5 votes
Accepted

How to render an image the exact way its displayed in the vrendered preview

You show the Viewport Shading settings, these settings allow you to set what you’re currently seeing in your 3D View but they won’t be taken into account for the render. For exemple you’ve disabled ...
moonboots's user avatar
  • 146k
4 votes

How to make murky water in Eevee engine?

You could use the Volume Absorption node, with a Separate XYZ node on Z as factor, plug a ColorRamp in both the Color and the Density input: If you want to add a god ray effect, mix it with a Noise ...
moonboots's user avatar
  • 146k
3 votes
Accepted

Eevee shadows not the same as Cycles; is there a fix?

You have a number of setting you can control under the Light that affect how the shadows are calculated. In particular, under Contact Shadows, you have more settings specific to them. I suggest to ...
Mr A's user avatar
  • 1,067
2 votes
Accepted

How can i make it so my scene lights illuminate the inside of this transmissive material

In Eevee the Emission node won't emit any light by default. There are 2 solutions: Create a light (like a Point) Create a Light Probe > Irradiance Volume that contains this part of your scene then ...
moonboots's user avatar
  • 146k
1 vote
Accepted

Why am I getting black splotches in my Eevee render?

You have some objects that are disabled for preview but enabled for render, one of them overlaps with the visible object, disable them for render:
moonboots's user avatar
  • 146k
1 vote
Accepted

Render camera keyframes

If you want to render the 3D scene, and not the Video Sequencer, disable the Sequencer option in the Output panel. But the best is probably to create another file where you'll only manage the video ...
moonboots's user avatar
  • 146k
1 vote
Accepted

Single Texture Multiple Mask Inefficiencies

The node group shown in the tutorial video is fine for color masking or color matching. You just need to guess the values for the tolerance. There are 3 of them "H Tolerance" for the hue, &...
Blunder's user avatar
  • 13.5k
1 vote
Accepted

Anti-Aliasing in Eevee has no effect (still jagged edges)

You are using a Plane with Emission material with Strength value of 100. The rendered image have blown up white pixel values of 100 per each RGB channel. Anti-Aliasing node expects as an input ...
Rumen Belev's user avatar
  • 2,828

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