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https://stackoverflow.com/questions/51135822/blender-python-add-operator-to-menu-with-invoke-default here is the answer layout.operator_context = "INVOKE_DEFAULT"


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You have probably enabled X-Ray mode ...


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In Blender 2.83, use space bar can call out the operation panel if you set your space bar function to tools: You can change your preference here: You can also assign them directly into quick panel: Then use Q to call out quick menu: And you, still, can assign a short cut to the quick menu item: Finally, you can directly assign the additional short cut ...


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Those attributes are not completely using RNA API in its source code TL;DL What is this DNA and RNA stuff? RNA is also something that is partially made by code generation, using code in source/blender/makesrna. It is supposed to be a somewhat more abstract and nicer interface to the DNA data. For example, where a DNA struct might use a particular bit in a ...


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Apparently I had an application called "Qtranslate" activated so it caused this problem. once I closed it the problem dissappeared


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if you select a tool on the toolbar,this handle(yellow circle) appears.You can use the tool by pulling this handle.To swich back to selection click the icon on the top of the toolbar.


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I just started to use my Wacom Intuos one week ago and I have not disconnected my 3 button gaming mouse. With Blender 2.8 I discovered that using the lower button of the tablet (equivalent to the middle mouse button) I can rotate the view, pressing Shift at the same time I can move the scene to the sides and pressing control I can zoom in and out. It is not ...


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Looks like it was your file path causing issues. One thing I noticed, it doesn't show under addons ,but didn't take time to figure out why. bl_info = { "name": "Add Object", "author": "Rakesh", "version": (1, 0, 0), "blender": (2, 83, 0), "location": "View3D > ...


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In the Dope Sheet you've enabled the Only Show Selected option, it means you need to select the node to see its keyframes.


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If your 3D Viewport Shading mode is set to "Material Preview", then these settings become relevant. For example, if you have a glass material and set the Blend mode to "Opaque", it is not transparent (just like in the render settings for Eevee). You can change Eevee settings there, without switching render engines.


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To get tool descriptions, go to Preferences > Interface and enable Tooltips


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In version 2.8 this setting is now under Edit -> Preferences -> Interface -> Resolution Scale


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For anyone looking to replicate the navigation in other 3D software I've been able to come close. The solution below allows you to press the middle mouse button then you can navigate the scene using wasd and moving the mouse. Go to Edit... Preferences... Keymap... Search for "View Navigation (Walk/Fly)" (AKA: view3d.navigate) and set it to middle ...


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Start blender from a terminal. And see if any errors show up. https://docs.blender.org/manual/en/2.79/render/workflows/command_line.html Platforms How to actually execute Blender from the command line depends on the platform and where you have installed Blender. Here are basic instructions for the different platforms. Linux Open a terminal, then go to the ...


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Based on the answer by @batFINGER I was able to find a solution for my exact problem: Instead of the suggested index I found that you can use str(area) to get something that doesn't change when you add or remove areas. From my experiments the returned string is in the form <bpy_struct, Area at 0x000001E3A93FE5E8>and only changes when you open another ...


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As of July 2020, there does not seem to be an option in Blender to display the sculpting circle cursor during a stroke. This seems like a huge oversight and workflow regression in my opinion. Sculpting with pressure-dependent radius feels like I'm trying to paint using an invisible brush. However, there is a code contribution on developer.blender.org that ...


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Use the poll method Test script, using Text Editor > Templates > Python > UI Panel Simple and adding a poll method such that only the largest PROPERTIES type area in the screen areas polls class HelloWorldPanel(bpy.types.Panel): """Creates a Panel in the Object properties window""" bl_label = "Hello World ...


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The base font is "bfont" which is a form of "Bitstream Vera" fonts that have been modified into a "Deja_Vu" collection to work better with unicode.


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I checked the file, the problem is that you are using a mirror modifier but dint delete half of the mesh, the mesh is mirroring over itself. you can check this by turning off the mirror modifier. you have to delete half of the mesh, you can also activate the bisect in the mirror modifier, which an option in the modifier to delete half of the mesh, you can ...


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The problem is with the mirror modifier. You already have your entire object completely meshed out, but are then mirroring it over on itself. The extra geometry that you are unable to edit is actually the mirrored mesh from the other half. You should delete half of the mesh so that the mirror modifier isn't flipping the mesh over onto itself.


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You probably opened the scene world and here is how to close it: at the top right you have 3 viewports and at the right of them, there is an arrow points down, click it and there should be scene lights and scene worlds. You need to close all of them. If your problem something like I think, that will solve it. And btw you need to add lights to show colours on ...


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Instead of Click and holding the arrow down. Press W and if u tap W continuously you will get different selection type.


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Press the space bar to start playback. Then press it again to stop. No need to use the mouse.


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On the bottom where you see a video clip symbol and then words that say, "Sequencer," it's normally set to the Timeline panel where you would see a play button, but it's right now set to the "Video Editor" panel. Just click on the video clip icon in the bottom left corner and choose "timeline" in the "animation" ...


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It is not called a mainframe, it is called the Outliner. This took me a while to figure out what you meant, but that's fine. Look very closely at the top right corner inside where the outliner should be. See that gray arrow pointing down? Click it or drag it down. A bar should slide down. Go to the left side of that bar, and there is another dropdown. Click ...


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In order to enter the Draw Mode you need to add a Grease Pencil Object (Shift + A) once you do that press Ctrl + Tab and you will see Draw Mode


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It seems like you are trying to Select the different Objects withShift+Click. Try to use Ctrl+Click on the different Objects to select multiple Objects.


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Shift+LeftClick adds an object to the selection if it isn't already selected. The same action removes an object from the selection if it is already selection. ie, Shift+LeftClick can be used to deselect an already selected object.


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