1 vote

How to create a material that is not affected by light? (Blender 4.0, Cycles)

If we express the problem differently, the solution becomes apparent. The areas of the floor that receive light are the ones that do not have an object casting shadows on them. Therefore, our ...
Mr A's user avatar
  • 1,012
1 vote

Objects inside transparent object don't render correctly

In the Render panel, you have enable Fast GI Approximation but it seems like it doesn't work with glass, so disable it:
moonboots's user avatar
  • 145k
1 vote

Material preview and UV viewports not showing image textures, but Material Tab Preview shows the texture

For the moment the material called HEKLPPp is not assigned to your faces, it's the material called Material and it is completely white, and if you want to see the grid image in the UV Editor you need ...
moonboots's user avatar
  • 145k
1 vote
Accepted

UV Preview Texture Not Applying In Shading Tab

You have not correctly unwrapped your object, it only shows a grey part of your image, unwrap again.
moonboots's user avatar
  • 145k

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