15
votes
Accepted
How can I remove black backgrounds from fire stock images to use in material with transparency?
The problem with the above setup is, using the image as mix factor directly or with the help of a Color Ramp converts the colored image into a greyscale image which gives a combined brightness value ...
- 18.5k
8
votes
Accepted
Principled BSDF shows values in percentage?
Change this back to 'Factor'.
A link to the documentation.
- 48.3k
4
votes
2
votes
Accepted
Modifying single-object Python script to execute on all selected objects
Here's a suggestion using Pathlib and bpy.types.Object.material_slots.
Using bare try: except doesn't let you debug your code in case something goes wrong. You can ...
- 27.4k
2
votes
How do I make my array objects follow the curve?
ok, your question is pretty vague, because you wrote "I want to make the following animation", but you posted just one picture.
So we don't really know how the animation should look like.
...
- 47.6k
1
vote
Transparent material
You shouldn't try to make a transparent shader here, you don't want light to go through your surface. What you want is to layer you logo on top of the existing color data that are then used into your ...
- 11.1k
Only top scored, non community-wiki answers of a minimum length are eligible
Related Tags
materials × 6309texturing × 1574
cycles-render-engine × 1535
node-editor × 1054
rendering × 780
shaders × 727
uv × 505
python × 359
lighting × 347
transparency × 331
modeling × 301
mesh × 252
eevee-render-engine × 225
blender-internal-render-engine × 218
animation × 202
scripting × 183
export × 183
objects × 180
color × 175
image × 142
procedural × 142
shader-nodes × 142
3d-view × 123
glass × 116
texture-baking × 114