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1 vote

Hotkey G not working

You can see in the error message that it's about an add-on called Lazy Viewport. You can see on its page that it re-maps standard G , R , S keys to something else: What does it do? A simple addon ...
Martynas Žiemys's user avatar
0 votes

Hotkey G not working

The error seems to be related to the "Lazy Viewport" addon. You might need to update it to the latest version. If it doesn't help, try disabling the addon.
Tobias Einarsson's user avatar
0 votes

Extrude symmetrically along an axis

Extrude one of the faces along the X axis and then select the other face and press Shift+R to do the same. Then press F9 to bring up the pop up window and change the positive X value to the negative ...
Cornivius's user avatar
  • 1,491
2 votes

Toggle measurements on/off when in Edit mode

The rulers are part of the Annotations system. Look for it on the N panel, View tab, Annotations and click the eye icon by RulerData3D. This will make the ruler lines visible as blue lines if the ...
Ron Jensen's user avatar
  • 3,521
0 votes

How can I edit Armature in Edit mode?

In Pose Mode, go to menu Pose > Clear Transform > All
Chris's user avatar
  • 62.1k
0 votes

Shrink/fatten does not work

You have 2 different boolean objects here: Cylinder, which is only seen as a Bound box, and Cylinder.001 that you see as Solid. The object that is booleaned doesn't use Cylinder.001 as boolean object, ...
moonboots's user avatar
  • 162k
0 votes

How do I scale from one side side only?

In Blender 4.1, a different approach for a more complicated mesh: use Scale Cage tool in Edit mode.
pedrociarlini's user avatar
4 votes

How to select all intersecting vertices like a boolean?

Go to Object Mode and run this code in the Scripting workspace: ...
Markus von Broady's user avatar
5 votes

Trouble bridging edges between circles without creating unwanted patterns

Bridge Edge Loops is a very predictable and dependable tool- a workhorse. It looks like you selected a parts of two loops on the same mesh with an uneven number of points on either side. Here, I am ...
common_goldfish's user avatar
3 votes

How to apply all transforms in such way that the origin does not change?

You can select all objects and then press Ctrl+A to apply the transforms on all objects at once. But if you don't want the origins to change, you should not apply the Location. To apply everything ...
Gordon Brinkmann's user avatar
-2 votes
Accepted

How to delete a part of a mesh of a multires object?

I ended up doing retopology for this model.
Vector's user avatar
  • 29
4 votes
Accepted

strange face colors in edit mode

The split normals (the normals that determine the shading) are messed up (it can happen with imported FBX but I don't know the precise reason), to fix that go into the Data panel > Geometry Data &...
moonboots's user avatar
  • 162k
0 votes

How to make a cone with an ellipsoidal side

add a cylinder -> go to edit mode, select the bottom face -> press E then S (scale) X
Chris's user avatar
  • 62.1k

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