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2 votes
Accepted

What is the easiest method to create a gas/fuel hose (see image)

If you want to draw a curve on a surface, do the following: Add a curve object with Shift+A > Add > Curve > Bezier, Tab to go into Edit Mode, select all with A (if not already selected), ...
Gordon Brinkmann's user avatar
0 votes

Proportional height editing on a curved object?

(Using Blender 3.6.1, curves and Edit Mode) Approach: Use a mesh made from an extruded curve to snap faces during individual extrusion of faces. Step 1: Design the slope 1.1. Shape a Bezier or Nurbs ...
StefLAncien's user avatar
3 votes

How to select a bunch of meshes at once

The shortcut L calls the operator Select Linked, it additively selects the mesh under the cursor and all its linked elements. If all your hair isn't selected at once, it's because your hair isn't made ...
L0Lock's user avatar
  • 14.8k
0 votes

all the body moves except the head

Create a vertex group that you call f8ry.004 (like the bone that is supposed to control the head) and assign all the head vertices to this vertex group (by the way, the mesh is much too dense, you ...
moonboots's user avatar
  • 145k
1 vote
Accepted

Issues with Proportional Editing and X-Axis Mirror in Blender

Your mesh is not really symmetrical (for example the one I highlight won't move its opposite), to fix that select the first shapekey (Basis), go into Mesh > Symmetrize and you are good.
moonboots's user avatar
  • 145k
4 votes
Accepted

How to increase the number of polygons while maintaining mesh curvature in Blender

In your case a Subdivide operation with the Smoothness at 1 should give the desired result, but for more complicated shapes, don't use the Subdivide tool in Edit mode, it will tend to flatten the ...
moonboots's user avatar
  • 145k
3 votes
Accepted

Does Object/Edit mode apply to an object or the viewport?

Yes, the modes are mostly attached to the object. Mesh objects have Object Mode, Edit Mode, Sculpt Mode, Vertex Paint, Weight Paint, and Texture Paint. Armature objects have Object Mode, Edit Mode, ...
Mr A's user avatar
  • 1,002
0 votes

Split an object into multiple parts within specific vert/face amount

Is the best way the easiest way? Where number of objects doesn't matter? Rip all edges (edge split modifier limited by angle 0, apply), separate by loose parts ('p' separate in edit mode.) Your 60k ...
Nathan's user avatar
  • 21.2k
1 vote

How to create a dashed line?

(Following Mcunha comment, using Blender 3.6.1) For a single body pattern (e.g., dashed line): Fig. 1: Create the pattern as a Bezier curve, setting its origin at one end. Use “Bevel“ to make it a ...
StefLAncien's user avatar
0 votes

Why does my bevel crease disappear when I add a Subdivision Modifier?

The Subdivision Surface will tend to round the shape and make the concave bevel disappear, if you want to avoid that for some edges, put a second Bevel modifier in order to sharp the edges created by ...
moonboots's user avatar
  • 145k
0 votes

Why is this object disappearing in texture paint mode, but is there in edit mode?

I think you may have toggled X-Ray by mistake. Try to toggle it off and see if that fixes the issue. This could be an issue with the Viewport Shading Settings. Try to press the button marked in the ...
Mr A's user avatar
  • 1,002
1 vote
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What is the best method to add multiple duplicate faces to an existing face

Project the image onto the surface of your object, create some loopcuts that are aligned with the windows and extrude inwards: Then select all and press X > Limited Dissolve, here is the result (...
moonboots's user avatar
  • 145k
1 vote

What is the best method to add multiple duplicate faces to an existing face

If you don't want to add loop cuts, the wall face will result in a n-gon. But that could no matter. Let's say this is the windows part, selected here, and the wall behind: Enter edit mode for the ...
lemon's user avatar
  • 53.5k
1 vote
Accepted

Using To Sphere with Mirror modifier enabled

Put the 3D cursor at the center of your object and select 3D Cursor in the Transform Pivot Point panel:
moonboots's user avatar
  • 145k
1 vote

Rounded inside corner at the intersection of two planes

You don't have to do some complex modeling although it is good to learn how to do thinks in the previous answer. Your approach is in the right direction you just use too many polygons from the ...
Rumen Belev's user avatar
  • 2,788
3 votes
Accepted

Is it possible the extrude some faces with correct geometry?

AltE then Extrude Faces Along Normals and enable the Offset Even option in the Operator Box? But it won't give a good topology because the roof stick to the walls. You can do the opposite, select all ...
moonboots's user avatar
  • 145k
0 votes
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Rounded inside corner at the intersection of two planes

You could do it this way: Create this shape: Bevel the edge: Cut a circle shape with the Knife Project tool: Cut this edge with the knife: Cut off the faces, remove the overlapping or useless ...
moonboots's user avatar
  • 145k
4 votes
Accepted

Add a snowcap to a mountain

Unwrap your object, in the Shader Editor create a Texture > Image Texture, plug it directly into the Output, in the 3D Scene in Solid mode switch to Texture Paint mode and begin to paint white ...
moonboots's user avatar
  • 145k
3 votes

Add a snowcap to a mountain

You could use Real Snow. It's an addon that, as far as I know, comes bundled with Blender. To enable it, go to Preferences -> Addons and look for Object: Real Snow and enable it, by clicking the ...
Titanius Anglesmith's user avatar

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