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How to use an image texture which contains multiple elements?

You can create a plane, give it the image as material (plug the Image Texture into the Principled BSDF), switch to Edit mode, cut the plane with the knife tool: Then go into the Mesh panel > Split ...
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3 votes
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Red shader node noodle (line) from node group vector output to image texture vector input

The cause here is a circular reference. The node setup is evaluated from the right: Material Output - in order to evaluate the shader for the output, the connected nodes have to be evaluated - here ...
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1 vote

Built-In Python Templates to Blender 3.2

The ImportHelper class is not well documented, so I wrote this example to help explain it: ...
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1 vote
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Image could not be saved Python

There are builtin python libraries like pathlib for path manipulation. Don't forget to cast it back to a str before using it with the blender API, otherwise it will ...
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