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1 vote

How does Blender decide which face orientation to set for faces created from edges?

Looks like I've found, correct me if I am wrong. Each edge is represented as a pair of vertex indexes: One of each vertex in the pair should be first, the other - second. So face orientation depends ...
Crantisz's user avatar
  • 33.2k
0 votes

How to make closed eyes and mouth open

Cut with the knife along the line that you want to cut then use V to rip:
moonboots's user avatar
  • 138k
0 votes

The model looks fine in the outside but in the inside its invisible

You have Backface Culling enabled in the Viewport Shading > Options. If you disable it, your model will no longer be invisible from the inside (i.e. the backfaces). By the way, the Backface Culling ...
Gordon Brinkmann's user avatar
0 votes

Whenever I add a face then the whole square becomes black

add rgb node to add color and add mixrgb to mix both image texture and rgb and plug them just like in photo
muhammad saputra's user avatar
0 votes
Accepted

Faces appearing behind In 'Edit Mode'

I did a complete fresh reinstall. This has fixed the problem. I went from 3.6.0 to version 3.6.2 so perhaps this was a bug fixed in an update. I cannot say myself. I did ensure to delete any Blender ...
Joshua's user avatar
  • 11
0 votes

Select element like in 3DS Max?

Try to select one face of your model and then press Ctrl+L.
Mirguz_3Design's user avatar
0 votes

I can't see or interact any vertices or faces on an imported FBX Model

When I was going into edit mode, I had the bones/armature selected as well as the mesh. I wasn't aware that I couldn't edit the mesh if I had all of it connected. The moment I just selected the mesh ...
Caped64's user avatar
7 votes
Accepted

Geometry nodes, how to flat mesh islands on z axis

First, you need to mark the inner boundary. You're already doing it in your Select Inner Void zone: It's a nice and clever solution (create two splines out of boundary edges, the longer one is outer),...
Markus von Broady's user avatar
1 vote
Accepted

Normal/face bug total mistery

I found the problem it was a simple problem of distance my view parameter was weird cause it have to because my unit scale is based on unreal engine (wich is cm)but i never encounter this case where ...
Flavie404's user avatar
2 votes
Accepted

How can I uniformly scale a set of faces on the XY plane similar to Inset or Shrink/Fatten?

//EDIT: Below you will find workarounds, but sorry, I forgot the most obvious. So first of all the solution: If you have the Edit Mesh Tools enabled, just select the top and bottom outer edges and ...
Gordon Brinkmann's user avatar
1 vote
Accepted

Mesh does not match UV mapping,

You have created a second UV map, check the Object Data panel > UV Maps and select the good one:
moonboots's user avatar
  • 138k
1 vote
Accepted

I need some help making a face on an irregular shape I imported from Autocad please

Your edges are discontinued, you need to select all and M > Merge by Distance, then AltF to fill, and X > Limited Dissolve to dissolve all the edges that have been created:
moonboots's user avatar
  • 138k

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