6
votes
Accepted
How can I make a camera walk animation?
Make it go from point A to B with some keyframes:
In the Graph Editor, select the Z location track only (press ShiftH to display this track only), and in the N panel, open the Modifier panel, add a ...
5
votes
Accepted
How could you avoid multiple shadows when using multiple light sources?
Softer Fill Light
I've found that the best way to eliminate multiple shadows is to use softer lighting. You can do this by increasing the size of the light.
I generally use Area Lights for soft fill ...
3
votes
Accepted
How to position objects at an absolute, exact distance from a camera on a perpendicular plane?
If I understand your explanations in the comments correctly (you simply copied values from the camera to the plane and moved it away on the camera's Z-axis) then the easiest way would have been the ...
2
votes
Camera visible in View and Scene Menus but not in Outliner or 3D Viewport
Blender keeps information of an object which has been deleted. It deletes the object but keeps the information about it.
For example say you had 2 cameras in your scene. Cam A and Cam B. Now you ...
2
votes
How do you reset the orientation relative to the camera?
When you select the camera and click on the dropdown menu for the Transform Orientation, you can click on the + button to add a new custom orientation. This will ...
1
vote
Geometry nodes how to capture the position of a point and use this position in a seperate node set up
If you have two geometry nodes, let's call them geo1 and geo2, you can utilize 'object info' within geo2 to import data from the geo1 geometry node. This way, you can use the Index number to access ...
1
vote
Accepted
Emitters (baked particles) not showing Camera render/animation (Invisible, not rendering)
Currently your particle render settings are set to Halo, which by default does not show up in renders, as its more of a placeholder. If you want to make your particles visible you need to change the ...
1
vote
Accepted
How to render background image for camera with Cycles
It should work: make sure to check the "Transparent" Film Render option, and set the background image on camera to "Crop", for a perfect corrispondence with the compositing image.
1
vote
The rendered image is very different from the camera viewport. There seems to be some lighting issue and also the image does not render in cycles
Check your Outliner, you have some objects that are hidden for preview but still visible for render:
1
vote
Accepted
How to specify specific x and y FOV angles for a camera in Blender 3.6
Setting angle_x and angle_y directly to create a square camera does not work as you have experienced.
Quoting you (emphasis mine)...
1
vote
Accepted
How to get camera view bounds on 2D plane, not Viewport limits
Try this revised version of your script, have a look at the comments:
...
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