Do you really need all those addons? And if you do, are they really necessary all at once.
That seems neither productive nor beneficial for performance. Having many addons may eventually have a heavy toll on responsiveness and available resources.
If you really want all those addons active at once you should take advantage of workspaces.
I doubt you will ...
Assuming that your problem is not fixed yet, and you are using the latest version of blender (Version 2.82):
If the header is missing like this
then just click on the arrow pointing down at the top-right of the viewport window to unhide it.
The texts were replaced by icons as shown below:
If the Header is missing and you can't find the arrow as shown
If you happen to be working with .ply files (or can convert your model to that), I recommend using the Point Cloud Visualizer, like so:
from space_view3d_point_cloud_visualizer import PlyPointCloudReader
ply_filename = "some_file.ply"
point_cloud = PlyPointCloudReader(ply_filename).points
# get color of point at index 100
red = point_cloud['red']
I found two ways to do this
You need to go to edit > preference under the "input". turn off emulate 3 button mouse.
You need to go to edit > preference under the "keymap" search for "Loop Select" and change it from "Control + Left Click" to SHIFT + Lect Click"
Let me know if it works for you?
There is the shortcut key for proportional editing "O" this will select the it and now you can edit in any manner, press it again to deactivate, to increase or decrease size you may have to enable a graphic tablet.
I also discovered this little icon in the Graph Editor panel, the one with the exclamation mark inside a triangle (upper right corner in the image). It's the "Show Errors" only option. If it's selected then you will not see any of your disabled or error-free F-Curves. Surprise!
In Version 2.82a docs show it is the 'slash' / character now.
okay so whatever is selected then choose add to all outputs, there is of course similar shown after pressing 'n' in the "Node Wrangler" vertical tab (yes the addon needs to be active).
Tap the 'W' key.
I'm suffering this problem right now. I was using 2.82 while following a tutorial based on 2.78, and heard "tap W" to get a menu to pop up for doing something. Nope, not in 2.8 and later. These days, 'W' turns on this permanent circle select mode.
I just found this way of doing it.
Put this at the top of your add-on (you can also test it alone in the text editor):
def ShowMessageBox(title = "Message Box", icon = 'INFO', lines=""):
def draw(self, context):
for n in myLines:
I had the same issue as mentioned. F9 as mentioned in another anwser did also not work for me. I solved it by resetting to defaults.
File → Defaults → Load Factory Settings
I guess this problem happened using unstable builds and developers changed something, which did not work well with my configuration.
Keep in mind that doing this will reset all your ...
Okay, I found the solution.
In case anyone is anywhere close to being as stupid as me, on the top of the screen, next to snapping and proportional editing, there is a "pivot point" selection. Just change that
You have to split the area and change the window type to the Scripts Window or Text Editor, depending whether you want to execute a script/add-on shipped with Blender or open the actual source code.
Place the cursor on the border between two windows, e.g. the 3D View and the User Preferences.
Right click and select Split Area.
Change the window type to ...
Test code, draw method, looks for all uv map nodes on the active object's active material nodes, adds a prop search to each listing all the uvmaps on the objects mesh. The search data is the mesh, the search property is "uv_layers" and the name of each layer is displayed in the prop search menu.
def draw(self, context):
layout = ...
I have had the same problem, I think it's a bug, but I couldn't reproduce the steps of how to trigger it.
I just created a new scene and appended my stuff from the faulty file into it, that seemed to work as a workaround.
I highly recommend that you buy the "Edit Pie Menus" add-on. It's $16 and allows you to configure ANY menu, and create any menu, including pies, in a very intuitive way from within the blender interface or within the add-on's own interface. No more scripting needed.
You can also do all kinds of cool stuff to personalise your menus, including colour coding/...
I'm pretty sure you can't do that unless you use a complex python script.
Blender is defaulted to make the render interface roughly the size of the render quality.
However, you can adjust the way the render is displayed by going to the render settings, and switching the rendered image display from "New Window" or "Full Screen" to either "Image Editor" or "...