New answers tagged edges
0
votes
Align cylinder center with edge
Hmm...
Try setting your 3d cursor to the edge you have selected, then on the cylinder, select it, press "Shift + S", then "move object to active cursor". You might have to do some ...
0
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Align cylinder center with edge
I wonder if duplicated edge segment could be pulled on x or y while holding ctrl so that it gets dragged by a single unit of what snap option is set to make.
Then by separating it from the mesh as ...
3
votes
Accepted
Incet (edge loops or support loops) when bevel like in 3ds max
You can get a similar topology to the 3DS bevel-with-inset by using 2 consecutive Bevel modifiers.. the first set to 2 segments, an the second to 1:
Here, the default 'Superellipse' profile is used, ...
9
votes
Accepted
Geometry Nodes Terrain LOD system. Stiching holes on LOD borders
For the sake of simplicity, I used a raycast setup to generate this example. But the concept should be transferable to your setup.
By separating the geometry, you double your edges and this creates ...
3
votes
Accepted
Unable to remove seam in mesh
This is caused by 3 or more faces that diverge from a single line segment, which creates infinitely paper thin geometry that can't really exist in the real world.
Here, I cut the head in half using a ...
0
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How to instance objects on points only on an edge
Well this is awkward. I created this question using a guest account and thought that I could have it registered using the email link I received. Now that I have registered it, I cannot seem to be able ...
5
votes
How to instance objects on points only on an edge
for non-mathematic genius you can use this node setup:
6
votes
Accepted
How to instance objects on points only on an edge
One way to discriminate, (on a mesh-primitive cube of any size,) would be to select vertices whose normals have no component reaching a length of 1:
The '1.00' is in the Less Than to illustrate the ...
2
votes
Accepted
how to close 2 edges on a mesh
You have (at least) two options:
Just select the edges of the upper and lower part you want to connect and choose Bridge Edge Loop (CTRL+E) > Bridge Edge Loop).
...
6
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Creating a pointy/arrow:y ring - how to get started?
So first, I modeled the main shape of the body. That's probably the most important thing when modeling complex objects like this. Try to break it down into the most simple 3D shapes and go from there, ...
6
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Creating a pointy/arrow:y ring - how to get started?
I would suggest to start with a simple subdivideb plane and a bezier curve.
Add to the plane a curve modifier pointing at the Bezier curve, a mirror, a solidify and a subdivision surface.
2
votes
Accepted
Geometry nodes - correct rotation of objects on curve
I think we need to devide the problem into pieces. Could you please give concrete examples of wrong oriented cubes? And could you please sketch how they should look like?
For example, let us set up ...
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