6 votes

Can you make an emissive surface black? (Blender 3.1.2 Mac)

If you're looking for an invisible light source, you could also use a Light. An Area Light might be perfect for your situation.
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4 votes
Accepted

Same material is giving different shades in renderd view

You have an array modifier with zero offset: This leads to overlapping geometry. I've already posted an answer about overlapping geometry here: Some parts of material appear darker than it should be
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  • 25.6k
3 votes

Can you make an emissive surface black? (Blender 3.1.2 Mac)

To make a black surface emissive, you have to "trick" blender by mixing a visual black surface, with a light producing, white emission (emission must have some "whiteness" to be ...
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3 votes
Accepted

Partial transparency of fabric in EEVEE

You can add a Diffuse or a Principled BSDF to a Translucent node with a (Shader) Add Shader node:
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  • 107k
2 votes
Accepted

How can I change the background of the material preview?

The preview scenes are defined by the preview.blend file, which is included in the compiled binary (not as a separate file). As far as I'm aware, Blender's ...
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  • 23.9k
2 votes

Is it possible to recreate iPhone pro frosted glass material using Blender's standard shader nodes?

In short, almost anything you can think of is possible with blender these days. For something like this, the easiest way to achieve this kind of look is to use a Principled BSDF Shader with specific ...
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  • 197
1 vote

Partial transparency of fabric in EEVEE

You'll need some optimization, but you'll achieve it. Here is a way: In the Eevee settings, you can change the Blend and Shadow mode to get good results: Next, you have to enable Screen Space ...
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1 vote
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Material assigning problem while projecting UV from view onto texture

In the Solidify Modifier you have set Normals to Flip. This in combination with having the Material Offset to 4, which refers to the fifth material slot (counting starts at 0, but since you have only ...
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1 vote

How to manage Glass power in blender

Tweak the IOR (index of refraction) of the Glass node, it's the value that will determine how much the rays are deflected by the glass:
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  • 107k
1 vote

What's the best way of replacing a material in your scene with another one?

To change all objects with old material (brown) to new material (blue). Go to the Outliner and select Blender File view. Find the old material under Materials, right click it and select Remap Users. ...
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