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5

Set the text argument. As with all properties in blender, can set the text argument to display something other than the property name, (the default) def draw(self, context): scene = context.scene col = self.layout.column(align=True) col.prop(scene.display, "light_direction", text="") Also note the usage of context as passed ...


2

Click the circled option for the subsurface modifier, within the modifier stack: This should pop the wireframe back into place


1

you can download screencast keys here: https://github.com/nutti/Screencast-Keys You install it via Preferences -> add ons -> install. In the viewport you can activate it by pressing N and then tap on screencast keys. Then check the checkbox at the top.


2

Object mode has a menu in the header called Select that, when expanded, has a submenu Select All by Type:


0

I know this is an old thread, but it’s still coming up in Google searches, so I thought I’d add another possible solution. I had this problem today. I found that it was because I previously used the View Align to object and then toggled between perspective and orthographic view (“5”). I then went about modelling, zooming, orbiting etc without taking it out ...


1

Shift click (LMB ~ left mouse button) the visibility "eye" to recursively hide & show child objects from a parent. Pro-Tip: You'll also see this hot-key suggestion if you hover over the visibility eye icon:


0

That is not the default setting. It must have been enabled in Preferences! Go to Edit > Preferences, select the Keymap tab and uncheck 'Tab For Pie Menu' as shown below.


2

Here is the option "Tab for Pie Menu" in preferenses. Un-click it or click "Pie menu on Drag" also. Or "3D viewport Pie Menus" addon is the issue


1

The Property Chart add-on covers edge-cases which are lacking from the Right Click > Copy to selected and the CTRL + L "Make Links" menu pretty well (eg. copying dimensions or object name) but I find it is a bit limited : One has to know the python attribute name in order to type it in the Properties field. The horizontal + vertical expansion ...


0

Windows focus on Hover To enable the Xmouse window tracking in Windows 10, do the following. Open the classic Control Panel. Go to Control Panel\Ease of Access\Ease of Access Center. On the right, find and click the link Make the mouse easier to use. Check the option Activate a window by hovering over it with the mouse and click OK.


2

From the bl_rna Will hunt down some links re this and possible dupe, ... tis getting harder and harder to find posts that I'm sure I've seen, even written Can look up any property definition from its bl_rna .. in this case from the instance >>> prefs = C.preferences >>> enum_def = prefs.system.bl_rna.properties["audio_channels"] &...


2

One workaround is to use a custom property and drivers - you can use the related object's custom property, or just any new/temporary custom property if you only want to use it once. The setup is not terribly long: Another workaround on Windows is to use Autohotkey script like so: #NoEnv #SingleInstance Force SetBatchLines, -1 SendMode Input global STEP := ...


2

In the Playback settings of the Sequencer you have enabled Mute in the scene without sound.


2

Hi dan that axis gizmo shows up when the moving tool is enabled you can get it back by just going to the toolbar on the (corner of your the blender window) and selecting the 3rd tool If that doesn`t work then try going up to the 'show gizmo' option and make sure that the 'move' option is enabled.


4

In Object Mode, these gizmos can be enabled/disabled from the drop down menu on the second button in the top right corner of the view under Object Gizmos (see screenshot). Here is a great video all about these gizmos with more details: https://www.youtube.com/watch?v=T6KyaVQ6Tgs


1

Hi again! so I have a pretty simple answer in mind but I am not sure you will be satisfied by it. Now let me answer both your questions! So, basically, you just need to repeat the same process of assigning a shortcut to an operator but in this case, you want the operator to be the object mode. I am going to carry on this answer by assuming that you have ...


0

There is one more solution which helped me. I am using Wacom Intuos Pro M. Go to mapping and uncheck "Use Windows Ink". It will fix the Blender problem, but add a Photoshop problem, so make a seperate setting just for Blender.


0

In case anyone finds this instead of the developer forum, because it is well hidden to say, this issue is known but not fixed if I am correct developer forum


2

Hi Joey !! You can follow Emir`s method or you can follow this one. Just in case you find it annoying to press tab and then 4 again and again if you want to open sculpt mode then follow this one ;) STEP 1: Edit>preferences>keymap>check the option 'tab to open pie menu' (as Emir said) STEP 2: The quickest way to set a shortcut key in Blender ...


1

One option that you could use is CTRL + Tab to open the pie menu and then 4 to switch to object mode There is also an option under Edit > Preferences > Keymap... To use only Tab to open the pie menu and then you just need to press 4


2

I think I've solved it! This script can do that... it's using clipboard data. class Nudge_plus_small(bpy.types.Operator): """This will increase property value""" bl_idname = "object.nudge_plus_small" bl_label = "Increment value +0.01 " bl_options = {'REGISTER', 'UNDO'} def execute(self, ...


3

If you refer to the online manual Regions entry you will see that there are two pull out bars, called the tool bar (on the left side) and the sidebar (on the right side) of the 3D viewport: You can use hotkeys to toggle those bars so that they are visible or not. The t key will toggle the tool bar and the n key will toggle the sidebar. Also, when the bars ...


0

This functionality has been added as of Blender 2.8 You can now rename with F2 from anywhere in the application, and navigate the Outliner with the keyboard (arrow keys). Also in the Outliner, F2 works to rename the object under the mouse cursor. Ctrl + F2 will batch rename multiple selected objects. However be advised: when in Outliner, although you can now ...


1

Sorry to revive such an old thread but it's the first thing that pops up in Google when I was looking for where else I uploaded my add-on that does exactly this (and more) so I thought to post this here for whoever else is looking for it: https://blendermarket.com/products/shape-key-manager/docs I just updated it so that it's compatible with Blender 2.9


2

>>> bpy.context.mode options are [EDIT_MESH’, ‘EDIT_CURVE’, ‘EDIT_SURFACE’, ‘EDIT_TEXT’, ‘EDIT_ARMATURE’, ‘EDIT_METABALL’, ‘EDIT_LATTICE’, ‘POSE’, ‘SCULPT’, ‘PAINT_WEIGHT’, ‘PAINT_VERTEX’, ‘PAINT_TEXTURE’, ‘PARTICLE’, ‘OBJECT’, ‘PAINT_GPENCIL’, ‘EDIT_GPENCIL’, ‘SCULPT_GPENCIL’, ‘WEIGHT_GPENCIL’] https://docs.blender.org/api/current/bpy.context.html#...


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