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1 vote
Accepted

Render Layers in the 4.3 Multipass Viewport Compositor

It doesn't seem like support for View Layers in Viewport Compositor was planned. Post by Omar Emara who is a developer working on the Compositor answered this question in July 2024: And a question - ...
Martynas Žiemys's user avatar
1 vote
Accepted

Eevee lights are not rendered correctly

In your compositing nodes, Mix value of Glare node is set to 1. This means, you only get the glow without the original image. Solution : set Mix to 0. You'll have the glow above the original image. To ...
Lutzi's user avatar
  • 3,094
1 vote

Create procedural texture oriented toward light

I managed to orient lines toward lights, using light coordinates and object coordinates. I rotate object coordinates toward light in geometry node, and plug it into cartesian to polar coord in shader ...
Tolgan's user avatar
  • 155
1 vote

How can I see the light emitted by a emissions plane that is parallel to the viewport in Blender's Eevee renderer?

By default an emission shader won't emit light in Eevee. But since 4.2 you can activate the Raytracing option in the Render panel. You can also create a Light Probe > Volume then, before 4.2 go ...
moonboots's user avatar
  • 168k

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