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Import your song into a music program such as LMMS, and map out the beat with a drum instrument, using kick for the main beat, crashes for points where the track shifts into a high or low, and snares or a different-sounding drum for various points where you want characters to do certain things without the track shifting into a high or low. Once you export ...


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Shrinkwrap constraint is pretty good for this, to control how far your object is from the ground you can simply lift it in edit mode to move it's origin downward.


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Increasing resolution divisions in domain and, in smoke high resolution fixed the problem. Thanks to Merlin.


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First, I'll show how to morph objects distribution from one curve to another curve then we will use the same node-tree to morph a curve. ========================================== Morphing Object-Distributions: 1) First, we have to sample the curves (A and B) which we will use to distribute the objects, both curve's sample-amount should be the same: 2) ...


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The easiest way to control a camera is to use a curve object: Create a Curve object and modify it as you like. This will be the path where the camera will move On the camera create a Follow Path constraint, set the curve as the Target, and you might want to tick the Fixed Position checkbox To make it easier to control the camera direction, create a new ...


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