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0 votes

Make the bridging part smoother

Make sure you have the LoopTools addon enabled. You can do a simple smoothly curved transition like in the other answer also with the Bevel tool, and in addition to that you can modify it even more by ...
Gordon Brinkmann's user avatar
0 votes

Make the bridging part smoother

In my example I had two edge loops with the same amount of vertices. I added a third edgeloop (same amount). Used Ctrl E > Bridge edge loop to connect two selected edgeloops. Repeated for the ...
josh sanfelici's user avatar
10 votes

Bridge edge loops of two nested cylinders

If you enable Face Orientation in the Overlays, I'm pretty sure it looks something like this: The outer ring has its face normals pointing outwards (blue) and the faces of the inner ring are pointing ...
Gordon Brinkmann's user avatar
1 vote

Armour plate with curved edges and raised border

I've used an image from your screen as a background image. Start with a single Vertex and E (Extrude) round the periphery of your image using F to fill the final edge. Hit A to select All then F to ...
John Eason's user avatar
  • 5,834
0 votes
Accepted

Edge IDs different between Blender's UI and headless mode

I took all the suggestions into consideration and concluded that relying on edge IDs (and by extension, face IDs) is not a reliable approach, as these IDs are inconsistent between the UI and headless ...
Xeroski's user avatar
  • 11
0 votes

How to curve triangular mesh

Add some edges and push them forwards?
moonboots's user avatar
  • 168k
3 votes
Accepted

How to bridge / connect two 2d shapes into one object

Not sure what's the problem with LoopTools > Bridge or CtrlE > Bridge Edge Loops? Create your A and O, make sure that they have the same amount of inner and outer vertices: Select the holes and ...
moonboots's user avatar
  • 168k
1 vote

How best would you flatten a surface without distorting?

UV unwrapping deals with precisely the issue you have - it tries to minimize stretching as much as possible. So you could use UV unwrapping and all its functionality regarding minimizing stretching(...
Martynas Žiemys's user avatar

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