3 votes
Accepted

Volume absorption density per color channel

What you did not tell us is what the base color of the absorption should be for the R, G and B channels which you want to multiply with $z$ and different factors? I suspect you are starting off with R ...
Gordon Brinkmann's user avatar
2 votes
Accepted

Is there a node setup to control the voronoi dot-size from an greyscale- input of another source?

The 'Screen' Blend Mode in digital color mixing is so called because it simulates the old litho film half-toning technique. It inverts both input colors (image & screen), multiplies them, and ...
Robin Betts's user avatar
  • 76.4k
2 votes

Is there a node setup to control the voronoi dot-size from an greyscale- input of another source?

I don't know if this is what you mean you can use a Math node and set it to 'Less than' then connect the Voronoi texture, and then with the value you can adjust the dot sizes Edit 1 Thanks, Gordon ...
Faris's user avatar
  • 149
2 votes

Rounded rectangle in shader editor?

(Using Blender 3.6.8) The centre, width, height and radius parameters are hard-coded by the left hand side nodes. Three masks are combined, one for the horizontal rectangular part, one for the ...
StefLAncien's user avatar
  • 3,552
1 vote

How can I make a continuous texture on a non-flat surface?

Looks like you need to UV unwrap your mesh. Unless you want to project the texture onto it, which is a more difficult task.
Huy Pham's user avatar
1 vote
Accepted

Render part of a file in eevee part in cycles

You can try it with the Compositor: First render your scene with Eevee, and a second time with Cycles, save the image sequences in 2 separate folders. Then in the View Layer panel enable Cryptomatte &...
moonboots's user avatar
  • 156k
1 vote

Viewport shading shadows not related to lights in scene?

In Rendered preview, the Scene Lights and Scene World options are enabled by default. They will let you see the effect of the lights you've created in your 3D scene and the effect of the HDRI or ...
moonboots's user avatar
  • 156k
1 vote
Accepted

In shading mode, how to make material slot object face selection remain permanent

Do you mean selecting faces that had a Material? if yes here is how : If this faces isn't assigned to a Material you can save a selection by : Ctrl + G > Assign to a New Group You can assign-...
Faris's user avatar
  • 149
1 vote
Accepted

Render is different from layout and shading

You have overlapping faces, it creates a bad shading, in Edit mode select one of the tris and hide it, then select the big face and delete it:
moonboots's user avatar
  • 156k
1 vote

Procedural materials that rotate with instances

The most suspect path in what we can see of your shader tree is from Geometry > Position : Texture Coordinate > Object returns the location of the shading-point as measured in Object Space, (...
Robin Betts's user avatar
  • 76.4k

Only top scored, non community-wiki answers of a minimum length are eligible