By blender 4.2 eevee
When the plane is parallel to the viewport, I can't see the light emitted by the plane illuminating the monkey
By blender 4.2 eevee
When the plane is parallel to the viewport, I can't see the light emitted by the plane illuminating the monkey
You can’t. EEVEE’s response to emissive materials is all screen space stuff, so anything not visible will not affect the effects. I suggest you instead fake it using a plane light, lined up with and the same size as the plane mesh, and just a millimeter or so above it.
By default an emission shader won't emit light in Eevee. But since 4.2 you can activate the Raytracing option in the Render panel. You can also create a Light Probe > Volume then, before 4.2 go into the Render panel > Indirect Lighting and Bake Indirect Lighting. Since 4.2, select the light probe and in the Data panel > Bake > Bake Light Cache.
Or as suggested by TheLabCat, create an area light.