New answers tagged

-1 votes

Can't patch nurbs

so im hoping you got this sorted but just in case, i was playing around with nurbs and found that if you add a nurbs curve from the surface menu position it scale it and position it where you want ...
0 votes

How can I apply same image texture at different angles?

Start by selecting the bottom 8 edges of the building and making a copy of them with Shft D. Next make these new edges a separate object, P > Selection. In object mode hide the building, H key. ...
-2 votes

Can you scale the scope of the Proportional Editing without a 3 button mouse?

After choosing proportional followed by S, G etc use ⇧ Shift 1/2 to resize influence size
5 votes
Accepted

How do I select every second face?

Select the face ring (CtrlAltRight Click) then Select > Checker Deselect (then you can set some parameters in the Operator Box if needed, for example you can select 1 face out of 3, etc):
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0 votes

How can I apply same image texture at different angles?

Simple UV mapping is usually used to control how textures show up on a 3d model. UV mapping defines texture coordinates of a 3d model in 2d space. It's a way to unfold the 3d surface of a model to 2d ...
1 vote
Accepted

Origin Not Coming Along With Object

In Object Mode moving an object means moving its origin (and keeping the vertices at same position relative to the object's origin). In Edit Mode moving a selection means moving the vertices of the ...
-2 votes

Origin Not Coming Along With Object

Im not sure WHY this is happening - but a quick and easy fix is simply to reset the origin after transformation Even easier add a quick shortcut by right clicking on menu description - and from then ...
0 votes

Can't change mouse influence in proportional editing mode

Select proportional editing Select your object or vertices etc Perform scale - rotate etc then (in the dialogue options box that appears just after your transform -before you click away! - select ...
4 votes

How to smooth out faces of circular object?

To keep some angles sharp and others smooth you need to select "Auto Smooth" and adjust the threshold. Value of 30 is usually good enough, but in some cases I had to set it to 60.
5 votes
Accepted

How to make a smooth transitioning hole in a cookie with glazing

Go tab into Edit Mode and add/position a cylinder to the spot you want to cut a hole in. Make sure it extends to the other side as well. Select the whole cylinder and press Ctrl+F > ...
0 votes

How can I reset a tool to its defaults?

Some values reset to default when you hover over them & hit the Backspace button. A few tools however are set to zero when you do that, regardless of the default value (I forget which ones). Still,...
0 votes

Blender vertices on the inside (Solidify modifier)

Check your Normal direction. Viewport overlays> Geometry: Face orientation. Blue should be on the outside. If it's red on the outside, go to Edit Mode, select all vertices, and go to Mesh > ...
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2 votes

Blender vertices on the inside (Solidify modifier)

Andrew has disabled the modifier visibility for Edit Mode that's usually enabled by default, which means when he switches to Edit Mode he can only see the base mesh, not the thickness added by the ...
3 votes

Blender vertices on the inside (Solidify modifier)

set solidify offset to 1.000 (-1.000 is the default)
-1 votes

Blender vertices on the inside (Solidify modifier)

In the Solidify modifier change the offset to -1.000
2 votes
Accepted

How to select edges for ripping without selecting enclosed faces?

I guess instead of ripping vertices with V what you want is to split the faces along the selected edges, which is done with Alt+M > Split > Faces By Edges, or from the menu: Mesh > Split > ...
2 votes
Accepted

Vertex slide evenly inwards

The gif shows a bevel operation. In edit mode, select the vertex at the corner, then use CtrlB then, during the bevel operation, use the V key to apply the bevel op to the vertex.
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2 votes

In edit mode, how to move a given vertex or group of vertices by a specified value?

One way is to tweak the value in the pop up window that appears when you press the move or rotate buttons on the side: Another way is to press G for grab or R for rotate, then press X, Y or Z to ...
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3 votes
Accepted

How to cut open a vertex into two vertices

You can select a vertex, put your mouse cursor on the side where you want to have a new vertex and press AltD, then in Edge Select Mode, select the edge and press X to delete:
  • 121k
0 votes

Why is scaling affecting my bevel?

