The screen space reflections in Eevee especially with highly reflective materials, for example metal with 0 roughness or glass like yours, will always show the environment like a mirror.
In Material Preview (Eevee is used, even if Cycles is set as render engine), you have a few HDRIs to choose from and if no Background is set up manually, Blender will use it'...
Most probably the edges of your UV-map faces are to close to the edge of the corresponding texture imagery underneath.
As you can see in the four zoomed-in UV Editor windows, the UV-map is neatly within the borders of the blue square in the texture.
But because the texture is blurred (or smoothed), the orange background color bleeds into the UV-mapped area. ...
One way to select objects is clicking on them in the 3D Viewport in Object Mode.
Objects with an orange outline are sleceted, but the one object with a yellow outline is the active object. There can only be one object with a yellow outline (but there can be multiple with an orange outline). When holding Shift down (that is the default key), you ...
With the default keymap is still Numpad Period key.
Or use the menu View>Frame Selected. If you enabled tooltips in the preferences it will show you what is the current keyboard shortcut on gray letters on the right of the command.
If you need to change the shortcut, right click on the command and select Change Shortcut.
I saw your .blend file and found the solution to your problem:
your scene is stuck at initialising that is because you have paused your viewport render you can start viewport render by clicking on the play button on the top right corner of the 3d view. Also your object is too large it might disappear when you zoom out so dont forget to change the clipping ...
You have your camera rolled i.e. it's been rotated around its Z-axis. In Blender 2.83 the keyboard shortcuts to roll left and right are Shift + Numpad 4 and Shift + Numpad 6 respectively.
Alternatively, you can go to one of the orthographic views (e.g. Numpad 1) and then click-drag your MMB to rotate back to the more familiar perspective view ...
Actually, SteamVR (which also means Valve Index) is now OpenXR compatible.
All you need to do is to select the current Beta of SteamVR (in Steam ..)
Works flawlessly with Blender - no other setup required.
The rendered result will always be the camera view which you can access by clicking 0 on the numpad or View > cameras > Active camera.
If you want the Camera's FOV to match with the left image, simply search for "align camera to view" in the search dialog. Since the left image is in ortographic view, you can change your camera to ortographic ...
First solution : Use X-Ray Mode
The shortcut is ALT + Z or click this icon in the top right :
Second solution : Use the material alpha
This works only in lookdev mode and you need to set Eeevee as your renderer first. Click on your object and go to its material or add one if it doesn't have one already. Then go the alpha value and lower it, don't forget to ...
To change the default background color, it's in the Preferences as explained here.
To change the file's background color you need to display the Viewport Shading panel, choose Background > Viewport instead of Theme, and change the color below.
Keep in mind that Focal Length will change how fish eye distorted or straight-lined your scene looks; it's an artistic tool that distorts or flattens. This example shows how different mm lenses can shape a subject: https://imgur.com/gallery/ypS7uf4
Also, your scene is full 3D, including the text. You could push the text away from the camera in Z-space or ...
So I found what causes the problem. For some reason I had the "Align Tools" add-on activated. I don't know if I activated it by accident or something, but this is what was causing the "Align Objects" option to disappear and to be replaced with another tool. Hopefully, other people can find this post if they have the same issue.
Check if the Bones box under Objects is checked in Viewport Overlays. (There's a dropdown menu next to the small icon of a circle in front of a white circle, usually found in in the top right corner of the 3D Viewport.)
What has happened is that you have activated a feature called Stabilize Stroke, which can be found in the Active Tool Tab of the Properties Panel, under the Stroke Section. It is very easy to enable this feature by accident, by inadvertently pressing its shortcut, which is Shift + s. The reason it is slow is because it gives up draw performance in order to ...
The only shading modes that allow an accurate view of your shaders are the material view and rendered view. Solid view using texture color display might not always show textures as they are, especially their mapping.
Also, what you see depends on your material's nodes setup.
Finally, I'd advise avoiding scaling UVs, it's usually a better idea to keep them ...
Welcome to Blender. In order to move around the platform full you can hold the middle mouse button down and move if you have a mouse or click and move the top right icon with the z, y, and x axis. The buttons on the number pad can bring you directly to different views such as front top and side views or you can use the ` key and it will give you options.