2
votes
Accepted
Exporting Animation of non-rigged object
The ideal way is to rig it first, then to animate it. Even if you rig it now, it will be a bit hard to transfer the animation back to the rig.
Whether the animation can work as is or not, depends on ...
1
vote
Making sense of the FBX export settings in Blender when the FBX files are imported to Unity
Well, this is basically not a Blender question (so it will likely be closed) but I guess a lot of people have this confusion when using Blender export, so I'll answer it here.
Have a look (in Unity) ...
1
vote
What does accuracy mean under render audio?
From the documentation alone, I would think that it affects how the audio is treated before encoding, which would explain the difference in processing time with equal final file size.
The operator ...
1
vote
Accepted
Iterate through list of files & run script
Something like that should work. I assume you want to import gltf but you can swap the importer and extension quite easily.
...
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