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Let's think like a photographer. Proper lighting is essential - white background, strong backlight, fitting HDRi Shader - Principled BSDF will do (let's keep it simple) Use post-processing - adjusting midtone contrast, color-corrections Outer Seed shader: Roughness - pretty low, it needs to reflect environment and not obstruct transmission Clearcoat - ...


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The standard Glass shader gives you exactly that. Or if you prefer Principled BSDF like me: Set Transmission to 1 Use Roughness and Transmission roughness to control the glass type Add thickness to your glass for realistic results Suzanne on one side, and a black material on the other to make a mirror To make this work in Eevee enable Refraction in the ...


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