4 votes
Accepted

Rigid Body - Constant Speed

You can set the start and end frames of the Rigid Body simulations in the Properties Editor ► Scene tab ► Rigid Body World panel ► Cache sub-panel: That being said, even if you set it to zero, it ...
L0Lock's user avatar
  • 14.8k
2 votes

Can I create this crumped paper shader on a curve?

You could sculpt a cylinder to make it look like paper (the hard part in my opinion) and parent your paper to an armature:
moonboots's user avatar
  • 145k
1 vote

Rotate locally with keyframes

This issue is caused by axis execution order. By default, it is XYZ: This means that rotations applied in local X axis, then local Y, and after that Z, so that than it comes to Z, object is already ...
Crantisz's user avatar
  • 33.6k
1 vote
Accepted

Floating Objects

You can use Rigid Body physics: Give a Rigid Body (Passive) to the 4 doors, activate the Animated option, give a Rigid Body (Active) to the balloons, in the Scene panel > Gravity, set the gravity ...
moonboots's user avatar
  • 145k
1 vote
Accepted

Animating a calendar rip and tear

You need to create a curve that is aligned with the X axis and looks like that, then in Object mode rotate it a bit on Z: Then keyframe its movement on X so that it makes the sheet fly away: As for ...
moonboots's user avatar
  • 145k

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