2 votes

Render depth, vector and normals without rendering RGB

Hm... I don't see direct option. So just a two tips ... You could render dept/vector/normal directly with RGB as passes into OpenEXR ... or let Compositor save a render as separate files) so no ...
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  • 27.2k
2 votes

Blender result different from png rendered

Alpha channel is used differently in different types of software. Then you save this image in PNG, alpha will be converted from premultiplied to straight and this pixel will be transparent. It is an ...
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  • 22.7k
2 votes

Much more Noise in the whole scene with a Light Points?

Small point lights can add noise, because of internal calculations: I suggest disabling Multiple Importance for all unimportant lights, this should help, but I'm not sure, give a try. Also try set ...
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  • 22.7k
2 votes
Accepted

How do I make a cartoonish material in Blender Cycles?

Per help from the comments, I did not have to change my materials, just my lighting. I used a sun light and a power of 12 and now it looks very cartoonish as I wanted with solid shadows.
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1 vote

Cycles black areas

Ok, after a lengthy process of elimination with HDR etc the problem is identified - user error. More specifically in the bump area of the node tree, Factor output from the Noise Texture Node was ...
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  • 407
1 vote
Accepted

Strange distortion and low performance using cycles viewport renderer in Blender 3.0 and onwards

Check your Viewport Pixel Size, here.
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1 vote

Material in rendered view differs between 3.1 and 3.0 when using mirror modifier

Ok, finally I got it, it is a known issue: Many artifacts from rendering small, large and far away objects have been eliminated. There will always be object scales where numerical precision becomes a ...
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  • 22.7k
1 vote

Black areas in Fisheye lens corners

Use Fiheye Equisolid, set field of view to 360 deg and zoom in using Lens setting: If you want to distort the image at the edges, so that more background is shown, you can do it in compozitor like ...
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  • 22.7k

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