9 votes
Accepted

How can I create an extruded curved wall?

If you have no particular reason to do it with one mesh, do it with 2 separate meshes (or 2 separate objects), as it will be much simpler. For the curvy wall, create a cube, keep only an angle, select ...
user avatar
  • 107k
5 votes

Creating a violins edging

Another "lazy" method is to double your geometry with SHIFT+D (so you can work with it later) and turn it into a curve, then give it a bevel like this: (Curves provided by the eye tortured ...
user avatar
  • 36.4k
5 votes
Accepted

Bend straight object on corners 90 degrees

My version of it: at first I created a flat plane and made loop cuts in the middle, then split the plane into 3 separate faces by selecting the two edges in the center, right-clicking and choosing ...
user avatar
5 votes

How can I create an extruded curved wall?

I would add a plane, go to edit mode, press E and move your mouse like this: Then select these: Press G X and move your mouse: In object mode, press Shift + A: Curve → Arc Change the angle to 90 ...
user avatar
  • 36.4k
5 votes

Is there easier way to unwrap this cube?

The distortion might come from a setting, but I would also correct the seams. At first, I would set the seams inside the hole a little different. The way you have it, the unwrapping results in the top ...
user avatar
4 votes
Accepted

How to make flat surfaces look flat with smooth shading?

Blender is smoothing between your larger face and the next ones, as they are not co-planar. To add to TheLabCat's answer, you can also try the Weighted Normal modifier, it will only try to smooth ...
user avatar
  • 107k
3 votes

How to make flat surfaces look flat with smooth shading?

Oh, yeah, this problem. What a lot of users have done is just inset faces on the flat part with just a tiny margin, so there is a second flat face around the surface, bordering it from the curved ...
user avatar
  • 5,171
3 votes

Creating a violins edging

From a single edge you can use the Skin modifier, and put a Subdivision Surface modifier to round it: If you have filled the faces, you can do it with some extrusions. Begin with these two edges on ...
user avatar
  • 107k
3 votes

Bend straight object on corners 90 degrees

Another way would be to individually separate the two flaps (p), individually rotate them 90° (r + x + 90/-90), position them to where you want them to be (g + shift + x), fill the open faces you ...
user avatar
3 votes

How to bend a segment of a mesh?

you can try this: subdivide, then checker deselect, and with proportional editing move it as you like:
user avatar
  • 36.4k
2 votes

What's the fastest/most fun/craziest way to make a flowerpot in Blender?

Add a plane, collision modifier, add a sphere, cloth, subdiv modifier and tweak some settings and dang....you got:
user avatar
  • 36.4k
2 votes

How to copy/paste X, Y, Z coordinates in one step

In Blender 3.2 mouse over a value in rotation or location in the N menu. Use Ctrl + Alt + C. Then go to mouse over the value you want to paste over and Ctrl + Alt + V. It will copy and paste X Y ...
user avatar
1 vote

Why is Ctrl + J not doing anything?

This solution worked for me: Select the 1st mesh in a collection. Then SHIFT select the last mesh in the collection. Then finally do CTRL+J while still selecting them.
user avatar
  • 11
1 vote

How to bend a segment of a mesh?

How to bend a segment of a mesh? ...I wouldn't bend anything there. I would solve this with a shader if I were you, because the way you want to bend the vertices, you would always get a weird mesh ...
user avatar
  • 10.7k
1 vote

Bend straight object on corners 90 degrees

The best method I have found is with an addon called mesh align plus https://github.com/egtwobits/mesh_mesh_align_plus/releases/tag/v0.6.1
user avatar
1 vote

Bend straight object on corners 90 degrees

Edit: You could use a solidify modifier for thickness instead of an extruded mesh and then rotate, the thickness won't go wrong. This can be done using rotation... Select your top edge of the small ...
user avatar
1 vote

How can I create the holes in a sphere, "cone shaped"?

Yes, I know that wasn't asked, but I just love Geometry Nodes :D An Ico-Sphere is a good starting point here. The node Dual Mesh converts points into faces (and ...
user avatar
  • 10.7k
1 vote

Bad shading on a low-poly face model

To me this looks like normal behaviour, your current topology is at the end of the day a low poly representation of what should be curved surfaces. Without the appropriate mesh density, the result is ...
user avatar
  • 8,243
1 vote

How to manage Glass power in blender

Tweak the IOR (index of refraction) of the Glass node, it's the value that will determine how much the rays are deflected by the glass:
user avatar
  • 107k
1 vote

Unselect hidden mesh after unhide

Uncheck Select in your Keymap preferences. It'll work for Object Mode, Edit Mode and much more.
user avatar

Only top scored, non community-wiki answers of a minimum length are eligible