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47 votes
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Volumetric Windows 10 logo effect

Emulate light scattering using a volumetric emission shader Using Volumetric scatter produces the most accurate results but required a considerable number of render samples to get satisfactory ...
Rich Sedman's user avatar
  • 44.9k
46 votes
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How do the new light probes in EEVEE work?

There are three types of Light Probes Reflection Cube Map Reflection Plane Irradiance Volume Reflection Probes The two first are, as the name suggests, to calculate reflection maps for reflective ...
Duarte Farrajota Ramos's user avatar
18 votes
Accepted

Make an object not cast a shadow in eevee

Yes, by setting a material to an object and in properties panel choose Materials > Setting > Shadow Mode : None
HikariTW's user avatar
  • 7,881
18 votes

Is there a way to adapt False Color to be seen for color blind people?

The False Color view transform is defined in the filmic_false_color.spi3d and referenced by the OCIO configuration in config.ocio...
Robert Gützkow's user avatar
15 votes

How to change the shadow color in Blender Cycles?

With the Cycles renderer enabled select the cube, give it a new material and set the material nodes as pictured below. Use the Is Camera Ray of the Light Path node as a factor for mixing the Diffuse ...
Paul Gonet's user avatar
  • 33.4k
15 votes

How to make Shadows-Only Render

While Shady Puck's answer covers making a true shadow-only render, here is my approach to creating this type of render using the Cycles Toon shader in combination with a shadow pass and some manual ...
PGmath's user avatar
  • 25.2k
15 votes
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Objects, shadows and reflections not rendering in EEVEE

As Jaroslav mentioned in his comment this is an intrinsic limitation of EEVEE's rendering system, and in fact a broader shortcoming of screen space effects in general. Since they are, as the name ...
Duarte Farrajota Ramos's user avatar
14 votes
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How to hide object but keep shadow in EEVEE?

EEVEE now supports some Light Paths but not all seems to be supported yet, or in working order. Until then, use this workaround. Add a Transparent shader to the object's material. Under the ...
Duarte Farrajota Ramos's user avatar
13 votes
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How to make Shadows-Only Render

Image: Stylized shadow only pass: Preparations Go to the Properties panel > Render tab > Film dropdown and check Transparent. Go to the Properties panel > Render Layers tab > Passes dropdown and ...
Shady Puck's user avatar
  • 8,927
13 votes

Volumetric Windows 10 logo effect

You should look at the sunbeam node in the compositor - after render, you can add several filters and color mix nodes, but a really good way to get this effect seems to be with the sunbeam node to ...
Craig D Jones's user avatar
13 votes
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What is Clamp Direct/Indirect?

Clamp puts a limit to the intensity of light bounced directly and indirectly by surfaces. It can be used to prevent the annoyoing "fireflies" (random intense pixels in your render) but it is advised ...
Gez's user avatar
  • 2,230
12 votes
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shadow clipped when zoom out ( eevee )

I guess you are using a Sun lamp? Have a look at the Max Distance under the Cascaded Shadow Map.
Jackdaw's user avatar
  • 4,119
11 votes
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Shadow Incorrect at Bottom of Edge

Use 'contact shadows' (Eevee) in the lamp settings:
lemon's user avatar
  • 60.5k
11 votes
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Glass casting shadows and not looking real

If you look at reference photos online, it does appear that glass casts a shadow of sorts. What happens is that some areas are darker and some are lighter due to refraction and reflection. In ...
Allen Simpson's user avatar
11 votes
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Contact shadows on glass ( INSIDE view )

Maybe a Boolean? Duplicate the window pane as a non-rendering cutter object Give the cutter the 'pressed skin' material Ensure the cutter and the pressed object have both 'pressed skin' and 'skin' ...
Robin Betts's user avatar
  • 78k
10 votes
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Why are my object's shadows so janky?

The reason this mesh has strange shading is because of the topology. Polygons which are made of more than 4 vertices are called ngons. These ngons are pretty extreme in your mesh as you can see. ...
Mark Jackson's user avatar
  • 1,009
10 votes
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Is it possible to create a concave light?

You can surely create any shape of light with simple mesh and emission shader for Cycles or use a few area lights positioned around even for EEVEE, but concave light will still give you soft shadows. ...
Martynas Žiemys's user avatar
9 votes

How can I fix this jagged Shadows?

You can increase the size of the Cube texture for the light and check Soft Shadows. Shadows in EEVEE are created by rendering a depth texture from the light source that are then matched up with the ...
Jackdaw's user avatar
  • 4,119
9 votes

Shadow terminator artifacts issues

Edit 2021-11-26: a better solution is available as of Blender 3.0, added to the answer below. Blender 3.0+ A setting called Geometry offset is enabled by default, ...
Mehdi's user avatar
  • 424
9 votes
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Fixing shadows in cycles without increasing subdivision

Using 2.90.1+ version of Blender, in Cycles rendering, you can change the shadow terminator offset: This is per object, in the object property panel. A link to the documentation.
lemon's user avatar
  • 60.5k
7 votes
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Emission plane is casting a shadows in cycles

They are not casting shadows, they only emit light from the faces, not form the edges. You can try to extrude the faces, but even so, the faces on the edges won't emit enough light to match the one ...
Matt Ferndz's user avatar
7 votes
Accepted

How to get rid of internal shadows/blackness in glass/transparent/refractive materials?

I see you have Transmission bounces set really high, but I think one of the causes might be a lack of Glossy bounces which is actually what handles all the reflections on the Glass shader. Without it, ...
bertmoog's user avatar
  • 6,126
7 votes
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Problem with shadow catcher and a question about alpha blending

1) It is possible with the compositor. You need to pull a pass with the shadow catcher object only, modify its alpha and composite it. However, compositing back the foreground object with the shadow ...
Gez's user avatar
  • 2,230
7 votes
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Faces shading looks strangely segmented after extrusions

The issue is that you extruded faces which edges were marked as sharp (hence the light blue lines), so the extruded geometry kept those properties. To fix that, select the concerned edges in ...
Lauloque's user avatar
  • 17.1k
7 votes
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Shadows on alpha channel PNG's and eevee

You have to change some of the material's options : It works for me with Blend mode to alpha blend, and transparent shadow to clip.
Lauloque's user avatar
  • 17.1k
7 votes
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Creating curved grid with triangle windows

The shading issue is coming from the subdivision modifier trying to average out all those cuts into the surface. The explanation for how to resolve that issue is a bit lengthy so please bear with me. ...
stphnl329's user avatar
  • 4,857
7 votes
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Can I colorize hair particles based on the Emitters Shading?

Transfer Normals on Instanced Particles Theory: Currently I don't think there's an easy way to pick the value of the shaded surface of another mesh and transfer to the built in hair strand, but we can ...
Carlo's user avatar
  • 24.9k
7 votes

I'm trying to recreate my logo in Blender but I'm out of ideas

This image shows every sign of being a negative. (The light is acting as a shadow.) You could use negative lights.. but that might be a bit confusing. Here, some faces of the logo-object have been ...
Robin Betts's user avatar
  • 78k

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