4
votes
When the object rotates quickly in a short number of frames, the blender does not understand which direction it needs to rotate
As in Gordon Brinkmann's comment [now inaccessible due to mentioned deletion]:
I'm sorry, but this is simply wrong, the cube is not spinning in different directions - it is an optical illusion. Try ...
2
votes
Is there a way to animate a looping texture moving across a surface?
I would use a mapping node into the vector input of your raster image and then use a driver to animate the direction of the raster based on the frame#. You can add modulo to the expression if you ...
1
vote
How can I set rotation origin point without using an empty to pivot around?
Why not use the "Follow Path" constraint?
Be sure to click the Animate Path button. Enable Follow Curve if you want the object to turn to match the curvature of the path at any point. ...
1
vote
Stacked objects fading but shadow stays
The solution is to check Transparent Shadows, at least in Blender 4.1 (Cycles). You can find it under Properties > Material > Settings > Surface. The shadow fades as the object becomes more ...
1
vote
How to make Bone that is parented to another bone move on it's own
We miss informations on how did you build the rig and make the parenting between hand and Magazine, but the usual workflow is to create inside the rig a copy of all bones involved in the deforming and ...
1
vote
How do I create camera motion in a heavy scene animation?
Usually people do viewport renders to check if the animation looks okay at the right speed. You'll find it in the viewport menu under View > Viewport Render Animation.
It renders much quicker than ...
1
vote
Feet dipping during walk cycle animation with IK rig
You asked how this happened, well to answer that we needed to know how you created the walk cycle in the first place and how you copied one pose to the other. But at the very end I will make a guess ...
1
vote
Accepted
Feet dipping during walk cycle animation with IK rig
It would appear that there is a slight dip in the FootBoneIK.L curve as seen in the Graph Editor. When I adjust the Z location keyframe at frame 20.0 and increase it slightly (or delete it), the foot ...
1
vote
How to control rigid body physics animation direction
Simple answer: no, there is nothing like a "limit location" or "limit direction" constraint or anything, the rigid body ball will bounce where the physics carry it.
But: of course ...
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