5
votes
Accepted
How to render an image the exact way its displayed in the vrendered preview
You show the Viewport Shading settings, these settings allow you to set what you’re currently seeing in your 3D View but they won’t be taken into account for the render. For exemple you’ve disabled ...
4
votes
How to make murky water in Eevee engine?
You could use the Volume Absorption node, with a Separate XYZ node on Z as factor, plug a ColorRamp in both the Color and the Density input:
If you want to add a god ray effect, mix it with a Noise ...
3
votes
Accepted
Eevee shadows not the same as Cycles; is there a fix?
You have a number of setting you can control under the Light that affect how the shadows are calculated. In particular, under Contact Shadows, you have more settings specific to them. I suggest to ...
2
votes
Accepted
How can i make it so my scene lights illuminate the inside of this transmissive material
In Eevee the Emission node won't emit any light by default. There are 2 solutions:
Create a light (like a Point)
Create a Light Probe > Irradiance Volume that contains this part of your scene then ...
1
vote
Accepted
Why am I getting black splotches in my Eevee render?
You have some objects that are disabled for preview but enabled for render, one of them overlaps with the visible object, disable them for render:
1
vote
Accepted
Render camera keyframes
If you want to render the 3D scene, and not the Video Sequencer, disable the Sequencer option in the Output panel. But the best is probably to create another file where you'll only manage the video ...
1
vote
Accepted
Single Texture Multiple Mask Inefficiencies
The node group shown in the tutorial video is fine for color masking or color matching. You just need to guess the values for the tolerance. There are 3 of them "H Tolerance" for the hue, &...
1
vote
Accepted
Anti-Aliasing in Eevee has no effect (still jagged edges)
You are using a Plane with Emission material with Strength value of 100.
The rendered image have blown up white pixel values of 100 per each RGB channel.
Anti-Aliasing node expects as an input ...
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