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2 votes
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Exporting Animation of non-rigged object

The ideal way is to rig it first, then to animate it. Even if you rig it now, it will be a bit hard to transfer the animation back to the rig. Whether the animation can work as is or not, depends on ...
Mr A's user avatar
  • 1,067
1 vote

Making sense of the FBX export settings in Blender when the FBX files are imported to Unity

Well, this is basically not a Blender question (so it will likely be closed) but I guess a lot of people have this confusion when using Blender export, so I'll answer it here. Have a look (in Unity) ...
taiyo's user avatar
  • 3,304
1 vote

What does accuracy mean under render audio?

From the documentation alone, I would think that it affects how the audio is treated before encoding, which would explain the difference in processing time with equal final file size. The operator ...
L0Lock's user avatar
  • 14.9k
1 vote
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Iterate through list of files & run script

Something like that should work. I assume you want to import gltf but you can swap the importer and extension quite easily. ...
Gorgious's user avatar
  • 29.4k

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