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4 votes
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What's the easiest way to select many frames/in-between faces?

You could select some of the faces you want to select then press ShiftG (Select Similar) > Area and it will extend the selection to all the faces with the same area. If it doesn't select all the ...
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  • 107k
1 vote

Unselect hidden mesh after unhide

Uncheck Select in your Keymap preferences. It'll work for Object Mode, Edit Mode and much more.
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2 votes

Why checker deselect doesn't work on object created by array

Checker deselect only work on contiguous selection. Make sure all the faces are connected by using the Merge (Alt+M) -> ...
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  • 891
2 votes
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Grow selection inward?

Does something like this work for you? It doesn't "step" the selection area, unfortunately - it just gets everything within the loop.
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1 vote
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Face becomes stretched when using Inset tool

Select the fact, press E and then Right Click Now scale it down. Simple!
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0 votes

Lasso select not working, but box select is?

I think you need to include the origin point (that little orange dot that can usually sit at the world origin) of the mesh in your selection. So you need to lasso select around the mesh and also its ...
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0 votes

Blender Interior Faces Selection Behaving Unexpectedly

The one on the right works. But I had to align all the normals of the interior faces in the same direction (top and bottom).
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  • 181
1 vote

How do I fix my selections being invisible in Edit mode?

If the Solidify modifier is being applied and the "realtime" option is selected, the face gets invisible in Edit Mode. I think the reason is because that faces doesn't REALLY exist. It's a ...
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1 vote

How do I fix my selections being invisible in Edit mode?

It looks like you have switched overlays off. Enable them to make them visible again: It looks like you have faces disabled: Edit: Also check If you disabled something in that dropdown with the arrow ...
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0 votes

Select Vertices by Material Color

Are you working a obj you created from a photogrammetry ? IF so, you cannot. Unless you wanted to do that in an earlier part of the process... Photogrammetry takes the mesh and attaches the texture ...
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