7 votes

Modelling a couch cushion with complex seams

1- 2- 3-bevel the middle loops 4-Hit [ctrl -] and shift H to isolate the middle loops 5-press alt S and shrink the selected edges a bit, then select the center vertex and move it down with ...
Alex's user avatar
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7 votes
Accepted

Creating a Card Stack with Geomery Nodes

Perhaps you could get a nice result with just one Noise Texture with the right settings, but I find it easier to reason about multiple separate noise textures: First a noise texture giving a basic ...
Markus von Broady's user avatar
6 votes

Creating a Card Stack with Geomery Nodes

Basically, you need to rotate and translate the instances using a noise texture. I found that tweaking the pivot of the rotation helps. The result looked good, but was missing something. In the ...
Mr A's user avatar
  • 1,067
5 votes

Modelling a couch cushion with complex seams

You could use a cloth simulation and a pin group: I pinned 4 corner + 1 crossing vertices with 100% weight (1), and lines joining them with 50% weight. High ...
Markus von Broady's user avatar
5 votes

Whenever I try joining two objects, it combines the modifiers too

If moving the objects together is the only concern, try parenting them by using Object (Keep Transform) option in the parenting context menu that you can open with Ctrl+p. You select child object ...
pseudo_indexicality's user avatar
4 votes

Creating a Card Stack with Geomery Nodes

You can play with the Voronoi texture node to get different results. All you really need from my node tree is the Set Position, Combine XYZ and Voronoi Texture nodes.
Prokop Sodomka's user avatar
3 votes

How do I render like this picture?

A relatively easy way is when you have a quite low-poly mesh with a Subdivision Surface modifier on it to smooth it out. And the faces of the object should be quads. I call it an easy way, but I'll ...
Gordon Brinkmann's user avatar
3 votes

Apply loop cut to different parts at once?

First, select the tip of each propeller. Then increase the selection by hiting CTRL and + Then press I, and O for outset Make sure you enable edge rail in the subpannel
Alex's user avatar
  • 1,367
3 votes
Accepted

Creating simple carved animal heads?

Draw the lines of your shape with some edges: Extrude the shape, mirror: Pull the edges that are supposed to come forwards, etc:
moonboots's user avatar
  • 146k
2 votes

Apply loop cut to different parts at once?

You can't add them automatically to all the blades, that's why it's generally better to model this kind of object with, for example, an Array modifier (in Object Offset mode) that will allow you to ...
moonboots's user avatar
  • 146k
2 votes

Fill edge loop with evenly spaced grid

You could create a 24 vertex circle: Bridge 17 of its vertices to the heart shape: Extrude the vertices on the right: Fill the holes:
moonboots's user avatar
  • 146k
2 votes
Accepted

Remove parts of object, which are inside of another object

If you're doing this to retopo the model, I suggest to use the Voxel Remesher. It is found under Object Data Properties > Remesh. The most important parameter is ...
Mr A's user avatar
  • 1,067

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