3
votes
Accepted
What is this red Texture?
I suspect the texture isn't meant to be used as is, but is instead a pack of three different textures in each channel.
If we look at the RGB channels individually, it looks like this:
This technique ...
- 11.1k
3
votes
Accepted
How to set up transparency node with factor controlling the Alpha
If you want to add transparency, create a second Mix Shader and play with its Factor:
- 125k
2
votes
Accepted
Make a transparent background of texture w/o Principle BSDF shader
You can use the mix shader node to balance any other shader and a transparent shader.
If you have an alpha channel, just plug it in the mix shader fac input.
If you don't, use color informations to ...
- 24.2k
1
vote
Transparent material
You shouldn't try to make a transparent shader here, you don't want light to go through your surface. What you want is to layer you logo on top of the existing color data that are then used into your ...
- 11.1k
1
vote
Transparent textures result in extremely noisy mist pass
Transparency bounces are not about "feasible" - they are about possible or not. If you don't have enough, the transparency is going to stop being transparent at some depth. So you need a lot,...
- 18.8k
1
vote
How to stack/layer two textures with alpha over each other with Material nodes?
I will share my setup that is a little different from the accepted answer - although it is inspired by the accepted answer. Hopefully it can help anyone who has transparent gradients in the images ...
- 18.3k
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