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6 votes
Accepted

How to increase precision of color ramp affecting model?

It is a known issue, ColorRamp marker positions are rounded to the next higher multiple of 1/256, leading to unexpected output, especially when set to 'Constant' interpolation. There is nothing you ...
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  • 23.5k
4 votes

Is it possible to get two Voronoi textures, F1 and F2, to use consistent colors for points?

So let's simplify your idea a little bit, and look at some raw-er data: Same voronoi, top and bottom. Top is F2 distance - F1 distance. I've marked some centers roughly with empties so we can keep ...
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  • 15.6k
2 votes

How to increase precision of color ramp affecting model?

It depends what you need, but it could be as simple as this ..
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  • 54.8k
2 votes

How do I add a geometry node into a frame without changing the frame?

A frame always adapts to the size of the contained nodes. If you drag and drop a node into a frame, it will resize accordingly. However, if you just create a frame and resize it, it will not contain ...
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  • 7,709
1 vote
Accepted

Two identical node setups produce different results

You didn't pack the texture image, but we can see at a glance that your shape has very different UV coordinates than his: These UV coordinates are going to be used to read the texture. Different UV ...
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  • 15.6k
1 vote

'color' and 'position' input for Color Ramp node?

And if you need more than 2 Colors you can use even more MapRange-Nodes just like this:
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