 vertex cylinder, add 3 vertical edges, select the vertex at the center, bevel it:
Tweak the parameters of the Operator Box to get a circle:
Extrude inwards, add this topology:
Bevel ...
2
votes
I'm unable to split a face in half
You have messed up geometry there, I do not know what exactly you did or were trying to do. But first of all, when you select the front face, the edge in the center is not selected - which means it is ...
2
votes
Accepted
I'm unable to split a face in half
You need the Knife operation (Hit k in edit mode).
Select the start and end of the cut, press enter.
4
votes
How to properly bevel a sharp cube cut in the sphere?
You could select these edges as well:
Bevel, now your corner are sharp:
Correct the topology:
In the shared file, add this edge loop (CtrlR):
Move it slightly forward and you should not see any ...
3
votes
Accepted
How to round vertices of subdivided mesh?
If you want to assign several colors to your objects, rather than assigning a different material per face, it's much more convenient to assign one material to the whole object and use the texture ...
2
votes
Accepted
Merge by Distance/remove_double removes 0 vertices when scripted with bpy
Your problem is caused by altered unit scale, which apparently you have to use to recalculate the distances on your own:
...
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