New answers tagged selection-tools
4
votes
Accepted
What's the easiest way to select many frames/in-between faces?
You could select some of the faces you want to select then press ShiftG (Select Similar) > Area and it will extend the selection to all the faces with the same area. If it doesn't select all the ...
1
vote
Unselect hidden mesh after unhide
Uncheck Select in your Keymap preferences. It'll work for Object Mode, Edit Mode and much more.
2
votes
Why checker deselect doesn't work on object created by array
Checker deselect only work on contiguous selection.
Make sure all the faces are connected by using the Merge (Alt+M) -> ...
2
votes
Accepted
Grow selection inward?
Does something like this work for you? It doesn't "step" the selection area, unfortunately - it just gets everything within the loop.
1
vote
Accepted
Face becomes stretched when using Inset tool
Select the fact, press E and then Right Click
Now scale it down. Simple!
0
votes
Lasso select not working, but box select is?
I think you need to include the origin point (that little orange dot that can usually sit at the world origin) of the mesh in your selection. So you need to lasso select around the mesh and also its ...
0
votes
Blender Interior Faces Selection Behaving Unexpectedly
The one on the right works. But I had to align all the normals of the interior faces in the same direction (top and bottom).
1
vote
How do I fix my selections being invisible in Edit mode?
If the Solidify modifier is being applied and the "realtime" option is selected, the face gets invisible in Edit Mode.
I think the reason is because that faces doesn't REALLY exist. It's a ...
1
vote
How do I fix my selections being invisible in Edit mode?
It looks like you have switched overlays off. Enable them to make them visible again:
It looks like you have faces disabled:
Edit: Also check If you disabled something in that dropdown with the arrow ...
0
votes
Select Vertices by Material Color
Are you working a obj you created from a photogrammetry ?
IF so, you cannot. Unless you wanted to do that in an earlier part of the process... Photogrammetry takes the mesh and attaches the texture ...
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