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2 votes

How to Export from Blender to Unreal Engine While Retaining Individual Meshes for Texturing?

I think if you add an empty object, parent the top-parent mesh objects and all non-parented mesh objects to the empty, and export the whole thing as is, it should be fine. Before doing that, you might ...
Lauloque's user avatar
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2 votes

simple chracter shape - newbie

And finally... You can use Viewport Rendering to do this. Setup: Set the output file format on the OutputProperties tab: Set the background to Transparent under RenderProperties > Film. You can ...
John Eason's user avatar
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2 votes
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simple chracter shape - newbie

Press N to expand the right side panel, click on the camera icon to see through the camera, click on camera name in the upper right list to select it, use the transform values to move the camera in ...
josh sanfelici's user avatar

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