46
votes
Accepted
Volumetric Windows 10 logo effect
Emulate light scattering using a volumetric emission shader
Using Volumetric scatter produces the most accurate results but required a considerable number of render samples to get satisfactory ...
21
votes
Accepted
How to render an object without its shadow?
One option is turning off the Shadow property per object (Properties > Object > Cycles Settings):
As of Blender 2.8x the Cycles Settings panel has been renamed to Visibility and the Shadow property ...
18
votes
What is a shadow ray?
A shadow ray is the last segment on the light path traveling through the scene (from camera to light source). It is just a technical term, only a label. In a nutshell it marks anything that goes to ...
18
votes
Is there a way to adapt False Color to be seen for color blind people?
The False Color view transform is defined in the filmic_false_color.spi3d and referenced by the OCIO configuration in config.ocio...
17
votes
Accepted
Make an object not cast a shadow in eevee
Yes, by setting a material to an object and in properties panel choose Materials > Setting > Shadow Mode : None
15
votes
How to make Shadows-Only Render
While Shady Puck's answer covers making a true shadow-only render, here is my approach to creating this type of render using the Cycles Toon shader in combination with a shadow pass and some manual ...
15
votes
Accepted
Objects, shadows and reflections not rendering in EEVEE
As Jaroslav mentioned in his comment this is an intrinsic limitation of EEVEE's rendering system, and in fact a broader shortcoming of screen space effects in general.
Since they are, as the name ...
14
votes
How to change the shadow color in Blender Cycles?
With the Cycles renderer enabled select the cube, give it a new material and set the material nodes as pictured below. Use the Is Camera Ray of the Light Path node as a factor for mixing the Diffuse ...
14
votes
Accepted
How to hide object but keep shadow in EEVEE?
EEVEE now supports some Light Paths but not all seems to be supported yet, or in working order.
Until then, use this workaround.
Add a Transparent shader to the object's material.
Under the ...
13
votes
Accepted
How to make Shadows-Only Render
Image:
Stylized shadow only pass:
Preparations
Go to the Properties panel > Render tab > Film dropdown and check Transparent.
Go to the Properties panel > Render Layers tab > Passes dropdown and ...
13
votes
Volumetric Windows 10 logo effect
You should look at the sunbeam node in the compositor - after render, you can add several filters and color mix nodes, but a really good way to get this effect seems to be with the sunbeam node to ...
11
votes
Accepted
What is Clamp Direct/Indirect?
Clamp puts a limit to the intensity of light bounced directly and indirectly by surfaces.
It can be used to prevent the annoyoing "fireflies" (random intense pixels in your render) but it is advised ...
11
votes
Accepted
11
votes
Accepted
Contact shadows on glass ( INSIDE view )
Maybe a Boolean?
Duplicate the window pane as a non-rendering cutter object
Give the cutter the 'pressed skin' material
Ensure the cutter and the pressed object have both 'pressed skin' and 'skin' ...
10
votes
Accepted
How is Cycles different from V-Ray?
V-Ray and Cycles use similar methods to light a scene (path tracing, global illumination). The differences is in their implementation and ease of use.
In cycles we define materials using "nodes". V-...
10
votes
Accepted
shadow clipped when zoom out ( eevee )
I guess you are using a Sun lamp? Have a look at the Max Distance under the Cascaded Shadow Map.
10
votes
Accepted
Why are my object's shadows so janky?
The reason this mesh has strange shading is because of the topology.
Polygons which are made of more than 4 vertices are called ngons. These ngons are pretty extreme in your mesh as you can see. ...
9
votes
How can I fix this jagged Shadows?
You can increase the size of the Cube texture for the light and check Soft Shadows.
Shadows in EEVEE are created by rendering a depth texture from the light source that are then matched up with the ...
9
votes
Shadow terminator artifacts issues
Edit 2021-11-26: a better solution is available as of Blender 3.0, added to the answer below.
Blender 3.0+
A setting called Geometry offset is enabled by default, ...
9
votes
Accepted
Fixing shadows in cycles without increasing subdivision
Using 2.90.1+ version of Blender, in Cycles rendering, you can change the shadow terminator offset:
This is per object, in the object property panel.
A link to the documentation.
7
votes
Accepted
Emission plane is casting a shadows in cycles
They are not casting shadows, they only emit light from the faces, not form the edges. You can try to extrude the faces, but even so, the faces on the edges won't emit enough light to match the one ...
7
votes
Accepted
How to get rid of internal shadows/blackness in glass/transparent/refractive materials?
I see you have Transmission bounces set really high, but I think one of the causes might be a lack of Glossy bounces which is actually what handles all the reflections on the Glass shader. Without it, ...
7
votes
Accepted
Faces shading looks strangely segmented after extrusions
The issue is that you extruded faces which edges were marked as sharp (hence the light blue lines), so the extruded geometry kept those properties.
To fix that, select the concerned edges in ...
7
votes
Accepted
Shadows on alpha channel PNG's and eevee
You have to change some of the material's options :
It works for me with Blend mode to alpha blend, and transparent shadow to clip.
7
votes
Accepted
Creating curved grid with triangle windows
The shading issue is coming from the subdivision modifier trying to average out all those cuts into the surface. The explanation for how to resolve that issue is a bit lengthy so please bear with me.
...
7
votes
Accepted
Can I colorize hair particles based on the Emitters Shading?
Transfer Normals on Instanced Particles
Theory:
Currently I don't think there's an easy way to pick the value of the shaded surface of another mesh and transfer to the built in hair strand, but we can ...
7
votes
I'm trying to recreate my logo in Blender but I'm out of ideas
This image shows every sign of being a negative. (The light is acting as a shadow.)
You could use negative lights.. but that might be a bit confusing.
Here, some faces of the logo-object have been ...
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