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Hard to give an exact answer without knowing exactly which effect you want to achieve, but... Your object needs a UV map. Here, I've just put a seam down the edge-loop in the crease, and hit 'U' ... .. I'm sure you could be more sophisticated about that. Maybe make use of 'Follow Active Quads' if you want the repeat in the texture to reflect the topology ...


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Just unparent the IK control in Edit mode. Now it will work. Change the LowerLeg pole angle to 0. Your pole is inversed like a chicken leg. In Edit Mode select the foot and uncheck Inherit Rotation. This will make the foot return to the right position.


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Here I explain how to use Child Of constraint to make your character pick and hold his hat. Also, give your hat Physics > Rigid Body > Type: Active. Give the ground Physics > Rigid Body > Type: Passive. At frame 0, enable the Rigid Body > Animated option of the hat and create a keyframe. The frame before he releases the hat, create a second keyframe. The ...


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So if you want to test physics, here what you could try: Create 3 objects, a cube, a funnel, a plane. Make your funnel and plane Rigid Bodies, Type > Passive (they are obstacles), Shape > Mesh (the topology will be taken into account). Make the cube a Rigid Body, Type > Active (it will fall), Shape > Mesh (not necessary in that case I guess). Duplicate ...


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So here is a method to make a non-sliding walk cycle. This is the Dopsheet part, once you have finished, when you'll move the character through the scene from point A to point B, you'll need to adjust the speed so that the walk doesn't slide, but it's another topic. In the Dopesheet, put your cursor at frame 0, switch your armature to Pose mode, don't move ...


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The weight is not good, for example the upper arm bone influences the lower arm mesh, you need to use a brush Blend type > Subtract to correct and it seems to work.


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ive found a solution. These 3 boxes need to be CHECKED. !Experimental! Apply Transform Force Connect Children Automatic Bone Rotation. im using Blender 2.81.


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In my case the following method helped: https://youtu.be/ZtWWHLHXWq4 Note: They only started supporting alembic files in both unity and blender in the recent months. Blender needs to be 2.81 and unity needs to be 2019.3.0a6 or higher and also have the alembic package installed in unity. Mine didn't work until I restarted my computer also. Second note: ...


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I am using a great tiny add-on called "Create Bounding Box" by Shane Ambler script link. It adds a bounding-box around the selected object. Just install the add-on script by going to edit menu > preferences and install. The add-on is also compatible with Blender 2.80


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