7
votes
Modelling a couch cushion with complex seams
1-
2-
3-bevel the middle loops
4-Hit [ctrl -] and shift H to isolate the middle loops
5-press alt S and shrink the selected edges a bit, then select the center vertex and move it down with ...
7
votes
Accepted
Creating a Card Stack with Geomery Nodes
Perhaps you could get a nice result with just one Noise Texture with the right settings, but I find it easier to reason about multiple separate noise textures:
First a noise texture giving a basic ...
6
votes
Creating a Card Stack with Geomery Nodes
Basically, you need to rotate and translate the instances using a noise texture. I found that tweaking the pivot of the rotation helps. The result looked good, but was missing something.
In the ...
5
votes
Modelling a couch cushion with complex seams
You could use a cloth simulation and a pin group:
I pinned 4 corner + 1 crossing vertices with 100% weight (1), and lines joining them with 50% weight. High ...
5
votes
Whenever I try joining two objects, it combines the modifiers too
If moving the objects together is the only concern, try parenting them by using Object (Keep Transform) option in the parenting context menu that you can open with Ctrl+p. You select child object ...
4
votes
Creating a Card Stack with Geomery Nodes
You can play with the Voronoi texture node to get different results. All you really need from my node tree is the Set Position, Combine XYZ and Voronoi Texture nodes.
3
votes
How do I render like this picture?
A relatively easy way is when you have a quite low-poly mesh with a Subdivision Surface modifier on it to smooth it out. And the faces of the object should be quads. I call it an easy way, but I'll ...
3
votes
Apply loop cut to different parts at once?
First, select the tip of each propeller.
Then increase the selection by hiting CTRL and +
Then press I, and O for outset
Make sure you enable edge rail in the subpannel
3
votes
Accepted
Creating simple carved animal heads?
Draw the lines of your shape with some edges:
Extrude the shape, mirror:
Pull the edges that are supposed to come forwards, etc:
2
votes
Apply loop cut to different parts at once?
You can't add them automatically to all the blades, that's why it's generally better to model this kind of object with, for example, an Array modifier (in Object Offset mode) that will allow you to ...
2
votes
Fill edge loop with evenly spaced grid
You could create a 24 vertex circle:
Bridge 17 of its vertices to the heart shape:
Extrude the vertices on the right:
Fill the holes:
2
votes
Accepted
Remove parts of object, which are inside of another object
If you're doing this to retopo the model, I suggest to use the Voxel Remesher. It is found under Object Data Properties > Remesh. The most important parameter is ...
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