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How do you select the inside vertices of an object faster?

You can use the Select Linked function in Blender. This can be done using Ctrl + L or Cmd + on Mac
Joe Powerse's user avatar
0 votes

How to inlet parallel and perpendicularly?

I found the solution on my own I just had to use the Knife Tool and press <Enter/kbd>.
DanganMachin's user avatar
0 votes

How to inlet parallel and perpendicularly?

I hotkey for inset. If you don't like the resulting topology, you should edit it. You can merge vertices( M ), edges or faces, you can move vertices( G ), slide them( Shift + V ), connect on ...
Martynas Žiemys's user avatar
0 votes

Emission Material Not Assigning to Selected Faces

Ok so I figured it out. It’s a weird solution but hopefully it helps others. What I did was went into the render properties and selected, “high quality” using the Eevee renderer and it magically ...
Owen S's user avatar
  • 11
4 votes
Accepted

Model appears stretched out in Object Mode

Press AltH and you'll see some hidden vertices, delete them.
moonboots's user avatar
  • 161k
1 vote

Model appears stretched out in Object Mode

(Using Blender 3.6.8) Unless some complex tracking/debug using GeometryNodes modifier is your objective, moonboots "just one click" solution should be favoured. It seems that there are &...
StefLAncien's user avatar
  • 4,434
0 votes
Accepted

Align/rotate face parallel to another face in edit mode

The first way is to use a measuring tool and turn the desired face to the same angle The second way is to copy the face you need, delete the face that is not turned correctly, and attach the ...
arachnoden's user avatar
  • 1,361
4 votes

Why aren't there dots in the center of faces in Blender 4?

It's not here by default anymore but you can activate their visibility in the Mesh Edit Mode Overlays panel > Center. Note that you need to be in Face select mode to see them :
moonboots's user avatar
  • 161k
1 vote
Accepted

What is this dark mark inside my model?

It looks like for some reason the split normals are just messed up on this part, click on the Clear Custom Split Normals Data button under Data > Geometry Data:
moonboots's user avatar
  • 161k
1 vote

What are good practices when retopologizing text?

There's nothing special about it being text. You're showing us solidified planes. They happen to be in the shape of letters, but that doesn't matter. The actively selected vertex is a "non-...
Nathan's user avatar
  • 24.8k
2 votes

Why aren't there dots in the center of faces in Blender 4?

The dots only appear in X-Ray mode while in Edit mode, which you can enable with Alt+Z. You can also enable Normals, under Mesh Edit Overlays. (In the top-right, just to the left of X-Ray and the ...
aidan-j-rhoden's user avatar
1 vote

Bridging faces completely doesn't work

Apply the scale of your object. Object Mode: CtrlA >Scale Non uniform scale affects edit mode operations.
Leander's user avatar
  • 27.1k

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