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0 votes

How do I get rid of double edges/verticies?

I resolved my issue. It turned out that the problem was simply that not all the faces were connected.
blenderbeginner's user avatar
1 vote

How to maka a subdivided torus with a square shaped cross-section?

The following solution with Geometry Nodes might be a bit over the top, but it leaves you with more or less full adjustability, so perhaps it is interesting to you: In this nodetree, I use a Curve ...
Gordon Brinkmann's user avatar
0 votes

How to Create an Inset with Rounded Curvature

I may be way out of my league here, or misunderstanding the question at hand. If i am or if i do, i apologize. But since you have the SVG file, can't you just reverse it, import the new reversed one, ...
Martin's user avatar
  • 11
0 votes

How to maka a subdivided torus with a square shaped cross-section?

⬆ ShiftA Add a torus with Major Segments divisible by $4$, so that there are two perpendicular [see GIF below] loops that overlap axes; select them, make sure you switch to 1 Vertex Selection Mode, H ...
Markus von Broady's user avatar
4 votes
Accepted

How to Create an Inset with Rounded Curvature

This quite easy task for geometry nodes. I made setup like this. It trims input geometry by Z position, then each point lower than this value sets a new Z position based on distance to the closest ...
Crantisz's user avatar
  • 36k
4 votes
Accepted

How can I get rid of of smooth out weird sharp edges like this?

As Emir says, you've subdivided your topology with a right click > Subdivide, it just adds edges between the existing edges, but it doesn't round the shape (see image below), and the Shade Smooth + ...
moonboots's user avatar
  • 163k
1 vote

Cloth edge springs with Subdivision

Okay, it's a bit awkward but I think you can get this fixed pretty procedurally, or at least without too much fiddling. Here's the starting mesh. Before subdividing, select one of the sewing edges ...
Jakemoyo's user avatar
  • 5,497
1 vote

How can I extend an edge by adding vertices?

Select 2 vertices that represent the direction and then press E to Extrude then S to Scale. And then unselect the vertex you want to keep and press X > Delete Vertex. If you want to make sure it is ...
Harry McKenzie's user avatar
4 votes
Accepted

How do I distribute these rows of edges evenly?

Enable the built-in addon LoopTools via menu Edit > Preferences > Add-ons > LoopTools Select the horizontal edge loops then RMB > LoopTools > Space
Harry McKenzie's user avatar
3 votes

How to select specific edge loop?

You have 2 options: Option 1: Just manually select the edges Option 2: Use the Pick Shortest Path Tool. You can activate this tool in edit mode by clicking on the first edge and then Ctrl + Left ...
Dgc's user avatar
  • 353
-2 votes

Joining two objects generates sharp edge

Once you export the model from Blender, you can use an app called 3d Builder on Windows to fix up any weird edges and such. Here's how to repair a 3d model inside of 3d Builder: Import your 3d model ...
Dgc's user avatar
  • 353
1 vote

How can I fill the outline of a quarter ellipsoid with faces?

Press Shift+C to position 3D Cursor at World Origin. Make sure you change the Transform Pivot Point to 3D Cursor. Then select the lower Edge Loop, press Shift+D to duplicate, S then Shift+Z to scale ...
Harry McKenzie's user avatar
2 votes

How can I fill the outline of a quarter ellipsoid with faces?

Extrude and snap to find the center (if you don't already have). Use Shift+S > Cursor to Selected to place the 3D Cursor there, then delete the center vertex. Add a dense sphere and scale it so to ...
josh sanfelici's user avatar

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