36
votes
Accepted
Scientific Illustration: Non-photorealistic rendering of sparse wireframe with dashed/dotted lines for backfacing areas - Blender 2.80
This can be accomplished by using Freestyle and Freestyle Edge Marks.
No silhouette
With silhouette
Assuming you already have a model that you would like to render using this style, select it and ...
23
votes
Accepted
How to exclude an object from Freestyle render?
So you want freestyle on the plane but not the plane :)
This is very easy to do. Add the plane to an object group. Select it and press CtrlG.
Now in the Scene tab of the Properties panel scroll down ...
13
votes
Accepted
How to have freestyle render change to outline only at a distance
Solution: Use a freestyle line modifier
For your scene I'd recommend using the Distance from Camera modifier on Alpha of the freestyle lines found in the ...
12
votes
Freestyle depth of field
Freestyle is applied after the actual render, so the short answer is: no, you have to work with post processing (maybe filtering the freestyle edges with a Kirsch filter and apply the blur only to ...
11
votes
How do you add a thin outline?
In your render settings enable freestyle.
Under render layers add a freestyle line set.
The line thickness is a quick way to adjust the size of the line drawn. For more control over what edges are ...
9
votes
How can I improve the realism of my pencil texture lines in freestyle?
According to the wiki article Textured Strokes the Use Tips option is available when Along Strokes mapping is used:
Along Strokes Means that the texture will be drawn along the stroke length, ...
8
votes
Accepted
Freestyle without anti aliasing for pixel art (2.8)
I figured it out!
Set the sampling to 1, and it will get the effect extremely close, I might have to touch these up a little bit in a 2D art tool, but the effort will be minimal.
8
votes
Accepted
How to get topographical contour lines like shown in manual? Analogous to Rhino3D functionality?
Simple node setup that uses the separated Z texture coordinates and modulo to drive a repeating color ramp.
Use the green cursor on the ramp to change thickness of lines.
Use the Z Scale to adjust ...
7
votes
How do you add a thin outline?
As I supposed, this model is used in a game. In games, rendering happens differently than in Engines like Cycles. You wouldn't put the information about the outline into the model, but code it as an ...
7
votes
Accepted
Multicolored outlines (For Blender Render)
With the Freestyle rendering option enabled, you will find the Freestyle Line panel showing up in the Material properties window. The color selector in this panel allows you to choose a line color ...
7
votes
How to exclude an object from Freestyle render?
For Blender 2.82 in the Outliner add a new collection by right-clicking on an existing collection and selecting New).
Name it, if you want, to "No Freestyle" and drag the object into it.
Now go into ...
7
votes
Blender Freestyle : Vertical lines
The contour lines are genuine mesh edges auto-generated by a Blender/Python script as described in the following blog post:
Blenderyard: Contour Lines as in Maps
The script implements a new operator ...
7
votes
Accepted
Smooth contours with grid lines
To connect the nodes smoothly, all that's needed is to (CtrlE > Edge Data) mark Freestyle edges on a low-poly version of your curved surface, as you appear to have done, and then assign a Subdivision ...
7
votes
Accepted
How to create wireframe fade off effect like this?
Various aspects of a Freestyle Line Style can be given modifiers, including the Alpha of the stroke.
The modifiers available to Alpha include Distance From Object. (In this example, the blue empty):
...
6
votes
How to render only one render layer?
In Blender 2.80 and later you can find settings for current layer in Layer Properties in Properties pane. Fourth tab from the top, and the relevant setting is at the top of the pane.
To switch layers ...
6
votes
How can render overlapped object's edge freestyle line?
This is essentially the same method as @Rich Sedman's; he is passing a convolution kernel over an image to detect edges, 'by hand'. Whereas this is necessary in shader nodes, (if you are trying to ...
6
votes
How can I freestyle render outlines but remove the object itself?
It looks as though you want to make the walls transparent to the floor, but not to themselves. (They're occluding their own back edges)
For maximum flexibility, you can set Cycles to render a separate ...
6
votes
Accepted
How to get a "smoothed" wireframe using Freestyle lines?
If you use Freestyle, one of its parameters is 'Crease Angle'.
If you set that high in Freestyle's general settings, and one of the discriminants for the Line Set is Edge Type > Crease, then ...
6
votes
Accepted
Workflow: Clean Line Art
There are quite a few aspects of your .blend which might defeat he clean render of Freestyle strokes.
The Geometry of your object. Maybe you created the top face by extruding edges, not faces? The ...
5
votes
Multicolored outlines (For Blender Render)
Here is a pretty easy setup to play with.
Change your material to have a custom color on the edge of the fresnel fall-off. I did this with two diffuse nodes, one grey for the main portion of my ...
5
votes
Accepted
During render can I render freestyle lines, then re-insert them back into the scene so other objects may interact with them during their rendering?
So I broke up the scene into 3 render layers:
A freestyle render layer which just renders the lines
A land+water which renders the land and the water without lines
And a land layer which is used for ...
5
votes
Freestyle multi-color per object?
I would suggest using the Material modifier for the freestyle edges.
Apply different materials to the object for the parts you want to color.
To control a property, use the Material modifier and ...
5
votes
Accepted
Delete freestyle after rendering
The first thing you have to do is enable freestyle and create a new render layer(I called it lines). Next, you can delete the line set for the default RenderLayer and add one for the lines layer.
...
5
votes
Freestyle: control the Thickness of stroked curve using Radius?
There is a modifier in Freestyle which will let you do this:
in the Freestyle Line Style for your current line set, select 'Thickness' and assign an 'Along Stroke' modifier.
In the modifier, set the ...
5
votes
Accepted
Freestyle: control the Thickness of stroked curve using Radius?
Animation Nodes can be used here. Essentially, if you add a 2D curve and copy the 3D spline to it using this simple node tree, you will get what you need:
It also works for multiple splines:
But ...
5
votes
Accepted
How can I solve a far away stacking Freestyle line
I'm not sure if you're already doing this, apologies if so.
You can assign a Distance from Camera modifier to the line thickness in the View Layer Properties tab > Line Style panel.
Before:
After:
...
5
votes
Accepted
Make freestyle draw on curved edges
I would just edit the crease angle property so it detects the higher angles.
5
votes
Accepted
Dashed line and Wireframe
Using the Wireframe modifier and Freestyle seems to me to be using two conflicting tools to do the same job, The modifier doubles up existing edges, which overlap in the Freestyle output.
At first ...
5
votes
In blender 2.9 how do I get freestyle to ignore transparent materials on a vroid character
You can put the object you don't want to have freestyle lines in a separate second collection.
Then you can make a second Freestyle Line Set, and as the Collection choose the second collection and ...
4
votes
How can I improve the realism of my pencil texture lines in freestyle?
How about using 3 line sets instead 1 doing 3 sketchy repeats? For each of the 3 linesets you can specify almost the same line style settings but with minor differences that create desired randomness....
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