6

You're not actually rendering the 'simple.blend' file. You're actually rendering the default blend file. This is because the order of command line arguments matters. To explain further, your generate.py file runs and renders, then the simple.blend part of the argument gets interpreted and opens the blend file. To get this to work correctly you need to swap ...


5

AMD Radeon cards do not have CUDA cores or OptiX, those exist only in some Nvidia Cards. Blender cannot enable what doesn't exist in your computer. Your hardware is based on a different technology by different company. Your only option to render ion cycles using GPU is OpenCL.


4

Cycles will be able to use them both simultaneously with the CUDA backend, each will render separate tiles. For several reasons though, the result will probably be slower than just using the 2060. Since each card works on a different tile and there's no way for the other card to steal a tile once the first card claims it, you will eventually end up in a ...


2

I used the Node Expressions add-on (available via https://baldingwizard.wixsite.com/blog/node-expressions) to create the nodes from the mathematical expression, using the following expression : Val1 = abs(y-(9-8*abs(x))) < Threshold, Val2 = and(abs(x)>0.75, abs(x)<1), Combined =Val1 * Val2 This creates two sub-expressions (Val1 which returns 'true' ...


2

The reason for the difference is the top-to-bottom interpolation of normals, inside the rectangular faces. This illustration shows 2 standard cylinders. They are both shaded smooth, but the one on the right has Autosmooth switched on. When smooth-shaded,the normal at some shading-point inside a polygonal face is an interpolation of the vertex-normals at its ...


1

To get proper fog in EEVEE, surround your scene with a cube, and attach a Volume Scatter node to the Volume output. Make sure no surface is connected. In the image I use below, I multiplied the view distance by a very small number (.00004 - it says 0000 in the pic, but that's just because I used too small a number - it won't even show it until you click the ...


1

I think I managed to fix it. After experimenting with the scale of the liquid and HDRI and shading settings, I found out it was neither of these. I hid the liquid by using the eye icon while in render view and I noticed the line was still there, and when I switched to object view, it still looked like there was a still a liquid shape. What I think I did was ...


1

Try it and see what happens. It should work, but the older card will be significantly slower. Also, the amount of memory available for render will be that of the smaller card, so you might end up wasting resources from the newer GPU ,as it won't be used to the fullest. But there might be some benefit of using two cards if you hook up the monitor(s) to the ...


1

Go to the compositor and add in a glare node between the render output image and the composite node. Then for the type, choose "Fog Glow". Adjust the settings to your liking.


1

I was just curious :) Because render View Layers doubles rendering if I'm right. You can use existing setup, just ... add Set Alpha node and plug inverted Alpha to create transparency in BG and use InPaint node to recreate missing environment Note: because of alpha antialiased edge, I added Delete/Erode node with value -1 to get rid of one pixel that did ...


Only top voted, non community-wiki answers of a minimum length are eligible