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15 votes
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Are render results hardware dependent?

In a perfect world, with bug-free software and bug-free hardware, the hashes would be identical. In the real world, both hardware and software have bugs, and you're also coping with floating point ...
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  • 29.4k
4 votes

Are render results hardware dependent?

If you are rendering with the GPU, then definitely not, because floating point implementations will likely vary, especially with eevee. On the cpu, the differences should be much smaller, if not ...
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  • 319
3 votes
Accepted

Give transparent alpha images a flat colour

The closest you are going to get to flat rendered images requires: No lights in your scene Set the world shader's color to pure white. Set the world shader to the same strength as you use with your ...
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  • 29.4k
2 votes
Accepted

Blender 3.1.0 Repeatedly Rendering Previously Rendered Image

There's an object called Plane that is disabled for preview but still enabled for render, disable it as well:
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  • 102k
2 votes
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Why doesn't Bump Node work?

Connect the texture to the Height input of the Bump Node - not the Strength.: However, given the way Bump nodes work (by default), the difference between black and white is 1M - looks strange when ...
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2 votes
Accepted

Eevee Rendering: not ever object is getting rendered

it is because you disabled some objects in render mode: The camera icon means: enable or disable in render. You can change the visibility of your render icon if you click on filter and then the ...
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  • 35.1k
1 vote
Accepted

My space potatoes are playing up in renders

I believe I have figured out the answer myself. All modifiers must be applied before running the FZRandomizer script.
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  • 61
1 vote

Most things not rendering correctly

Under the Performance tab in Eevee's settings, check High Quality Normals It's a really simple solution, but it worked for me
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