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3 votes
Accepted

How can I merge overlapping faces converted from a text string in geometry nodes, to avoid Z-fighting issues during rendering?

I suggest the following: Move the points of the curves along their normals by a small amount (e.g. $0.00001$). Fill the resulting curves with Fill Curve. Do the ...
quellenform's user avatar
  • 37.9k
2 votes
Accepted

Is there a way to hide in-scene lights in reflections?

If on Cycles, you could go in the object properties > Visibility panel > Ray Visibility panel, and disable Glossy: If on Eevee, you can set the light's specular property to zero: In both cases,...
Lauloque's user avatar
  • 17.1k
1 vote

Image as plane imported turns the image grey and slightly blurry any idea how to make it look like the original?

There are two things going on here: Blur By default, any image texture in the shader editor uses the Linear interpolation to hide the pixel edges of your texture. It looks better in most cases, but ...
Lauloque's user avatar
  • 17.1k

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