People who code: we want your input. Take the Survey
2

A way around this. Instead of using one cube and multiple materials, you could try to use a collection of cubes with a material for each one and use point instances's collection option to get the random seed for the distribution. Make sure that "Whole collection" is off insiside the point instance. Hope that helps


2

Regardless of whether you use Principled BSDF or Anisotropic BSDF, the direction of anisotropy is set by the combination of the Tangent input and the Rotation field. The tangent is a world-space vector perpendicular to the normal, set most easily by a tangent node; the rotation rotates the given vector around the normal. If you use a tangent node to input a ...


1

I found out what it was! All I needed for the texture to be fixed was padding.I got TexTools (a free plugin for Blender, found here: https://github.com/SavMartin/TexTools-Blender/releases/tag/v1.4.3) and added it to Blender. I then went to UV, selected the resolution (in this case I used 2048), and used the "Padding" slider to change the padding on ...


1

The yellow detail looks like where real life beveling cut away real life paint, and thankfully the bevel modifier in blender allows you to change the material for what it bevels. However, you might have to undo some of the beveling you’ve already done. If that isn’t practical for you, I would use Select Edge Loops to select the appropriate faces, and then ...


Only top voted, non community-wiki answers of a minimum length are eligible