5 votes
Accepted

How to make a smooth transitioning hole in a cookie with glazing

Go tab into Edit Mode and add/position a cylinder to the spot you want to cut a hole in. Make sure it extends to the other side as well. Select the whole cylinder and press Ctrl+F > ...
4 votes
Accepted

Evenly spaced holes inside of a ring with correct topology

You won't get something good with your current topology, the top and bottom faces are going to create the bad pinching, and if you subdivide them your hole shape won't be circular anymore. But you can ...
  • 121k
4 votes
Accepted

How can I subdivide this object so my particles emit more evenly from faces?

I don't imagine you need to edit your mesh for this. Just ticking the Even Distribution option of your Particle System under the Emission > Source panel should do. The old particle system is pretty ...
  • 7,480
4 votes
Accepted

why does it turn square when i merge vertices on a circular surface

Not quite clear from your question.. if you wanted to merge just one vertex, that is the resulting shape, as interpolated by Catmull-Clark Subdivision. If you wanted to merge the entire circumference, ...
  • 64.4k
4 votes
Accepted

Turn 3d terrain height map into just contour lines?

You could do something like this - Start by using your height map as a basis for displacement (true displacement - using cycles - make sure to set displacement in material settings and use heavily ...
3 votes

How can I subdivide this object so my particles emit more evenly from faces?

To start, I disabled the particles from preview so you can see the mesh better. Use a Decimate Modifier set to Planar to remove all the "junky" topology. Apply the modifier: Then select the ...
3 votes
Accepted

Rigify says "RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint. Incorrect armature for type 'chain_rigs'"

This problem arises when the tail of the last spine bone is not exaclty in the same spot as the head of the first neck bone. To solve, select the Metarig, go to edit mode, select the head of spine.004,...
2 votes

How to extrude a complex plane in a way where the new plane has the perimeter "thickened"

Select the faces along the outer and inner perimeters and press Alt+E > Extrude Faces Along Normals While you are extruding and moving the mouse inwards, hold down Alt so you get an Even Thickness....
2 votes
Accepted

How can I make these holes in the surface of my object (chocolate)?

It is VERY processor intense Unfortunately, boolean operations in Blender are notoriously slow. For anything but the smallest scale examples, I'd even claim that it's basically unusable. The Fast ...
  • 7,480
2 votes
Accepted

How can I make an array around deformed object?

Create a plane, give it an Array and a Curve modifier: In the Object panel > Instancing > enable Faces: Parent your rib to the plane, it will duplicate the rib (now you can hide the plane in ...
  • 121k
1 vote
Accepted

How to Separate Object From Arrayed Parent

You need to CtrlA > Make Instances Real
  • 121k
1 vote

Select every other face loop

This is not working in 2.93.8, but I found a video with an even easier answer. (Did not test on 2.79b.) https://www.youtube.com/watch?v=yCAWAOfFqDg 1: In Edge Select Mode: Select one Edge only (not ...
  • 77
1 vote

Is there a way to create an array within an array if still working on the model?

This may be the right place for Collection Instances If you include your Array-modified petal, and any object that has been used to give it an Object Offset, in a new collection, then you can make a ...
  • 64.4k
1 vote

How do I go back to the other view mode?

Viewport Shading Modes are in the top-right corner of the viewport. Or, hovering your mouse in the viewport you can press Z to open a wheel. Blender Manual
1 vote

Blender Keeps Creating Numerous Invisible Objects

From given file I can see two things ... 80 MB file contains 20 MB of Orphan Data (materials and images) and than a weird thing ...under Outliner > Blend File there are four objects with ...
  • 31.6k

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