New answers tagged faces
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How does Blender decide which face orientation to set for faces created from edges?
Looks like I've found, correct me if I am wrong.
Each edge is represented as a pair of vertex indexes:
One of each vertex in the pair should be first, the other - second. So face orientation depends ...
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How to make closed eyes and mouth open
Cut with the knife along the line that you want to cut then use V to rip:
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The model looks fine in the outside but in the inside its invisible
You have Backface Culling enabled in the Viewport Shading > Options. If you disable it, your model will no longer be invisible from the inside (i.e. the backfaces). By the way, the Backface Culling ...
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Whenever I add a face then the whole square becomes black
add rgb node to add color and add mixrgb to mix both image texture and rgb and plug them just like in photo
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Accepted
Faces appearing behind In 'Edit Mode'
I did a complete fresh reinstall. This has fixed the problem. I went from 3.6.0 to version 3.6.2 so perhaps this was a bug fixed in an update. I cannot say myself.
I did ensure to delete any Blender ...
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Select element like in 3DS Max?
Try to select one face of your model and then press Ctrl+L.
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I can't see or interact any vertices or faces on an imported FBX Model
When I was going into edit mode, I had the bones/armature selected as well as the mesh. I wasn't aware that I couldn't edit the mesh if I had all of it connected. The moment I just selected the mesh ...
7
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Accepted
Geometry nodes, how to flat mesh islands on z axis
First, you need to mark the inner boundary. You're already doing it in your Select Inner Void zone:
It's a nice and clever solution (create two splines out of boundary edges, the longer one is outer),...
1
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Accepted
Normal/face bug total mistery
I found the problem it was a simple problem of distance my view parameter was weird cause it have to because my unit scale is based on unreal engine (wich is cm)but i never encounter this case where ...
2
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Accepted
How can I uniformly scale a set of faces on the XY plane similar to Inset or Shrink/Fatten?
//EDIT: Below you will find workarounds, but sorry, I forgot the most obvious. So first of all the solution: If you have the Edit Mesh Tools enabled, just select the top and bottom outer edges and ...
1
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Accepted
Mesh does not match UV mapping,
You have created a second UV map, check the Object Data panel > UV Maps and select the good one:
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Accepted
I need some help making a face on an irregular shape I imported from Autocad please
Your edges are discontinued, you need to select all and M > Merge by Distance, then AltF to fill, and X > Limited Dissolve to dissolve all the edges that have been created:
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