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0 votes

Snapping two objects by edge in Object Mode

I haven't been able to get the snapping to work with edges in blender 3.6.2. After a while I tried snapping by vertices instead, and it works exactly as described in the accepted answer! Here's the ...
Nick Nirus's user avatar
0 votes

I can't seem to select faces and edges?

I was having the same issue. Once I selected the Select Box it worked fine.
Alan Nato's user avatar
3 votes

What is causing this stretched shading on the mesh and how can I fix it?

Try adding Subdivision Surface modifier. Probably your topology doesn't allow it though… Your question is a good example of why Subdivision Surface or NURBS workflows are powerful. This might not be a ...
Markus von Broady's user avatar
0 votes

How can I highlight the hard edges on a very large (10+ km) model?

This was so much harder of a project than expected. Bottom line up front, the solution: (only one solidify) Now to explain. Firstly, the array -> array -> solidify -> boolean section. ...
Seph Reed's user avatar
  • 286
2 votes
Accepted

How can I remove jump lines created by boolean modifiers?

... any hole in face (surface) is connected by two edges. Your "cubish" object is not generating them in final stage, because you delete them by geometry nodes. To answer your Q in title ... ...
vklidu's user avatar
  • 34.9k
4 votes

How can I remove jump lines created by boolean modifiers?

The answer linked in the commentary to your post is correct, faces cannot have holes within them, so each hole needs a minimum of two faces around it or put differently: a hole needs at least two ...
Gordon Brinkmann's user avatar
2 votes

Apply loop cut to different parts at once?

You can't add them automatically to all the blades, that's why it's generally better to model this kind of object with, for example, an Array modifier (in Object Offset mode) that will allow you to ...
moonboots's user avatar
  • 146k
3 votes

Apply loop cut to different parts at once?

First, select the tip of each propeller. Then increase the selection by hiting CTRL and + Then press I, and O for outset Make sure you enable edge rail in the subpannel
Alex's user avatar
  • 1,382
0 votes

Apply loop cut to different parts at once?

Assuming you start with a shape like this: Switch to Edge selection mode (1 in the screenshot) and select the edge rings you want to subdivide. Edge ring selection can be done by holding Ctrl+Shift+...
Mr A's user avatar
  • 1,123
4 votes
Accepted

How to increase the number of polygons while maintaining mesh curvature in Blender

In your case a Subdivide operation with the Smoothness at 1 should give the desired result, but for more complicated shapes, don't use the Subdivide tool in Edit mode, it will tend to flatten the ...
moonboots's user avatar
  • 146k
4 votes
Accepted

"Weld edges into faces" problem

Your 2 vertices here are overlapping and disconnected, select all and press M > Merge by Distance and it will work:
moonboots's user avatar
  • 146k
1 vote
Accepted

Why my entire edge selection suddenly stop?

It meets a pole here, it doesn't know which edge it is supposed to select next:
moonboots's user avatar
  • 146k
2 votes

Rounding edges with bevel not working

You need to bevel this edge but you won't be able with the current topology, you first need to clean it, you first need to dissolve all these selected edges (and keep the one I pointed to with the ...
moonboots's user avatar
  • 146k
2 votes
Accepted

How I can connect these two points?

If those two points are from two different objects, you can't connect them without combine the objects by pressing Ctrl+J, then you can use F. If you don't want to combine the objects, you can try ...
Golden Dragon's user avatar
1 vote
Accepted

Dyamically Keep Edge-Aligned Instances a Fixed, Specified Distance From Main Geometry Edge Vertices Using Geometry Nodes

To get the points you can first split all edges of the target geometry: Now we need a scale value for the Scale Elements node that gives the desired distance from the vertices. Dividing a value $v$ ...
Hulifier's user avatar
  • 5,878

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