3
votes
Accepted
How can i slow down and make a colision with this Particle System (smoke)?
For the speed at which the particles rise: you have velocity settings for them which you can see in your screenshot. If you turn them down, they'll move slower.
Another possibility would be to have a ...
2
votes
Accepted
Submerging An Object From Ground
There is more ways to achieve something like that. Usually Particle System is used. In some cases also cold smoke or fluid could work even better than particles because for something like sand or dust ...
2
votes
Accepted
Why is my hair dynamics going crazy?
Here is a starter towards things to consider:
increasing pin-goal Strength to 1.0 from 0 makes the biggest difference. This has a bit to do with behavior around the root.
increasing damping from 0....
2
votes
Animated Particles Loop Pausing Issue
You've set the animation range starting at frame #0 and ending at #100. The way you've setup the particle simulation this causes frames #0 and #100 to be the same. You should start the animation at ...
1
vote
Blender Particle System Convert to Mesh Button not visible
Because you are instancing objects (the cylinders) the button you want to press is the "make instances real" whereas if your particles where paths then the "convert to mesh" button ...
1
vote
Accepted
Make my smoke less fake
Try turning on Noise in your domain settings.
Change the Upres Fac to adjust the amount of noise. There's also a Strength and Scale you can adjust.
You could try increasing the Vorticity as well, but ...
1
vote
Will Framerate effect particle emitter during render?
As Jakemoyo said, the render preview is not a real-time preview of what your final rendered video will look like. Eevee comes close but in practice it still takes a good few seconds to render each ...
1
vote
material not showing under render, and particle not showing the way in preview
Recommend to play around with this settings, tho providing a .blend file would be great.
1
vote
Accepted
how to make instances of particle system spin around only one axis?
This seems to be it ... Particles System Properties > Rotation
Origin at rotation axis
Enable Dynamic and set Angular Velocity to Global Z
1
vote
Accepted
How do you make explode particles be exempt from forces
In particle system, there is the Effector collection field that you can use to limit forces. Only forces that's located in the collection will be taken into account.
1
vote
Geometry Nodes: Point Instance Collection use count (object weighting)
I cobbled together a quick and simple method for my project.
Set two value nodes that correspond with the amount of items in your collection, starting at 0. In this example there are 5 items total. ...
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