New answers tagged bevel
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texture expends after beveling the corners
As bevelling adds faces by extending your mesh from the edges, the UV map is distorted by trying to map a texture where there was nothing before.
You'll have to marks your seams again, on the middle ...
1
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Accepted
Bevel isnt making a edge
You have disconnected faces, to connect them back select all in Edit mode and press M > Merge by Distance.
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Accepted
Blender 2.79: bevel only one edge
The Bevel modifier has a parameter "Limit Method", you can either
• Assign your top outside perimeter vertices to a new Vertex Group, then if you set the "Limit Method" to the last ...
3
votes
Accepted
not smoothly connecting between two objecs using boolean union
You should better redo it: First in Edit mode select all and CtrlE > Un-Subdivide to simplify the topology (tweak the parameter in the Operator Box, you can even simplify more), select 8 faces:
...
2
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how to bevel 3 unconnected edges?
The procedural method if you want to change something afterwards:
Like in my other answer, create two flat cuboids, one longer, the other wider. In Edit Mode, give the two bottom side edges of the ...
3
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how to bevel 3 unconnected edges?
Create a flat cuboid with the desired dimensions of the finished object and duplicate it in place. Scale one a bit longer on X, the other a bit wider on Y (either in Edit Mode or if in Object Mode, ...
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Accepted
how to bevel 3 unconnected edges?
Start with a plane.
Add a loop cut to divide the plane into the flat part and the part to be curved.
Now add a few more loop cuts to the smaller part.
Turn on Proportional Editing, go to the side ...
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how to bevel 3 unconnected edges?
Cteate this shape (mirrored with a Mirror modifier):
Bevel the bottom edge:
Select the vertex at the top and bevel it:
Add these edges with the Knife tool:
Extrude the whole edge loop inwards:
...
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Why bevel modifier is not working?
Alright i downloaded your file and did the following: edit mode, select all, merge by distance. This removed 83 overlapping vertices
Then i just applied a bevel modifier, default settings with 3 ...
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Bad normal smoothing around bevel after boolean
Maybe you should redo it with less vertices?
Boolean a 16 vertex cylinder with another one that is 90° rotated on Z:
Apply the Boolean, mirror, rework the topology a bit:
Bevel as much as needed:
...
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Why bevel modifier is not working?
Heres what i would do: apply the scale. Then try disabling the "clamp overlap" option in the Bevel modifier. Then you should see the bevel applied but maybe also some artifacts because its ...
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Rounding edges with bevel not working
You need to bevel this edge but you won't be able with the current topology, you first need to clean it, you first need to dissolve all these selected edges (and keep the one I pointed to with the ...
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Rounded inside corner at the intersection of two planes
You don't have to do some complex modeling although it is good to learn how to do thinks in the previous answer.
Your approach is in the right direction you just use too many polygons from the ...
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Accepted
Rounded inside corner at the intersection of two planes
You could do it this way:
Create this shape:
Bevel the edge:
Cut a circle shape with the Knife Project tool:
Cut this edge with the knife:
Cut off the faces, remove the overlapping or useless ...
4
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Why can't I add a modifier like Bevel to object?
You have overlapping vertices, it prevents the bevel, select all in Edit mode and M > Merge by Distance. In the modifier, use a low Amount value (here 0.8):
Result:
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Round out a complex face
The corners have too many vertices which overlap.
You'll have to manually adjust the geometry.
Optional steps before you start:
(1)Lower curve resolution for simpler geometry, and convert to mesh
(2)...
1
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Accepted
Mirror bevel profile type
As an alternative to a mirrored custom bevel..
Non-destructive work on modified curves has always been a bit of a problem in Blender, because constructive modifiers convert curves to meshes.
I wonder ...
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Beveling smooth corners
Planning ahead may solve some cases like this. If you bevel the narrower bevel connecting to a wider one first, you will have this problem, but if you bevel the wide one first, then it's OK:
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Beveling smooth corners
Maybe there's no other trick than to fix it manually, select all these vertices and merge (then move it so that the edges are parallel):
Same for these ones:
Result:
Or you could change to this ...
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