4
votes
Accepted
Rigid Body - Constant Speed
You can set the start and end frames of the Rigid Body simulations in the Properties Editor ► Scene tab ► Rigid Body World panel ► Cache sub-panel:
That being said, even if you set it to zero, it ...
2
votes
Can I create this crumped paper shader on a curve?
You could sculpt a cylinder to make it look like paper (the hard part in my opinion) and parent your paper to an armature:
1
vote
Rotate locally with keyframes
This issue is caused by axis execution order. By default, it is XYZ:
This means that rotations applied in local X axis, then local Y, and after that Z, so that than it comes to Z, object is already ...
1
vote
Accepted
Floating Objects
You can use Rigid Body physics: Give a Rigid Body (Passive) to the 4 doors, activate the Animated option, give a Rigid Body (Active) to the balloons, in the Scene panel > Gravity, set the gravity ...
1
vote
Accepted
Animating a calendar rip and tear
You need to create a curve that is aligned with the X axis and looks like that, then in Object mode rotate it a bit on Z:
Then keyframe its movement on X so that it makes the sheet fly away:
As for ...
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