If you've made sure that the scale is applied before beveling and you still get an uneven beveling amount, take a look if following settings are used for the Bevel tool: When the Width Type of the ...
0 votes

Why is scaling affecting my bevel?

//EDIT #2: Forget this answer. This helps people using the Bevel modifier so I'll leave it here, but I should have read the question more carefully... you are beveling in Edit Mode, it seems. Beveling ...
0 votes
Accepted

How to remove this protruding mass inside a self-intersecting object?

First make sure you don't have any duplicate overlapping vertices and faces by going into Edit Mode with tab and then pressing AM > Merge By Distance. Then select only either the cylinder or the ...
0 votes

I am trying to inset the bottom face of an object but no circle is appearing?

The tutorial invites you to AltLMB click one of the edges around the bottom face, to select the edge loop of which it is a part. When you do that, it does not select the bottom face, which, when you ...
  • 64.5k
4 votes

How can I make three circles on the face of this rectangle?

Enable LoopTools via menu Edit → Preferences → Add-ons → LoopTools: Model using these steps illustrated in this GIF image and use right-click → LoopTools → Circle ...
3 votes
Accepted

How can I make three circles on the face of this rectangle?

I would do it like this: Add a curve circle, size and place it as you need it. Double it two times and move it, and then select all circles, Ctrl + J to join. Then select circle, shift-select plane (...
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3 votes
Accepted

EXCEPTION_ACCESS_VIOLATION on bpy.ops.mesh.decimate()

I found the solution I needed to use object.update_from_editmode() for the bmesh to update and see the changes. It was crashing because I was selecting bmesh ...
0 votes

How to make a cube with cylindrical ends?

Two words. Boolean union. No artifacts since after the operation, you have only one object, not two sharing the same space. This will create a solid object. If you want it hollow with walls of ...
1 vote

Tool windows gone

The options should be in the Operator Panel (the little expandable tab that pops up in the bottom left after an action - insetting for example). There is a checkbox for even offsets:
1 vote
Accepted

Object not appearing and being selectable but still present in the menu

You're in Local mode (as shown top left in the viewport). Hit / (forward slash on the numpad) to get back into normal mode.
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1 vote

How to make a cube with cylindrical ends?

Fully procedural you can use geometry nodes: result:
  • 46.1k
7 votes
Accepted

How to make a cube with cylindrical ends?

Make a cuboid in the dimensions you want the object to have, if you scaled it in Object Mode make sure afterwards you apply the scale with Ctrl+A > Apply > Scale. Tab into Edit Mode and select ...
3 votes

How to make a cube with cylindrical ends?

Add or use the default cube and scale on either $X$ or $Y$ axis as desired. Bevel the vertical edges with ⌃ Ctrl + B and C also to use clamp overlap option. Use the Merge by distance operator to ...
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0 votes

How to make a cube with cylindrical ends?

I am not going to explain each step in-depth. I suggest reading up on the Box Select tool, X-Ray mode, loop cuts and the Mirror modifier in order to understand the mechanics behind these steps. PART 1 ...
1 vote

How to make a cube with cylindrical ends?

I would try getting two halves of a cylinder (as if split down the middle and separated by a distance), and then running Bridge Edge Loops on it. Hey, you could even let it fill in for the cylinder ...
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2 votes

Creating an artistic bottle shaped like an ice cube or just having an asymmetrical shape

Sorry for the "few Steps", the problem in this mod is the bottleneck. The main idea here is conserve the same amount of point through a boolean: Be aware that the order you plug in the <...
-3 votes

Inset Boundary not working in Blender 3.2

I had the same issue, and I solve when discovery that we need press ctrl+b then when the lines appear no more press them and press the left bottom and select the area.
2 votes

Creating an artistic bottle shaped like an ice cube or just having an asymmetrical shape

Create a cube, scale it X 2 on Z, create an horizontal edge lopp: Right click > Subdivide to give it more topology: Back in Object mode, rick click > Shade Smooth, and switch to Sculpt mode, ...
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