11
votes
Accepted
How to use an image texture which contains multiple elements?
You can create a plane, give it the image as material (plug the Image Texture into the Principled BSDF), switch to Edit mode, cut the plane with the knife tool:
Then go into the Mesh panel > Split ...
3
votes
Accepted
Red shader node noodle (line) from node group vector output to image texture vector input
The cause here is a circular reference. The node setup is evaluated from the right:
Material Output - in order to evaluate the shader for the output, the connected nodes have to be evaluated - here ...
1
vote
Built-In Python Templates to Blender 3.2
The ImportHelper class is not well documented, so I wrote this example to help explain it:
...
1
vote
Accepted
Image could not be saved Python
There are builtin python libraries like pathlib for path manipulation.
Don't forget to cast it back to a str before using it with the blender API, otherwise it will ...
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