10 votes

How can I make a translucent material that looks like this axolotl tail?

My approach is very similar to mixing shaders and masks. I use 2 Principled BSDF shaders, because I wanted Subsurface and Roughness on both Layers. The shader relatively works the same in both EEVEE ...
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  • 151
5 votes
Accepted

Create twisted lines around the surface of a waterdrop

I'm surprised that both Chris and Robin Betts provided an interesting answer, but neither of them accurately addressed the actual question ;-) Hence now the answer to your question (Based on Robin ...
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  • 9,487
5 votes

How can I make a translucent material that looks like this axolotl tail?

The core for Transluence shader was already described. So just to join the party :) Three meshes - veins, muscle, skin in one object ... because if I would move veins into a separate object SSS ...
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  • 28k
4 votes

Create twisted lines around the surface of a waterdrop

if you mean the second picture, you could use geometry nodes with this node setup: So every edge will be checked whether the z values are not the same, by this all edges which are vertically will be ...
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  • 36k
4 votes

How to create simple Fade In effect with transparent material, but without rendering X-ray backfaces in Cycles

With Geometry -> Backfacing we can tell the shader to use a Transparent BSDF if the ray strikes the inside of the mesh. This causes some noise that has to run a few samples to resolve (64 - 128 ...
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3 votes

How to create simple Fade In effect with transparent material, but without rendering X-ray backfaces in Cycles

Instead of changing the alpha value, you could use a mix shader with a transparent BSDF and set a fresnel node to the factor: You can tweak the IOR to differentiate between a solid and transparent ...
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3 votes

How to make this emeral shader look like this?

Maybe try something like this - you may need to play with the two different Roughness values depending on your lighting: Speaking of lighting - I used a couple of "Tricks" to make the Gem ...
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3 votes

How to create simple Fade In effect with transparent material, but without rendering X-ray backfaces in Cycles

You have multiple shapes, which are concave, and what you write about compositing suggests that this is a problem for a much more complex scene that what you're showing us. Backface culling, or ...
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  • 15.9k
2 votes
Accepted

Problems with transparency in EEVEE

Since Eevee is no Raytracing Engine like Cycles, it doesn't really take the glass thickness into account for the refractions. So in order to make it work as if the glass had some thickness to it and ...
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2 votes

Create twisted lines around the surface of a waterdrop

This group will 'Spiralize' a given profile curve, along its local Z.. ..setting the Z of a created unit spiral to the Z sampled from the profile, and scaling it in XY by the sampled XY length. For ...
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  • 55.9k
1 vote

Animating an object to disappear behind a wall

You can also use the Holdout option: Create a plane, enable its Holdout option in the Object panel > Visibility: In the Render panel, activate the Film > Transparent option: Your wall is now ...
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  • 105k
1 vote
Accepted

Animating an object to disappear behind a wall

Try using a boolean modifier on the moving object. Set it to Difference mode and choose the wall as the boolean object. Watch to see how it looks:
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1 vote

How do I export glass with the transparent background and Alpha channel (so I could see though it when compositing with another video)

By default, blender does not have transparency in GlassBSDF node. You have to use TransparentBSDF node to give transparent property to your material. Here is my node setup for Cycles engine… If you ...
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